A Guide to ZX Spectrum Adventure Games - 1982 - 1985

A Guide to ZX Spectrum Adventure Games - 1982 - 1985
Title A Guide to ZX Spectrum Adventure Games - 1982 - 1985 PDF eBook
Author Shaun McClure
Publisher
Pages 579
Release 2021-10-28
Genre
ISBN

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This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

A Guide to ZX Spectrum Games - 1982 To 1984

A Guide to ZX Spectrum Games - 1982 To 1984
Title A Guide to ZX Spectrum Games - 1982 To 1984 PDF eBook
Author Hilary Wells
Publisher Independently Published
Pages 570
Release 2017-09-04
Genre
ISBN 9781522090755

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Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

A Guide to ZX Spectrum Games - 1985 To 1986

A Guide to ZX Spectrum Games - 1985 To 1986
Title A Guide to ZX Spectrum Games - 1985 To 1986 PDF eBook
Author Hilary Wells
Publisher Independently Published
Pages 790
Release 2018-12
Genre
ISBN 9781973411062

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Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

The Spectrum of Adventure

The Spectrum of Adventure
Title The Spectrum of Adventure PDF eBook
Author Thomas a Christie
Publisher
Pages 674
Release 2016-03-01
Genre
ISBN 9780993493218

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A brief history of text adventure games on the Sinclair ZX Spectrum in the 1980s, discussing 100 interactive fiction titles which helped to shape the genre in the United Kingdom.

The Guide to Classic Graphic Adventures

The Guide to Classic Graphic Adventures
Title The Guide to Classic Graphic Adventures PDF eBook
Author Kurt Kalata
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2011
Genre Computer adventure games
ISBN 9781460955796

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Reviews of over 300 graphic adventure games, focusing on games from prominent publishers such as LucasArts, Sierra On-Line, and Legend Entertainment but covering games from independent developers as well. Reviews primarily cover games published 1984-2000. Interviews with game creators/developers Al Lowe, Corey Cole, Bob Bates, and Josh Mandel are included.

Martin Bower's World of Models

Martin Bower's World of Models
Title Martin Bower's World of Models PDF eBook
Author Martin Bower
Publisher
Pages 308
Release 2021-01-02
Genre
ISBN

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NOTE - This edition has white pages with black text for people with poor eye-sight.This huge book is a must for any fans of TV and movie special effects. In the days before CGI ruled the world, a small but dedicated group of people had to physically create all of the models and special effects for films and television. Martin Bower was one of those people...If you've ever watched Alien, Flash Gordon, or Outland, or seen TV shows such as Doctor Who, Blake's 7, or Space: 1999, (amongst many others) then you'll be very familiar with Martin's work, as he was part of the teams that made these possible. This is an in-depth look at his career, with lots of behind the scenes information about how many of the models (and effects) were created. It also contains many images that have never been published before, as well as several step-by-step guides.

The Game Console 2.0

The Game Console 2.0
Title The Game Console 2.0 PDF eBook
Author Evan Amos
Publisher No Starch Press
Pages 314
Release 2021-09-08
Genre Games & Activities
ISBN 1718500610

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.