32 Virtual, Augmented, and Mixed Reality Programs for Libraries

32 Virtual, Augmented, and Mixed Reality Programs for Libraries
Title 32 Virtual, Augmented, and Mixed Reality Programs for Libraries PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 216
Release 2021-06-18
Genre Language Arts & Disciplines
ISBN 9780838949481

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Packed with real-world ideas drawn from an assortment of different libraries, alongside best practices for hygiene, implementation, and marketing, this resource will assist libraries in offering these exciting forms of programming to their patrons.

Global Perspectives on Sustainable Library Practices

Global Perspectives on Sustainable Library Practices
Title Global Perspectives on Sustainable Library Practices PDF eBook
Author Okojie, Victoria
Publisher IGI Global
Pages 395
Release 2022-10-28
Genre Language Arts & Disciplines
ISBN 1668459655

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Libraries as social and service-based institutions are constantly seeking innovative and effective ways to meet the needs of their users and maintain relevance amidst alternative information sources. They are constantly adjusting to meet the needs of users, contribute to the personal development of users, and alight with national development. All of these have placed a burden on libraries to engage in sustainable practices both to increase their capacity to drive current developmental endeavors and to sustain future relevance. Global Perspectives on Sustainable Library Practices provides a rich and robust knowledge resource that brings together diverse sustainable library practices that will revamp library operations towards optimally meeting the current objectives of libraries as a developmental institution as well as sustaining value for future operations and service transactions. Covering topics such as access efficacy, green space development, and library service delivery, this premier reference source is an essential resource for librarians, library administrators, educators and administration of both K-12 and higher education, students of library sciences, pre-service teachers, researchers, and academicians.

The Library Innovation Toolkit: Ideas, Strategies, and Programs

The Library Innovation Toolkit: Ideas, Strategies, and Programs
Title The Library Innovation Toolkit: Ideas, Strategies, and Programs PDF eBook
Author Anthony Molaro
Publisher American Library Association
Pages 257
Release 2015-02-18
Genre Business & Economics
ISBN 0838912745

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Progress for the sake of progress is all too often a drain on precious time and resources. The communities and users that libraries serve are always changing; true innovation helps libraries adapt to meet their needs and aspirations both now and in the future. This stimulating collection offers numerous snapshots of innovation in action at a range of libraries, showcasing ideas and initiatives that will inspire librarians at their own institutions. Among the topics covered are The importance of creating organizational structures that lead to innovationStrategies for getting library staff and other stakeholders on board and engaged, complete with a step-by-step toolkit for achieving innovative outcomesWays to expand the library beyond its walls to deliver exceptional and innovative services to library usersMoney-saving initiatives that use technology to improve users’ experienceInnovative uses of library spaces, such as designing and implementing a digital media labExamples of creative programming, from running a C2E2-style comic convention, creating an “idea” forum, to re-envisioning a children’s writing club and launching Readtember, a month of literacy programs featuring zombies, dads, and gamingThis valuable sourcebook encourages readers to take big risks, ask deeper questions, strive for better service, and dream bigger ideas.

The Makerspace Librarian's Sourcebook

The Makerspace Librarian's Sourcebook
Title The Makerspace Librarian's Sourcebook PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 0
Release 2017-02-24
Genre Language Arts & Disciplines
ISBN 9780838915042

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As useful for those just entering the "what if" stage as it is for those with makerspaces already up and running, this book will help libraries engage the community in their makerspaces.

52 Ready-to-Use Gaming Programs for Libraries

52 Ready-to-Use Gaming Programs for Libraries
Title 52 Ready-to-Use Gaming Programs for Libraries PDF eBook
Author Ellyssa Kroski
Publisher ALA Editions
Pages 0
Release 2020-03-23
Genre Language Arts & Disciplines
ISBN 9780838947340

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The engaging programs in this book will have people flocking to your library—it's all in the game.

Virtual, Augmented and Mixed Reality

Virtual, Augmented and Mixed Reality
Title Virtual, Augmented and Mixed Reality PDF eBook
Author Randall Shumaker
Publisher Springer
Pages 553
Release 2015-07-20
Genre Computers
ISBN 331921067X

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This volume constitutes the refereed proceedings of the 7th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCI 2015, held in Los Angeles, CA, USA, in August 2015. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences was carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 54 papers included in this volume are organized in the following topical sections: user experience in virtual and augmented environments; developing virtual and augmented environments; agents and robots in virtual environments; VR for learning and training; VR in Health and Culture; industrial and military applications.

Augmented Reality

Augmented Reality
Title Augmented Reality PDF eBook
Author Dieter Schmalstieg
Publisher Addison-Wesley Professional
Pages 751
Release 2016-06-01
Genre Computers
ISBN 0133153207

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Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives. Coverage includes Displays: head-mounted, handheld, projective, auditory, and haptic Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision Calibration/registration, ensuring repeatable, accurate, coherent behavior Seamless blending of real and virtual objects Visualization to enhance intuitive understanding Interaction–from situated browsing to full 3D interaction Modeling new geometric content Authoring AR presentations and databases Architecting AR systems with real-time, multimedia, and distributed elements This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.