A Byte of Python

A Byte of Python
Title A Byte of Python PDF eBook
Author C. H. C H Swaroop
Publisher Createspace Independent Publishing Platform
Pages 162
Release 2017-10-02
Genre
ISBN 9781977878496

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The programming language Python was conceived in the late 1980s, [1] and its implementation was started in December 1989[2] by Guido van Rossum at CWI in the Netherlands as a successor to the ABC (programming language) capable of exception handling and interfacing with the Amoeba operating system.[3] Van Rossum is Python's principal author, and his continuing central role in deciding the direction of Python is reflected in the title given to him by the Python community, Benevolent Dictator for Life (BDFL).[4][5] Python was named for the BBC TV show Monty Python's Flying Circus.[6] Python 2.0 was released on October 16, 2000, with many major new features, including a cycle-detecting garbage collector (in addition to reference counting) for memory management and support for Unicode. However, the most important change was to the development process itself, with a shift to a more transparent and community-backed process.[7] Python 3.0, a major, backwards-incompatible release, was released on December 3, 2008[8] after a long period of testing. Many of its major features have also been backported to the backwards-compatible Python 2.6 and 2.7.[9] In February 1991, van Rossum published the code (labeled version 0.9.0) to alt.sources.[10] Already present at this stage in development were classes with inheritance, exception handling, functions, and the core datatypes of list, dict, str and so on. Also in this initial release was a module system borrowed from Modula-3; Van Rossum describes the module as "one of Python's major programming units."[1] Python's exception model also resembles Modula-3's, with the addition of an else clause.[3] In 1994 comp.lang.python, the primary discussion forum for Python, was formed, marking a milestone in the growth of Python's userbase.[1] Python reached version 1.0 in January 1994. The major new features included in this release were the functional programming tools lambda, map, filter and reduce. Van Rossum stated that "Python acquired lambda, reduce(), filter() and map(), courtesy of a Lisp hacker who missed them and submitted working patches."[11] The last version released while Van Rossum was at CWI was Python 1.2. In 1995, Van Rossum continued his work on Python at the Corporation for National Research Initiatives (CNRI) in Reston, Virginia whence he released several versions. By version 1.4, Python had acquired several new features. Notable among these are the Modula-3 inspired keyword arguments (which are also similar to Common Lisp's keyword arguments) and built-in support for complex numbers. Also included is a basic form of data hiding by name mangling, though this is easily bypassed.[12] During Van Rossum's stay at CNRI, he launched the Computer Programming for Everybody (CP4E) initiative, intending to make programming more accessible to more people, with a basic "literacy" in programming languages, similar to the basic English literacy and mathematics skills required by most employers. Python served a central role in this: because of its focus on clean syntax, it was already suitable, and CP4E's goals bore similarities to its predecessor, ABC. The project was funded by DARPA.[13] As of 2007, the CP4E project is inactive, and while Python attempts to be easily learnable and not too arcane in its syntax and semantics, reaching out to non-programmers is not an active concern.[14] Here are what people are saying about the book: This is the best beginner's tutorial I've ever seen! Thank you for your effort. -- Walt Michalik The best thing i found was "A Byte of Python," which is simply a brilliant book for a beginner. It's well written, the concepts are well explained with self evident examples. -- Joshua Robin Excellent gentle introduction to programming #Python for beginners -- Shan Rajasekaran Best newbie guide to python -- Nickson Kaigi start to love python with every single page read -- Herbert Feutl perfect beginners guide for python, will give u key to unlock magical world of python

A Byte of Python

A Byte of Python
Title A Byte of Python PDF eBook
Author Swaroop C H
Publisher
Pages
Release 2013
Genre Computer science
ISBN

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Learning Python

Learning Python
Title Learning Python PDF eBook
Author Mark Lutz
Publisher "O'Reilly Media, Inc."
Pages 1645
Release 2013-06-12
Genre Computers
ISBN 1449355714

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"Based on author Mark Lutz's popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It's an ideal way to begin, whether you're new to programming or a professional developer versed in other languages."--Provided by publisher.

Foundations of Python Network Programming

Foundations of Python Network Programming
Title Foundations of Python Network Programming PDF eBook
Author John Goerzen
Publisher Apress
Pages 520
Release 2004-08-16
Genre Computers
ISBN 1430207523

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* Covers low-level networking in Python —essential for writing a new networked application protocol. * Many working examples demonstrate concepts in action -- and can be used as starting points for new projects. * Networked application security is demystified. * Exhibits and explains multitasking network servers using several models, including forking, threading, and non-blocking sockets. * Features extensive coverage of Web and E-mail. Describes Python's database APIs.

Fluent Python

Fluent Python
Title Fluent Python PDF eBook
Author Luciano Ramalho
Publisher "O'Reilly Media, Inc."
Pages 755
Release 2015-07-30
Genre Computers
ISBN 1491946253

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Python’s simplicity lets you become productive quickly, but this often means you aren’t using everything it has to offer. With this hands-on guide, you’ll learn how to write effective, idiomatic Python code by leveraging its best—and possibly most neglected—features. Author Luciano Ramalho takes you through Python’s core language features and libraries, and shows you how to make your code shorter, faster, and more readable at the same time. Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3. This book covers: Python data model: understand how special methods are the key to the consistent behavior of objects Data structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode age Functions as objects: view Python functions as first-class objects, and understand how this affects popular design patterns Object-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritance Control flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packages Metaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work

Learn to Code by Solving Problems

Learn to Code by Solving Problems
Title Learn to Code by Solving Problems PDF eBook
Author Daniel Zingaro
Publisher No Starch Press
Pages 392
Release 2021-06-29
Genre Computers
ISBN 1718501331

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Learn to Code by Solving Problems is a practical introduction to programming using Python. It uses coding-competition challenges to teach you the mechanics of coding and how to think like a savvy programmer. Computers are capable of solving almost any problem when given the right instructions. That’s where programming comes in. This beginner’s book will have you writing Python programs right away. You’ll solve interesting problems drawn from real coding competitions and build your programming skills as you go. Every chapter presents problems from coding challenge websites, where online judges test your solutions and provide targeted feedback. As you practice using core Python features, functions, and techniques, you’ll develop a clear understanding of data structures, algorithms, and other programming basics. Bonus exercises invite you to explore new concepts on your own, and multiple-choice questions encourage you to think about how each piece of code works. You’ll learn how to: Run Python code, work with strings, and use variables Write programs that make decisions Make code more efficient with while and for loops Use Python sets, lists, and dictionaries to organize, sort, and search data Design programs using functions and top-down design Create complete-search algorithms and use Big O notation to design more efficient code By the end of the book, you’ll not only be proficient in Python, but you’ll also understand how to think through problems and tackle them with code. Programming languages come and go, but this book gives you the lasting foundation you need to start thinking like a programmer.

Learn Python 3 the Hard Way

Learn Python 3 the Hard Way
Title Learn Python 3 the Hard Way PDF eBook
Author Zed A. Shaw
Publisher Addison-Wesley Professional
Pages 752
Release 2017-06-26
Genre Computers
ISBN 0134693906

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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3