A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware
Title | A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware PDF eBook |
Author | Christian Nitschke |
Publisher | diplom.de |
Pages | 153 |
Release | 2007-03-05 |
Genre | Technology & Engineering |
ISBN | 3956362012 |
Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]
Computer Vision Systems
Title | Computer Vision Systems PDF eBook |
Author | Ming Liu |
Publisher | Springer |
Pages | 656 |
Release | 2017-10-10 |
Genre | Computers |
ISBN | 3319683454 |
This book constitutes the refereed proceedings of the 11th International Conference on Computer Vision Systems, ICVS 2017, held in Shenzhen, China, in July 2017. The 61 papers presented were carefully reviewed and selected from 92 submissions. The papers are organized in topical sections on visual control, visual navigation, visual inspection, image processing, human robot interaction, stereo system, image retrieval, visual detection, visual recognition, system design, and 3D vision / fusion.
Computer Vision - ECCV 2006
Title | Computer Vision - ECCV 2006 PDF eBook |
Author | |
Publisher | Springer Science & Business Media |
Pages | 676 |
Release | 2006 |
Genre | Computer vision |
ISBN | 3540338349 |
Intelligent Multidimensional Data and Image Processing
Title | Intelligent Multidimensional Data and Image Processing PDF eBook |
Author | De, Sourav |
Publisher | IGI Global |
Pages | 449 |
Release | 2018-06-08 |
Genre | Computers |
ISBN | 1522552472 |
As the most natural and convenient means of conveying or transmitting information, images play a vital role in our daily lives. Image processing is now of paramount importance in the computer vision research community, and proper processing of two-dimensional (2D) real-life images plays a key role in many real-life applications as well as commercial developments. Intelligent Multidimensional Data and Image Processing is a vital research publication that contains an in-depth exploration of image processing techniques used in various applications, including how to handle noise removal, object segmentation, object extraction, and the determination of the nearest object classification and its associated confidence level. Featuring coverage on a broad range of topics such as object detection, machine vision, and image conversion, this book provides critical research for scientists, computer engineers, professionals, researchers, and academicians seeking current research on solutions for new challenges in 2D and 3D image processing.
Multi-View Stereo
Title | Multi-View Stereo PDF eBook |
Author | Yasutaka Furukawa |
Publisher | Foundations and Trends (R) in Computer Graphics and Vision |
Pages | 166 |
Release | 2015-06-25 |
Genre | Computer algorithms |
ISBN | 9781601988362 |
Presents a hands-on view of the field of multi-view stereo with a focus on practical algorithms. It frames the multiview stereo problem as an image/geometry consistency optimization problem and describesits main two ingredients: robust implementations of photometric consistency measures and efficient optimization algorithms.
Intelligent Scene Modeling and Human-Computer Interaction
Title | Intelligent Scene Modeling and Human-Computer Interaction PDF eBook |
Author | Nadia Magnenat Thalmann |
Publisher | Springer Nature |
Pages | 284 |
Release | 2021-06-08 |
Genre | Computers |
ISBN | 3030710025 |
This edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.
Real-Time Rendering
Title | Real-Time Rendering PDF eBook |
Author | Tomas Akenine-Möller |
Publisher | CRC Press |
Pages | 1046 |
Release | 2019-01-18 |
Genre | Computers |
ISBN | 1315362007 |
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009