2021 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB)
Title | 2021 IEEE International Symposium on Broadband Multimedia Systems and Broadcasting (BMSB) PDF eBook |
Author | IEEE Staff |
Publisher | |
Pages | |
Release | 2021-08-04 |
Genre | |
ISBN | 9781665449090 |
The IEEE International Symposium on Broadband Multimedia Systems and Broadcasting 2021, the 16th in the series, will be held in August 4 6, 2021, Chengdu, China The symposium is the premier forum for the presentation and exchange of technical advances in the rapidly converging areas of multimedia broadcasting, telecommunications, consumer electronics, and networking technologies
Immersive Video Technologies
Title | Immersive Video Technologies PDF eBook |
Author | Giuseppe Valenzise |
Publisher | Academic Press |
Pages | 686 |
Release | 2022-09-29 |
Genre | Computers |
ISBN | 0323986234 |
Get a broad overview of the different modalities of immersive video technologies—from omnidirectional video to light fields and volumetric video—from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies. - Describes the whole content processing chain for the main immersive video modalities (omnidirectional video, light fields, and volumetric video) - Offers a common theoretical background for immersive video technologies based on the concept of plenoptic function - Presents some exemplary applications of immersive video technologies
Digital Multimedia Communications
Title | Digital Multimedia Communications PDF eBook |
Author | Guangtao Zhai |
Publisher | Springer Nature |
Pages | 413 |
Release | |
Genre | |
ISBN | 9819736269 |
Internet of Things
Title | Internet of Things PDF eBook |
Author | Maki K. Habib |
Publisher | BoD – Books on Demand |
Pages | 258 |
Release | 2024-01-31 |
Genre | Computers |
ISBN | 1837689873 |
Embark on a journey through the dynamic world of the Internet of Things (IoT) with Internet of Things - New Insight. This innovative book offers a concise yet comprehensive exploration of IoT’s technological evolution, diverse applications, and prospects. From its roots in ubiquitous computing to real-world applications in health care, agriculture, and smart cities, each chapter unveils the transformative impact of IoT on our interconnected world. Key Features: Applications across Domains: Explore real-world examples showcasing how IoT enhances efficiency and quality of life. Challenges and Solutions: Confront the hurdles of rapid IoT proliferation and discover insightful perspectives and solutions. Future Prospects: Peer into the future, exploring potential advancements in AI integration, edge computing, and 6G connectivity. Whether you are a professional seeking deeper insights or an enthusiast eager to understand the complexities of IoT, this book is your gateway to a revolutionary technological landscape that continues to redefine connectivity and innovation.
Quality of Information and Communications Technology
Title | Quality of Information and Communications Technology PDF eBook |
Author | Antonio Vallecillo |
Publisher | Springer Nature |
Pages | 332 |
Release | 2022-09-05 |
Genre | Computers |
ISBN | 3031141792 |
This book constitutes the refereed proceedings of the 15th International Conference on the Quality of Information and Communications Technology, QUATIC 2022, held in Talavera de la Reina, Spain, in September 2022. The 18 full papers and 3 short papers were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections: smart and advanced systems; verification and validation; skills and education; industrial experiences and applications; safety, security and privacy.
Advanced Information Networking and Applications
Title | Advanced Information Networking and Applications PDF eBook |
Author | Leonard Barolli |
Publisher | Springer Nature |
Pages | 476 |
Release | |
Genre | |
ISBN | 3031578406 |
Human-Computer Interaction – INTERACT 2021
Title | Human-Computer Interaction – INTERACT 2021 PDF eBook |
Author | Carmelo Ardito |
Publisher | Springer Nature |
Pages | 732 |
Release | 2021-08-25 |
Genre | Computers |
ISBN | 3030856232 |
The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.