3D Studio Max 3 Professional Animation
Title | 3D Studio Max 3 Professional Animation PDF eBook |
Author | Angie Jones |
Publisher | New Riders Publishing |
Pages | 692 |
Release | 2000 |
Genre | Computers |
ISBN | 9780735709454 |
3D Studio MAX 3 Professional Animation is the only book that take you extensively through the 3D Studio MAX 3 animation process, showing you the techniques that professional animators use to create everything from simple animated particle effects to complex character animation for Web sites, video, film, and other multimedia formats. Written by a group of top-flight 3D animation professionals, this book features the real deal--real-world applications and advanced tutorials: make bipedal, quadra-pedal, and multipedal characters walk; use Cstudio's Biped and Physique; build and animate a realistic human skeleton using MAX Bones IK; create complex scripting with MAXscript to enhance MAX's capabilities; produce muscle-based, multi-layered facial expressions and lip syncs; create deformable objects and fine-tune them with space warps; display and edit trajectories; and animate cameras, lights, and atmosphere.
3D Studio MAX Design Guide
Title | 3D Studio MAX Design Guide PDF eBook |
Author | Anthony Potts |
Publisher | |
Pages | 452 |
Release | 1996 |
Genre | Computers |
ISBN | 9781883577834 |
One of the world's leading animation software, 3D Studio brought high-level, professional animation to the world of DOS. Now, the the new 3D Studio Max brings this power to Windows developers. Leaving all those boring manuals behind, this guide gives designers easy-to-use tips, tricks, and techniques for making great animation and designs. The CD-ROM is packed with samples, projects, and more.
Character Rigging and Advanced Animation
Title | Character Rigging and Advanced Animation PDF eBook |
Author | Purushothaman Raju |
Publisher | Apress |
Pages | 290 |
Release | 2019-09-24 |
Genre | Computers |
ISBN | 1484250370 |
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario. The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019. The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs. On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion. What You Will Learn Understand the 12 principles of animationSet up an animation-ready character rig from scratchMaster the deformation tools available for animation Who This Book Is For Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.
3ds Max 4 Media Animation
Title | 3ds Max 4 Media Animation PDF eBook |
Author | John P. Chismar |
Publisher | New Riders Publishing |
Pages | 604 |
Release | 2001 |
Genre | Computers |
ISBN | 9780735710597 |
Insights and ideas from an award-winning author! Expert Advice. John Chismar provides a glimpse into the way he and his team function, complete with tips and tricks to enhance reader skills. Quality tutorials. Throughout the book, Chismar presents carefully constructed exercises to demonstrate how the animations were constructed and most importantly - why they were developed using that methodology. The quality and clarity of tutorials in 3D Studio Max 3 Media Animation have been highly touted. Expect more of the same in this version! Fills a unique niche. No other book covers media animation with the detail or authority offered by John Chismar and New Riders. @SUMMARY= New Riders offers the most comprehensive coverage of 3ds max functionality of any publisher. No other book covers the start-to-finish process of developing media animations using 3ds max (the program of choice for media animators). And that is precisely what our marketplace wants! This book includes all new animations from Emmy Award Winner John Chismar. John Chismar, Senior 3d Animator at MSNBC, has been working in 3D animation since 1991 and in media animation since 1993. Using 3ds max, Chismar has garnered several awards for his work: 1997 and 1998 Emmy Awards; 3D Design magazine Big Kahuna Awards in 1998, 1999, and 2000; three Broadcast Design Association International Bronze Awards; and a 1995-96 Emmy nomination.
Inside 3D Studio Max 2
Title | Inside 3D Studio Max 2 PDF eBook |
Author | George Maestri |
Publisher | New Riders Publishing |
Pages | 756 |
Release | 1998 |
Genre | Computers |
ISBN | 9781562058654 |
Includes CD-Rom.
3D Studio Max 3
Title | 3D Studio Max 3 PDF eBook |
Author | Michele Matossian |
Publisher | |
Pages | 408 |
Release | 1999 |
Genre | 3D Studio Max (Computer file) |
ISBN |
3D Studio Max is the primary tool of professional 3D graphic artists and animators working in Windows 95 and Windows NT. Matossian, an award-winning artist, writer, and teacher of 3D graphics, offers concise, step-by-step instructions for the basics of modeling, animating, and rendering.
3D Studio MAX R2.5 F/x and Design
Title | 3D Studio MAX R2.5 F/x and Design PDF eBook |
Author | Jon Allen Bell |
Publisher | Coriolis Group Books |
Pages | 532 |
Release | 1998 |
Genre | Computers |
ISBN | 9781566047708 |
Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.