3D Recording, Documentation and Management of Cultural Heritage
Title | 3D Recording, Documentation and Management of Cultural Heritage PDF eBook |
Author | Efstratios Stylianidis |
Publisher | Whittles |
Pages | 0 |
Release | 2016-08-24 |
Genre | Science |
ISBN | 9781498763035 |
Documentation of our cultural heritage is experiencing an explosion of innovation. New tools have appeared in recent decades including laser scanning, rapid prototyping, high dynamic range spherical and infrared imagery, drone photography, augmented and virtual reality and computer rendering in multiple dimensions. This book provides an objective and integrated approach to the subject, bringing together the techniques of conservation with management, photographic methods, various modelling techniques and the use of unmanned aerial systems. It is written by a team of international experts based upon their practical experience and expertise.
3D Recording, Documentation and Management of Cultural Heritage
Title | 3D Recording, Documentation and Management of Cultural Heritage PDF eBook |
Author | Efstratios Stylianidis |
Publisher | |
Pages | 388 |
Release | 2016 |
Genre | BUSINESS & ECONOMICS |
ISBN | 9781849952972 |
This book provides an integrated and objective approach to documentation of cultural heritage, bringing together the techniques of conservation with management, photographic methods, various modelling techniques and the use of unmanned aerial systems. It is written by a team of international experts based upon their practical experience and expertise.
Digital Techniques for Documenting and Preserving Cultural Heritage
Title | Digital Techniques for Documenting and Preserving Cultural Heritage PDF eBook |
Author | Anna Bentkowska-Kafel |
Publisher | ARC - Collection Development, Cultural Heritage, and Digital Humanities |
Pages | 0 |
Release | 2017 |
Genre | Cultural property |
ISBN | 9781942401346 |
This collection presents a wide range of interdisciplinary methods to study, document, and conserve material cultural heritage. A wide variety of cultural heritage objects have been recorded, examined, and visualised. The objects range in date, scale, materials, and state of preservation and so pose different research questions and challenges for digitization, conservation, and ontological representation of knowledge. This book is an outcome of interdisciplinary research and debates conducted by the participants of the COST Action TD1201, Colour and Space in Cultural Heritage, 2012-16 and is an Open Access publication available under a CC BY-NC-ND licence.
Applying Innovative Technologies in Heritage Science
Title | Applying Innovative Technologies in Heritage Science PDF eBook |
Author | George Pavlidis |
Publisher | Information Science Reference |
Pages | 0 |
Release | 2020 |
Genre | Social Science |
ISBN | 9781799828716 |
"This book explores the ways in which science and technology are bridging the gap between science and the humanities"--
3D Recording and Modelling in Archaeology and Cultural Heritage
Title | 3D Recording and Modelling in Archaeology and Cultural Heritage PDF eBook |
Author | Fabio Remondino |
Publisher | |
Pages | 0 |
Release | 2014 |
Genre | |
ISBN | 9781407312309 |
Progress in Cultural Heritage Preservation
Title | Progress in Cultural Heritage Preservation PDF eBook |
Author | Marinos Ioannides |
Publisher | Springer Science & Business Media |
Pages | 920 |
Release | 2012-10-22 |
Genre | Computers |
ISBN | 3642342345 |
This book constitutes the refereed proceedings of the 4th International Conference on Progress in Cultural Heritage Preservation, EuroMed 2012, held in Lemesos, Cyprus, in October/November 2012. The 95 revised full papers were carefully reviewed and selected from 392 submissions. The papers are organized in topical sections on digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, 2D and 3D GIS in cultural heritage, virtual reality in archaeology and historical research, standards, metadata, ontologies and semantic processing in cultural heritage, data management, archiving and presentation of cultural heritage content, ICT assistance in monitoring and restoration, innovative topics related to the current and future implementation, use, development and exploitation of the EU CH identity card, innovative technologies to asses, monitor and adapt to climate change, digital data acquisition technologies and data processing in cultural heritage, 2D and 3D data capture methodologies and data processing in cultural heritage, on-site and remotely sensed data collection, reproduction techniques and rapid prototyping in cultural heritage, 2D and 3D GIS in cultural heritage, innovative graphics applications and techniques, libraries and archives in cultural heritage, tools for education, documentation and training in CH, standards, metadata, ontologies and semantic processing in cultural heritage, damage assessment, diagnoses and monitoring for the preventive conservation and maintenance of CH, information management systems in CH, European research networks in the field of CH, non-destructive diagnosis technologies for the safe conversation and traceability of cultural assets.
Mixed Reality and Gamification for Cultural Heritage
Title | Mixed Reality and Gamification for Cultural Heritage PDF eBook |
Author | Marinos Ioannides |
Publisher | Springer |
Pages | 594 |
Release | 2017-04-26 |
Genre | Computers |
ISBN | 3319496077 |
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.