A Performative Feel for the Game
Title | A Performative Feel for the Game PDF eBook |
Author | Trygve B. Broch |
Publisher | Springer Nature |
Pages | 218 |
Release | 2019-12-21 |
Genre | Social Science |
ISBN | 3030351297 |
Applying a cultural sociology of performance, this book interrogates how the meaning of sport intersects with gender. Trygve B. Broch points out uncertainties in the causal arguments made by key figures in the cultural studies tradition, instead advancing a meaning-centered study of sports as involving both a social and an athletic performance. Sports not only reflect or reverse social realities, but capture and keep our attention when we use and experience them as a means to reflect on social life, injustice, and hierarchy. More specifically, blending approaches from media studies with ethnography, Broch explores the women-dominated sport of handball in Norway, a country that considers gender equality a basis of democracy. As such, the analyses here show how broadly available meanings about sameness and equality are mediated and experienced through a performative feel for the game.
Game Feel
Title | Game Feel PDF eBook |
Author | Steve Swink |
Publisher | CRC Press |
Pages | 377 |
Release | 2008-10-13 |
Genre | Art |
ISBN | 1482267330 |
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
First Person
Title | First Person PDF eBook |
Author | Noah Wardrip-Fruin |
Publisher | MIT Press |
Pages | 360 |
Release | 2004 |
Genre | Computers |
ISBN | 9780262232326 |
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists.
The Performance of Video Games
Title | The Performance of Video Games PDF eBook |
Author | Kelly I. Aliano |
Publisher | McFarland |
Pages | 231 |
Release | 2022-10-27 |
Genre | Games & Activities |
ISBN | 1476685495 |
When viewed through the context of an interactive play, a video game player fulfills the roles of both actor and spectator, watching and influencing a game's story in real time. This book presents video gaming as a virtual medium for performance, scrutinizing the ways in which a player's interaction with the narrative informs personal, historical, social and cultural understanding. Centering the author's own experiences as both video game player and performance scholar, the book thoroughly applies concepts from theatre and performance studies. Chapters argue that the posthuman player position now challenges what can be contextualized as a lived experience, and how video games can change players' relationships with historical events and contemporary concerns, ultimately impacting how they develop a sense of self. Using the author's own gaming experiences as a framework, the book focuses on the intersection between player and narrative, exploring what engagement with a storyline reveals about identity and society.
Performative Experience Design
Title | Performative Experience Design PDF eBook |
Author | Jocelyn Spence |
Publisher | Springer |
Pages | 228 |
Release | 2016-02-25 |
Genre | Computers |
ISBN | 3319283952 |
This book presents a novel framework for understanding and designing performative experiences with digital technologies. It introduces readers to performance theory and practice in the context of HCI and gives a practical and holistic approach for understanding complex interactions with digital technologies at the far end of third-wave HCI. The author presents a step-by-step explanation of the Performative Experience Design methodology, along with a detailed case study of the design process as it was applied to co-located digital photo sharing. Finally, the text offers guidelines for design and a vision of how PED can contribute to an ethical, critical, exploratory, and humane understanding of the ways that we engage meaningfully with digital technology. Researchers, students and practitioners working in this important and evolving field will find this state-of-the-art book a valuable addition to their reading.
Virtual Character Design for Games and Interactive Media
Title | Virtual Character Design for Games and Interactive Media PDF eBook |
Author | Robin James Stuart Sloan |
Publisher | CRC Press |
Pages | 175 |
Release | 2015-05-07 |
Genre | Computers |
ISBN | 1498760260 |
While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional connection with gamers. As virtual characters become more
Performative Linguistics
Title | Performative Linguistics PDF eBook |
Author | Douglas Robinson |
Publisher | Routledge |
Pages | 300 |
Release | 2003-09-02 |
Genre | Language Arts & Disciplines |
ISBN | 1134420382 |
In this book, Douglas Robinson introduces a new distinction between 'constative' and 'performative' linguistics, arguing that Austin's distinction can be used to understand linguistic methodologies. Constative linguistics, Robinson suggests, includes methodologies aimed at 'freezing' language as an abstract sign system, while performative linguistics explores how language is used or 'performed' in those speech situations. Robinson then tests his hypothesis on the act of translation. Drawing on a range of language scholars and theorists, Performative Linguistics consolidates the many disparate action-approaches to language into a new paradigm for the study of language.