Current Catalog
Title | Current Catalog PDF eBook |
Author | National Library of Medicine (U.S.) |
Publisher | |
Pages | 1676 |
Release | |
Genre | Medicine |
ISBN |
First multi-year cumulation covers six years: 1965-70.
GWAI-82
Title | GWAI-82 PDF eBook |
Author | W. Wahlster |
Publisher | Springer Science & Business Media |
Pages | 253 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3642688268 |
GWAI-83
Title | GWAI-83 PDF eBook |
Author | B. de Neumann |
Publisher | Springer Science & Business Media |
Pages | 248 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3642693911 |
GWAI-84
Title | GWAI-84 PDF eBook |
Author | Joachim Laubsch |
Publisher | Springer Science & Business Media |
Pages | 292 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3642465463 |
Machine Learning for Kids
Title | Machine Learning for Kids PDF eBook |
Author | Dale Lane |
Publisher | No Starch Press |
Pages | 290 |
Release | 2021-01-19 |
Genre | Computers |
ISBN | 1718500572 |
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+
Current Trends in AI Planning
Title | Current Trends in AI Planning PDF eBook |
Author | Christer Bäckström |
Publisher | IOS Press |
Pages | 328 |
Release | 1994 |
Genre | Computers |
ISBN | 9789051991536 |
AI planning is a broad research topic, linked with such issues as robotics, control theory, operations research and learning. The purpose of EWSP '93 was twofold. Planning under certainty, or classical search-based planning is one direction in the submitted papers, with approaches ranging from the introduction of conditional actions to methods based on statistics and decision theory.
Professional Practice in Artificial Intelligence
Title | Professional Practice in Artificial Intelligence PDF eBook |
Author | John Debenham |
Publisher | Springer Science & Business Media |
Pages | 358 |
Release | 2006-07-27 |
Genre | Computers |
ISBN | 0387346554 |
The Second Symposium on Professional Practice in AI 2006 is a conference within the IFIP World Computer Congress 2006, Santiago, Chile. The Symposium is organised by the IFIP Technical Committee on Artificial Intelligence (Technical Committee 12) and its Working Group 12.5 (Artificial Intelligence Applications). The First Symposium in this series was one of the conferences in the IFIP World Computer Congi-ess 2004, Toulouse France. The conference featured invited talks by Rose Dieng, John Atkinson, John Debenham and Max Bramer. The Symposium was a component of the IFIP AI 2006 conference, organised by Professor Max Bramer. I should like to thank the Symposium General Chair, Professor Bramer for his considerable assistance in making the Symposium happen within a very tight deadline. These proceedings are the result of a considerable amount of hard work. Beginning with the preparation of the submitted papers, the papers were each reviewed by at least two members of the international Program Committee. The authors of accepted papers then revised their manuscripts to produce their final copy. The hard work of the authors, the referees and the Program Committee is gratefully aclaiowledged. The IFIP AI 2006 conference and the Symposium are the latest in a series of conferences organised by IFIP Technical Committee 12 dedicated to the techniques of Aitificial Intelligence and their real-world applications. Further infoirmation about TC12 can be found on our website http;//www.ifiptcI2.org.