A few new board games: Four new variations to popular board games

A few new board games: Four new variations to popular board games
Title A few new board games: Four new variations to popular board games PDF eBook
Author Bishnu Goswami
Publisher Bishnu Goswami
Pages 87
Release 2019-02-27
Genre Games & Activities
ISBN

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Board games deserve a special mention in the modern world, even with the onslaught of video games and other new avenues of entertainment in the information age. Since their inception thousands of years ago, with ancient board games found concretely in 3500BC, hundreds of board games are still played throughout the world with some major popularity. Board games are usually very cheap to procure and often have a very easy learning curve to them. This makes them available for all and with the educative component in visio-spatial and analytical skills, are helpful for growing children.The book introduces some new variations which has the potential to increase simple mathematical and visio-spatial skills of the younger players while still being interesting,fun and popular. The new variations are also likely to be enjoyed by adults for the greater suspense and complexities the game challenges them with.

Libraries Got Game

Libraries Got Game
Title Libraries Got Game PDF eBook
Author Brian Mayer
Publisher American Library Association
Pages 145
Release 2010
Genre Education
ISBN 0838910092

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A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

The Way Things Work

The Way Things Work
Title The Way Things Work PDF eBook
Author British Institute of Management
Publisher
Pages
Release 1967
Genre
ISBN

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New Rules for Classic Games

New Rules for Classic Games
Title New Rules for Classic Games PDF eBook
Author R. Wayne Schmittberger
Publisher Wiley
Pages 262
Release 1992-05-26
Genre Games & Activities
ISBN 9780471536215

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"An essential book for anyone interested in gameplay." —Games magazine If rules are made to be broken, then dust off those old games lying dormant in your closet, because your game playing just got a lot more exciting! New Rules for Classic Games, by games expert R. Wayne Schmittberger, is a complete guide to hundreds of new twists and variations guaranteed to expand and enliven your game repertoire. How about: Wraparound Scrabble: Worlds can run off an edge of the board and be continued on the other side. Another variation allows words to be spelled backwards! Extinction Chess: Think of every type of piece as a species; your goal is to prevent extinction of any of these species. Trivial Tic-Tac-Toe: An entertaining and challenging cross between Trivial Pursuit and tic-tac-toe. Auction Monopoly: Every property, no matter who lands on it, is sold to the highest bidder. You’ll find these and other exciting new challenges for card and dice games, chess, checkers, party games, and popular board games such as Monopoly, Scrabble, Risk, Parcheesi, Boggle, Othello, and Trivial Pursuit. And to make sure your game playing never gets stale, New Rules for Classic Games gives you rules for little-known games that can be played with equipment you already have and tips for doing your own rule writing!

Grown and Flown

Grown and Flown
Title Grown and Flown PDF eBook
Author Lisa Heffernan
Publisher Flatiron Books
Pages 352
Release 2019-09-03
Genre Family & Relationships
ISBN 1250188954

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PARENTING NEVER ENDS. From the founders of the #1 site for parents of teens and young adults comes an essential guide for building strong relationships with your teens and preparing them to successfully launch into adulthood The high school and college years: an extended roller coaster of academics, friends, first loves, first break-ups, driver’s ed, jobs, and everything in between. Kids are constantly changing and how we parent them must change, too. But how do we stay close as a family as our lives move apart? Enter the co-founders of Grown and Flown, Lisa Heffernan and Mary Dell Harrington. In the midst of guiding their own kids through this transition, they launched what has become the largest website and online community for parents of fifteen to twenty-five year olds. Now they’ve compiled new takeaways and fresh insights from all that they’ve learned into this handy, must-have guide. Grown and Flown is a one-stop resource for parenting teenagers, leading up to—and through—high school and those first years of independence. It covers everything from the monumental (how to let your kids go) to the mundane (how to shop for a dorm room). Organized by topic—such as academics, anxiety and mental health, college life—it features a combination of stories, advice from professionals, and practical sidebars. Consider this your parenting lifeline: an easy-to-use manual that offers support and perspective. Grown and Flown is required reading for anyone looking to raise an adult with whom you have an enduring, profound connection.

Rattle of Bones

Rattle of Bones
Title Rattle of Bones PDF eBook
Author Robert E. Howard
Publisher SAMPI Books
Pages 25
Release 2024-10-08
Genre Fiction
ISBN 6561333659

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In "Rattle of Bones", Solomon Kane, a grim Puritan adventurer, stops at a mysterious inn deep in the forest with a fellow traveler. The innkeeper, with a hidden past, warns of dangers lurking in the night. As tensions rise, Kane uncovers dark secrets involving murder and supernatural forces, leading to a brutal confrontation that tests his resolve and skills in a chilling atmosphere of betrayal and dread..

Dungeon! Board Game

Dungeon! Board Game
Title Dungeon! Board Game PDF eBook
Author Wizards of the Coast LLC
Publisher National Geographic Books
Pages 0
Release 2014-06-24
Genre Games & Activities
ISBN 078696555X

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First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!