42 Rules of Marketing
Title | 42 Rules of Marketing PDF eBook |
Author | Laura Lowell |
Publisher | Happy About |
Pages | 111 |
Release | 2007-09 |
Genre | Business & Economics |
ISBN | 0979942802 |
A compilation of ideas, theories, and practical approaches to marketing challenges, this text summarizes the actions marketers know they should do but but don't always have the time or patience for.
42 Rules of Product Marketing
Title | 42 Rules of Product Marketing PDF eBook |
Author | Phil Burton |
Publisher | Happy About |
Pages | 131 |
Release | 2012 |
Genre | Business & Economics |
ISBN | 1607730812 |
Annotation A collection of product marketing wisdom and insights from 42 experts from around the world exposes readers to the experience and knowledge of a group of the world's leading product marketing experts with a range of perspectives in both consumer and business markets.
42 Rules for B2B Social Media Marketing
Title | 42 Rules for B2B Social Media Marketing PDF eBook |
Author | Michael Procopio |
Publisher | Happy About |
Pages | 153 |
Release | 2012 |
Genre | Business & Economics |
ISBN | 1607731134 |
Social media practitioners share their combined 20 years of hands-on social media experience explaining to best leverage social media for a business.
42 Rules of Marketing
Title | 42 Rules of Marketing PDF eBook |
Author | Laura Lowell |
Publisher | Happy About |
Pages | 109 |
Release | 2012-07 |
Genre | Business & Economics |
ISBN | 0979942810 |
The '42 Rules of Marketing - 2nd Edition' is a compilation of ideas, theories, and practical approaches to marketing challenges the author has been collecting over the past 20+ years. The idea behind this unique look at marketing was to create a series of helpful reminders; things that marketers know they should do, but don't always have the time or patience to do. The book touches on everything from tradeshows and PR to customer advocacy, market research and the role of humor in marketing. The author shares tips and tricks to ensure your marketing messages reach the intended audience. After all, isn't that the point?
42 Rules to Turn Prospects Into Customers
Title | 42 Rules to Turn Prospects Into Customers PDF eBook |
Author | Meridith Elliott Powell |
Publisher | Happy About |
Pages | 129 |
Release | 2010 |
Genre | Business & Economics |
ISBN | 1607730820 |
Powell draws on her 20-plus years in sales to present a practical step-by-step guide on how to find the right prospects, build profitable relationships, close more sales, and turn customers into champions for your business.
42 Rules of Cold Calling Executives (2nd Edition)
Title | 42 Rules of Cold Calling Executives (2nd Edition) PDF eBook |
Author | Mari Anne Vanella |
Publisher | Happy About |
Pages | 110 |
Release | 2012-11 |
Genre | Business & Economics |
ISBN | 1607730995 |
Vanella's easy-to-read guide gives concise, easy-to-implement methods to get results with cold calls.
42 Rules for Engaging Members Through Gamification
Title | 42 Rules for Engaging Members Through Gamification PDF eBook |
Author | Shelly Alcorn, CAE |
Publisher | Happy About |
Pages | 129 |
Release | 2015-03-02 |
Genre | Business & Economics |
ISBN | 1607731193 |
Play predates the development of human culture and our brains are hard-wired to use play as a tool to accelerate learning, strategically explore unfamiliar environments and develop collaborative social connections. Games are human created, formalized structures and processes designed to maximize engagement and get the most out of the "play" impulse. In fact, gaming comes so naturally to us we don’t even notice it for what it is.
Two examples of large scale gaming structures include our educational and political systems. Going deeper into understanding how gaming structures work, and intentionally applying those mechanics can give us an advantage when designing experiences meant to engage our members in the work of our associations.
Although games have been with us since we first learned to scratch marks on small rocks, what is new is the impact the internet and technology is having on games and players alike. What was simple activity in the past, is rapidly turning into a large scale social phenomenon. At some point the term "gamer" will lose it relevancy and we will recognize gamers for what they are - an increasingly sophisticated class of experience consumers.
Games are the first mass media of the 21st century and gaming literacy is an essential skill all executives, staff and volunteers need to develop in order to attract, appeal to and invite a new generation of players to play the association game.
In this book, we take a simple, practical approach to helping you and your volunteers take these ideas one step farther. By using these 42 rules, you will be able to use simple gaming mechanics to increase member engagement, improve educational outcomes and build community in your industry or profession.