Acting and Character Animation

Acting and Character Animation
Title Acting and Character Animation PDF eBook
Author Rolf Giesen
Publisher CRC Press
Pages 525
Release 2017-07-28
Genre Computers
ISBN 1351651072

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Animation has a lot to do with acting. That is, character animation, not the standardized, mechanical process of animation. Acting and animation are highly creative processes. This book is divided into two parts: From film history we learn about the importance of actors and the variety of acting that goes into animation; then, we will turn to the actor's point of view to describe the various techniques involved. Through exhaustive research and interviews with people ranging from the late Ray Harryhausen, Jim Danforth, Joe Letteri, and Bruno Bozzetto, this book will be the primary source for animators and animation actors. Key Features Interviews with industry legends are found throughout this exhaustive work on animation From film history we learn about the importance of actors and the variety of acting that goes into animation, then turn to the actor's point of view to describe the various techniques involved Coverage of acting from Vaudeville to Rotoscoping to Performance Capture Case studies throughout bring the content to life while providing actionable tools and techniques that can be used immediately

Acting and Performance for Animation

Acting and Performance for Animation
Title Acting and Performance for Animation PDF eBook
Author Derek Hayes
Publisher Taylor & Francis
Pages 219
Release 2013-03-05
Genre Computers
ISBN 1136135979

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Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Acting for Animators

Acting for Animators
Title Acting for Animators PDF eBook
Author Ed Hooks
Publisher
Pages 0
Release 2011
Genre ART
ISBN 9780415580236

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"A guide to acting theory written specifically for animators"--Provided by publisher.

Acting for Animators

Acting for Animators
Title Acting for Animators PDF eBook
Author Ed Hooks
Publisher Heinemann Drama
Pages 152
Release 2003
Genre Drama
ISBN

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This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.

Acting in Animation

Acting in Animation
Title Acting in Animation PDF eBook
Author Ed Hooks
Publisher Heinemann Drama
Pages 0
Release 2005
Genre Animated films
ISBN 9780325007052

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This book is an invaluable tool for the animator who wants to learn and be able to apply the dynamics of story and character.

Acting for Animators

Acting for Animators
Title Acting for Animators PDF eBook
Author Ed Hooks
Publisher Taylor & Francis
Pages 219
Release 2017-07-31
Genre Art
ISBN 1317210468

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Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure. He speaks directly to animators, instead of stage or screen actors. Acting for Animators is an invaluable primer for beginner animators and a useful reference for experienced pros. New to this fourth edition: - 6 new scene-by-scene acting analyses of animated feature films, including Zootopia and The Little Prince - an annotated analysis of Walt Disney’s famous 1935 memo to Don Graham, regarding how best to train animators - advice to the animator about how best to perform visual references - a chapter on Virtual Reality - an online database of Ed’s previous film analyses, all in one place.

Character Animation Fundamentals

Character Animation Fundamentals
Title Character Animation Fundamentals PDF eBook
Author Steve Roberts
Publisher Taylor & Francis
Pages 458
Release 2012-09-10
Genre Computers
ISBN 1136129499

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Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.