A Practical Introduction to PHIGS and PHIGS Plus

A Practical Introduction to PHIGS and PHIGS Plus
Title A Practical Introduction to PHIGS and PHIGS Plus PDF eBook
Author Toby L. J. Howard
Publisher Addison-Wesley Professional
Pages 380
Release 1991
Genre Computers
ISBN

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Presents full and comprehensive coverage of the new ISO Standard PHIGS and its extension PHIGS PLUS. The concepts and functions of PHIGS (Programmer's Hierarchical Interactive Graphics Systems) and PHIGS PLUS are given along with practical programming applications. Includes a wealth of practical examples expressed in ISO Pascal.

PHIGS and PHIGS PLUS

PHIGS and PHIGS PLUS
Title PHIGS and PHIGS PLUS PDF eBook
Author John W. Blake
Publisher
Pages 356
Release 1993
Genre Computers
ISBN

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The Programmer's Hierarchical Interactive Graphics System (PHIGS), has become the standard language for graphics programming succeeding the previous market leader and ISO standard -GKS. This book is a practical tutorial on how to write graphics applications using PHIGS and PHIGS+. It covers the basic theory of PHIGS and 3D graphics including colour theory, transformations, splines and rendering, and also contains examples of how to implement practical graphics functionality such as using structure networks, creating viewing transformations and using input devices in a real application environment. The numerous example programs cover both the ISO C and FORTRAN language bindings. The text contains eight pages of colour plates, and has six appendices of reference.

Graphics Programming with PHIGS and PHIGS PLUS

Graphics Programming with PHIGS and PHIGS PLUS
Title Graphics Programming with PHIGS and PHIGS PLUS PDF eBook
Author Joseph Edward Kasper
Publisher Addison Wesley Longman
Pages 862
Release 1993
Genre Computers
ISBN

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Teaches programmers how to use the routines that are included in an international standard software system called PHIGS, with added functionality defined by an extension to the standard called PHIGS PLUS. In order to best demonstrate how to write code, the authors use many programming examples in both C and FORTRAN using Hewlett- Packard's implementation of the PHIGS standard. Annotation copyright by Book News, Inc., Portland, OR

Visual Computing

Visual Computing
Title Visual Computing PDF eBook
Author Tosiyasu L. Kunii
Publisher Springer Science & Business Media
Pages 926
Release 2013-04-17
Genre Computers
ISBN 443168204X

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This volume presents the proceedings of the 10th International Conference of the Computer Graphics Society, CG International '92, Visual Computing - Integrating Computer Graphics with Computer Vision -, held at Kogakuin University, Tokyo in Japan from June 22-26,1992. Since its foundation in 1983, this conference has continued to attract high quality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), and in the United States of America (1991). Future CG International conferences are planned in Switzerland (1993), in Australia (1994), and in the United Kingdom (1995). It has been the editor's dream to research the integration of computer graphics with computer vision through data structures. The conference the editor put together in Los Angeles in 1975 involving the UCLA and IEEE Computer Societies had to spell out these three areas explicitly in the conference title, "computer graphics," "pattern recognition" and "data structures," as well as in the title of the proceedings published by IEEE Computer Society Press. In 1985, the editor gave the name "visual computer" to machines having all the three functionalities as seen in the journal under that name from Springer. Finally, the research in integrating visual information processing has now reached reality as seen in this proceedings of CG International '92. Chapters on virtual reality, and on tools and environments provide examples.

Object-Oriented and Mixed Programming Paradigms

Object-Oriented and Mixed Programming Paradigms
Title Object-Oriented and Mixed Programming Paradigms PDF eBook
Author Peter Wisskirchen
Publisher Springer Science & Business Media
Pages 196
Release 2012-12-06
Genre Computers
ISBN 3642610625

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The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Computer Graphics and Geometric Modeling

Computer Graphics and Geometric Modeling
Title Computer Graphics and Geometric Modeling PDF eBook
Author David Salomon
Publisher Springer Science & Business Media
Pages 862
Release 2012-12-06
Genre Computers
ISBN 1461215048

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A book for those interested in how modern graphics programs work and how they can generate realistic-looking objects. It emphasises the mathematics behind computer graphics, most of which is included in an appendix. The main topics covered are: scan conversion methods; selecting the best pixels for generating lines, circles and other objects; geometric transformations and projections; translations, rotations, moving in 3D, perspective projections, curves and surfaces; construction, wire-frames, rendering, normals; CRTs, antialiasing, animation, colour, perception, polygons, compression. With its numerous illustrative examples and exercises, the book is ideal for a two-semester course for advanced undergraduates or graduates, while also making a fine reference for professionals in the field.

The NURBS Book

The NURBS Book
Title The NURBS Book PDF eBook
Author Les Piegl
Publisher Springer Science & Business Media
Pages 650
Release 2012-12-06
Genre Computers
ISBN 364297385X

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Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'U'R-BS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.