3D Video and Its Applications
Title | 3D Video and Its Applications PDF eBook |
Author | Takashi Matsuyama |
Publisher | Springer Science & Business Media |
Pages | 353 |
Release | 2012-05-31 |
Genre | Computers |
ISBN | 1447141202 |
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
3D Video
Title | 3D Video PDF eBook |
Author | Laurent Lucas |
Publisher | John Wiley & Sons |
Pages | 338 |
Release | 2013-12-04 |
Genre | Technology & Engineering |
ISBN | 1118761863 |
While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
3D Video and Its Applications
Title | 3D Video and Its Applications PDF eBook |
Author | Takashi Matsuyama |
Publisher | Springer |
Pages | 0 |
Release | 2012-06-07 |
Genre | Computers |
ISBN | 9781447141198 |
This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.
Vidéo 3D : Capture, traitement et diffusion
Title | Vidéo 3D : Capture, traitement et diffusion PDF eBook |
Author | LUCAS Laurent |
Publisher | Lavoisier |
Pages | 457 |
Release | 2013-10-01 |
Genre | 3-D video (Three-dimensional imaging) |
ISBN | 2746295458 |
Les médias 3D relief, leur capture, leur retransmission en relief, possiblement en direct, sont aujourd’hui disponibles et portent l’évolution attendue pour la télévision et l’Internet. Ces technologies (« télévision 3D », « free viewpoint TV » ou « Vidéo 3D »), impactent toute la chaîne audiovisuelle : · les techniques d'acquisition relief sont plus variées · les scènes sont représentées par des structures numériques plus ou moins informatives : vidéos multi-vues sans/avec profondeur, modèles 3D · la reconstruction extrait lesdites représentations des vidéos multi-vues, · leur compression facilite la diffusion des médias, · l'affichage (auto-)stéréoscopique, avec/sans adaptation/enrichissement et/ou synthèse de vues intermédiaires, permet l’expérience visuelle immersive ciblée. La vidéo 3D recouvre donc de multiples facettes. Visant à donner aux étudiants une vision d’ensemble du sujet et aux chercheurs un texte de référence actuel aussi complet que possible, cet ouvrage en présente les principaux développements relevant de domaines variés : mathématiques appliquées, vision par ordinateur, informatique graphique, réalité virtuelle, psychophysique et physiologie de la vision humaine...
3D Visual Communications
Title | 3D Visual Communications PDF eBook |
Author | Guan-Ming Su |
Publisher | John Wiley & Sons |
Pages | 341 |
Release | 2012-12-12 |
Genre | Computers |
ISBN | 1118358058 |
Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Cases on 3D Technology Application and Integration in Education
Title | Cases on 3D Technology Application and Integration in Education PDF eBook |
Author | Nettleton, Kimberely Fletcher |
Publisher | IGI Global |
Pages | 456 |
Release | 2013-01-31 |
Genre | Education |
ISBN | 1466628162 |
Cases on 3D Technology Application and Integration in Education highlights the use of 3D technologies in the educational environment and the future prospects of adaption and evolution beyond the traditional methods of teaching. This comprehensive collection of research aims to provide instructors and researchers with a solid foundation of information on 3D technology.
Connected Media in the Future Internet Era
Title | Connected Media in the Future Internet Era PDF eBook |
Author | Ahmet Kondoz |
Publisher | Springer |
Pages | 225 |
Release | 2016-10-08 |
Genre | Technology & Engineering |
ISBN | 1493940260 |
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.