Virtual Prototyping

Virtual Prototyping
Title Virtual Prototyping PDF eBook
Author J. Rix
Publisher Springer
Pages 351
Release 2016-01-09
Genre Computers
ISBN 0387349049

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A virtual prototype is a major interim step towards the creation of a virtual environment. This book explores the simulation, interaction, concepts and tools of virtual prototypes and environments. It provides a mixture of state-of-the-art, advanced research and industrial papers.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports
Title Scientific and Technical Aerospace Reports PDF eBook
Author
Publisher
Pages 702
Release 1995
Genre Aeronautics
ISBN

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GMD Research Series

GMD Research Series
Title GMD Research Series PDF eBook
Author
Publisher
Pages 132
Release 1999
Genre Computer science
ISBN

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SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision

SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision
Title SIBGRAPI '98, International Symposium on Computer Graphics, Image Processing, and Vision PDF eBook
Author Luciano da Fontoura Costa
Publisher Institute of Electrical & Electronics Engineers(IEEE)
Pages 506
Release 1998
Genre Computers
ISBN

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ECMLG2012-Proceedings of the 8th European Conference on Management, Leadership and Governance

ECMLG2012-Proceedings of the 8th European Conference on Management, Leadership and Governance
Title ECMLG2012-Proceedings of the 8th European Conference on Management, Leadership and Governance PDF eBook
Author John Politis
Publisher Academic Conferences Limited
Pages 593
Release 2012
Genre Leadership
ISBN 1908272910

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Published by Academic Conferences and Publishing International Limited Edited by: Professor John Politis, Neapolis University Pafos, Cyprus. CD version of the proceedings of the 8th European Conference on Management Leadership and Governance - ECMLG 2012 hosted by the Neapolis University on the 8-9 November 2012. 567 pages

State of the Art Virtual Reality and Augmented Reality Knowhow

State of the Art Virtual Reality and Augmented Reality Knowhow
Title State of the Art Virtual Reality and Augmented Reality Knowhow PDF eBook
Author Nawaz Mohamudally
Publisher BoD – Books on Demand
Pages 150
Release 2018-05-23
Genre Computers
ISBN 1789231620

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State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.

Virtual Environments and Advanced Interface Design

Virtual Environments and Advanced Interface Design
Title Virtual Environments and Advanced Interface Design PDF eBook
Author Woodrow Barfield
Publisher Oxford University Press
Pages 595
Release 1995-06-01
Genre Computers
ISBN 0195360532

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This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.