3D Studio MAX 2

3D Studio MAX 2
Title 3D Studio MAX 2 PDF eBook
Author Greg Carbonaro
Publisher New Riders Publishing
Pages 442
Release 1998
Genre Computers
ISBN

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Experienced users gain knowledge works about 3D Graphics Studio MAX 2 from this comprehensive special effects resource. This book gets right to the point by providing the basic "recipes" for creating stunning effects. The CD-ROM contains sample models and textures to help build the effects and finished sample effects so readers can see the final result.

3D Studio MAX R2.5 F/x and Design

3D Studio MAX R2.5 F/x and Design
Title 3D Studio MAX R2.5 F/x and Design PDF eBook
Author Jon Allen Bell
Publisher Coriolis Group Books
Pages 532
Release 1998
Genre Computers
ISBN 9781566047708

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Learn how to produce imagery once seen only on expensive TV programs and films. Presenting effects in step-by-step tutorials, this title includes a wide variety of unusual effects, from optical processing to inverse kinematics. The CD-ROM contains MAX models, scene files, and MAX plug-ins created for the book.

Sams Teach Yourself 3D Studio Max 2 in 14 Days

Sams Teach Yourself 3D Studio Max 2 in 14 Days
Title Sams Teach Yourself 3D Studio Max 2 in 14 Days PDF eBook
Author Paul Kakert
Publisher Sams Publishing
Pages 484
Release 1998
Genre Computers
ISBN 9780672312687

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Written by a MAX 2 instructor and artist, this title breaks down the software into 14 easy lessons. Readers will find well-illustrated examples, detailed interface explanations, and easy-to-understand exercises. The CD-ROM contains exercise files and sample textures, models, and animations.

3D Studio MAX F/x for Windows NT

3D Studio MAX F/x for Windows NT
Title 3D Studio MAX F/x for Windows NT PDF eBook
Author Jon A. Bell
Publisher Ventana Communications Group
Pages 556
Release 1996
Genre Computers
ISBN 9781566044271

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Animation, illusion, camouflage, illumination and simulation--this is the stuff 3D special effects are made of. And with this book, readers learn from a 3D Studio MAX expert--plunging into three-dimensional worlds from outer space to undersea. Users can then springboard into creating their own computer fantasies for video productions, multimedia and educational presentations. Includes online component.

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max
Title Modeling a Character in 3DS Max PDF eBook
Author Paul Steed
Publisher Jones & Bartlett Publishers
Pages 585
Release 2005-01-10
Genre Computers
ISBN 0763798134

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3D Studio MAX Design Guide

3D Studio MAX Design Guide
Title 3D Studio MAX Design Guide PDF eBook
Author Anthony Potts
Publisher
Pages 452
Release 1996
Genre Computers
ISBN 9781883577834

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One of the world's leading animation software, 3D Studio brought high-level, professional animation to the world of DOS. Now, the the new 3D Studio Max brings this power to Windows developers. Leaving all those boring manuals behind, this guide gives designers easy-to-use tips, tricks, and techniques for making great animation and designs. The CD-ROM is packed with samples, projects, and more.

3ds Max 4 Workshop

3ds Max 4 Workshop
Title 3ds Max 4 Workshop PDF eBook
Author Duane Loose
Publisher Que Publishing
Pages 574
Release 2001
Genre Computers
ISBN

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The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.