3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95
Title 3D Graphics Programming for Windows 95 PDF eBook
Author Nigel Thompson
Publisher
Pages 364
Release 1996
Genre Computers
ISBN 9781572313453

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This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT
Title OpenGL Programming for Windows 95 and Windows NT PDF eBook
Author Ron Fosner
Publisher Addison-Wesley
Pages 0
Release 1997
Genre Computer graphics
ISBN 9780201873757

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The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Power-3D

Power-3D
Title Power-3D PDF eBook
Author Kyle Lussier
Publisher Manning Publications Company
Pages 532
Release 1997
Genre Computers
ISBN 9781884777332

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Power 3D

Power 3D
Title Power 3D PDF eBook
Author Kyle Lussier
Publisher Prentice Hall
Pages 0
Release 1997
Genre
ISBN 9780138412142

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A complete guide and reference to the numerical, mathematical and design concepts underlying 3D visualization, this book covers high-speed 3D graphics Windows NT/95 development--from beginning to end. It includes complete source code and descriptions of both simple and advanced 3D graphics modelers.

3D Programming for Windows

3D Programming for Windows
Title 3D Programming for Windows PDF eBook
Author Charles Petzold
Publisher
Pages 452
Release 2008
Genre Computers
ISBN

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Provides information on programming 3D graphics using Windows Presentation Foundation 3D API.

Interactive 3D Graphics in Windows®

Interactive 3D Graphics in Windows®
Title Interactive 3D Graphics in Windows® PDF eBook
Author Roy Hall
Publisher Springer Science & Business Media
Pages 372
Release 2012-12-06
Genre Computers
ISBN 1461384664

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Interactive 3-D Graphics in Windows is a hands-on book which uses a component software approach to help Visual C++ programmers quickly and easily develop windows-integrated, interactive 3-D graphics applications. The book includes JOEY, a 3-D user interface toolkit which addresses interaction issues not dealt with in the Microsoft User Interface Style Guide. JOEY provides a 3-D user interface, 3-D tools OLE Linking and Embedding and OLE automation within the MFC framework so that the application programmer can focus on application functionality. Using this book and JOEY, an experienced Visual C++ programmer can create an interactive 3-D application in a few hours. Roy Hall and Danielle Forsyth are the founders of Crisis in Perspective, Inc. in Portland, Oregon. Crisis in Perspective develops modeling systems for architects and building professionals which facilitate modeling and animation in the same way that word processors facilitate written document design; powerful, flexible, and extensive modeling systems for people that do not yet know exactly what they want to build.

OpenGL Superbible

OpenGL Superbible
Title OpenGL Superbible PDF eBook
Author Richard S. Wright
Publisher
Pages 762
Release 1996
Genre Computers
ISBN

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Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.