A Programmer's Guide to Turbo Vision

A Programmer's Guide to Turbo Vision
Title A Programmer's Guide to Turbo Vision PDF eBook
Author Freddy Ertl
Publisher Addison-Wesley Longman
Pages 372
Release 1993
Genre Computers
ISBN

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Written by a team of Borland developers who worked closely with the creators of Turbo Vision, this book provides valuable insiders' tips and hints for maximizing productivity for new and experienced programmers. By building the numerous tools and utilities included in this book, readers will fully master Turbo Vision as well as uncover fresh ideas for faster, more effective programming.

The Programmer's Guide to SCSI

The Programmer's Guide to SCSI
Title The Programmer's Guide to SCSI PDF eBook
Author Brian Sawert
Publisher Addison-Wesley Professional
Pages 324
Release 1998
Genre Computers
ISBN

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Brian Sawert teaches the fundamentals of programming SCSI (Small Computer Systems Interface) devices. He relates the design philosophy behind the SCSI standard, including its evolution and variations. This book focuses on software development and addresses fundamental SCSI concepts such as how SCSI devices communicate, how commands are executed, how data is transferred, and the roles played by the initiator and the target.

InfoWorld

InfoWorld
Title InfoWorld PDF eBook
Author
Publisher
Pages 84
Release 1991-02-18
Genre
ISBN

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Paradox 4.0 Programmer's Guide

Paradox 4.0 Programmer's Guide
Title Paradox 4.0 Programmer's Guide PDF eBook
Author Alan Zenreich
Publisher Random House Puzzles & Games
Pages 1190
Release 1993
Genre Computers
ISBN

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InfoWorld

InfoWorld
Title InfoWorld PDF eBook
Author
Publisher
Pages 76
Release 1992-12-21
Genre
ISBN

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Whitaker's Books in Print

Whitaker's Books in Print
Title Whitaker's Books in Print PDF eBook
Author
Publisher
Pages 3116
Release 1998
Genre Bibliography, National
ISBN

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Beginning C++ Programming

Beginning C++ Programming
Title Beginning C++ Programming PDF eBook
Author Richard Grimes
Publisher Packt Publishing Ltd
Pages 516
Release 2017-04-24
Genre Computers
ISBN 1787129284

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Modern C++ at your fingertips! About This Book This book gets you started with the exciting world of C++ programming It will enable you to write C++ code that uses the standard library, has a level of object orientation, and uses memory in a safe and effective way It forms the basis of programming and covers concepts such as data structures and the core programming language Who This Book Is For A computer, an internet connection, and the desire to learn how to code in C++ is all you need to get started with this book. What You Will Learn Get familiar with the structure of C++ projects Identify the main structures in the language: functions and classes Feel confident about being able to identify the execution flow through the code Be aware of the facilities of the standard library Gain insights into the basic concepts of object orientation Know how to debug your programs Get acquainted with the standard C++ library In Detail C++ has come a long way and is now adopted in several contexts. Its key strengths are its software infrastructure and resource-constrained applications, including desktop applications, servers, and performance-critical applications, not to forget its importance in game programming. Despite its strengths in these areas, beginners usually tend to shy away from learning the language because of its steep learning curve. The main mission of this book is to make you familiar and comfortable with C++. You will finish the book not only being able to write your own code, but more importantly, you will be able to read other projects. It is only by being able to read others' code that you will progress from a beginner to an advanced programmer. This book is the first step in that progression. The first task is to familiarize you with the structure of C++ projects so you will know how to start reading a project. Next, you will be able to identify the main structures in the language, functions, and classes, and feel confident being able to identify the execution flow through the code. You will then become aware of the facilities of the standard library and be able to determine whether you need to write a routine yourself, or use an existing routine in the standard library. Throughout the book, there is a big emphasis on memory and pointers. You will understand memory usage, allocation, and access, and be able to write code that does not leak memory. Finally, you will learn about C++ classes and get an introduction to object orientation and polymorphism. Style and approach This straightforward tutorial will help you build strong skills in C++ programming, be it for enterprise software or for low-latency applications such as games or embedded programming. Filled with examples, this book will take you gradually up the steep learning curve of C++.