3D Studio MAX 3 Magic
Title | 3D Studio MAX 3 Magic PDF eBook |
Author | Jeffrey Abouaf |
Publisher | |
Pages | 388 |
Release | 2000 |
Genre | Computers |
ISBN | 9780735708679 |
3D Studio MAX 3 Effects Magic is structured in as a cookbook for you, just like highly-trained chefs who are in constant need of new ideas for recipes. We know you don't need theory, and you don't need beginner level recipes. You need a cookbook you can use in the kitchen while you're working. No non-sense instructions on very imaginative recipes, that you can then take and either use as is, or use as inspiration for your own creations. This book has 25 can't miss recipes for getting stunning effects from 3D Studio MAX.3, cooked up by some of the best CG chefs in the world.
Inside 3D Studio MAX 3
Title | Inside 3D Studio MAX 3 PDF eBook |
Author | Jeffrey Abouaf |
Publisher | New Riders Publishing |
Pages | 1414 |
Release | 1999 |
Genre | 3D Studio |
ISBN |
This complete reference--with solutions-oriented tutorials and inside reference information--works with its two companion titles: "Inside 3D Studio Max 3: Modeling, Materials, and Rendering" and "Inside 3D Studio Max 3 Animation" to provide the most comprehensive coverage for serious users. The CD includes all tutorial files, all MAX files associated with the case studies, texture maps, and 3D models from REM Infografica.
3ds Max 4 Magic
Title | 3ds Max 4 Magic PDF eBook |
Author | Sean Bonney |
Publisher | Waite Group Press |
Pages | 330 |
Release | 2001 |
Genre | Computers |
ISBN |
3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers'
Inside 3D Studio VIZ 3
Title | Inside 3D Studio VIZ 3 PDF eBook |
Author | Jeremy Hubbell |
Publisher | New Riders Publishing |
Pages | 720 |
Release | 2000 |
Genre | Computers |
ISBN | 9780735710023 |
Accompanying CD-ROM contains: All the files needed to complete the exercises in the book -- 3rd-party programs: Paint Shop Pro 6.02 from JASC (timed trial version) -- Fireworks 3 from Macromedia (timed trial version) -- Ultimate MAX/VIZ Internet Guide by Applied-Ideas (searchable database of over 500 internet sites related to 3D Studio MAX and VIZ).
Creating Interactive 3-D Actors and Their Worlds
Title | Creating Interactive 3-D Actors and Their Worlds PDF eBook |
Author | Jean-Marc Gauthier |
Publisher | Morgan Kaufmann Publishers |
Pages | 354 |
Release | 2002 |
Genre | Computers |
ISBN |
CD-ROM contains: Files related to tutorials presented in text.
Sams Teach Yourself 3D Studio Max 3 in 24 Hours
Title | Sams Teach Yourself 3D Studio Max 3 in 24 Hours PDF eBook |
Author | David J. Kalwick |
Publisher | Sams Publishing |
Pages | 676 |
Release | 2000 |
Genre | Computers |
ISBN | 9780672318641 |
3D Studio MAX is a professional-level 3D modeling and animation program. This book is covers the details of each feature in one hour so that at the end of 24 hours of study, the reader should have completed an animated short using upwards of 30 features within the program. The CD includes all the graphics, exercise, tutorials, models, and MAX scripts.
Advances in Human Factors in Wearable Technologies and Game Design
Title | Advances in Human Factors in Wearable Technologies and Game Design PDF eBook |
Author | Tareq Ahram |
Publisher | Springer |
Pages | 438 |
Release | 2019-06-13 |
Genre | Technology & Engineering |
ISBN | 3030204766 |
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.