You, Games and Markets
Title | You, Games and Markets PDF eBook |
Author | AS Ramasastri |
Publisher | Partridge Publishing |
Pages | 170 |
Release | 2023-05-02 |
Genre | Business & Economics |
ISBN | 1543709192 |
“Economists, it is said, suffer from ‘physics envy’. Like physicists who model the behaviour of the universe with exactitude through complex mathematical formulations, economists believed that they could model human behaviour with similar exactitude deploying similar complex formulations. Central to this pursuit was the assumption that humans are rational. But that assumption does not hold. The history of economics is replete with examples of how the discipline has repeatedly been wrong footed in predicting or explaining real world outcomes because a completely rational human being simply does not exist. This book by Ramasastri and his daughter, Aparajitha, is grounded on that basic understanding. Drawing from their shared interest in probability theory, artificial intelligence, human behaviour and casinos, they focus on how irrational behaviour leads people into flawed decisions in financial markets. Their endeavour is not so much to help the reader play the stock market with greater finesse, but a larger one – of helping the reader understand the roots of irrationality in herself. That’s a daunting challenge. But Ramasastri and Aparajitha approach the task with remarkable aptitude and enthusiasm pulling together concepts and ideas from a variety of disciplines and varied human experiences”
Decisions, Games and Markets
Title | Decisions, Games and Markets PDF eBook |
Author | Pierpaolo Battigalli |
Publisher | Springer Science & Business Media |
Pages | 373 |
Release | 2012-12-06 |
Genre | Business & Economics |
ISBN | 1461563372 |
Decisions, Games and Markets is designed to stimulate new developments in decision theory, game theory and general equilibrium theory, as well as in their applications to economics. The book is divided into three parts - Decision Theory, Game Theory, and the Theory of Markets. Though its orientation is primarily methodological, some articles are more applied. The consistent use of formal analysis and methodological individualism constitutes the unifying theme of the book. Decisions, Games and Markets will be of considerable interest to both students and teachers of microeconomics and game and decision theory.
Market Mind Games: A Radical Psychology of Investing, Trading and Risk
Title | Market Mind Games: A Radical Psychology of Investing, Trading and Risk PDF eBook |
Author | Denise Shull |
Publisher | McGraw Hill Professional |
Pages | 289 |
Release | 2011-12-30 |
Genre | Business & Economics |
ISBN | 0071761527 |
Seize the advantage in every trade using your greatest asset—“psychological capital”! When it comes to investing, we're usually taught to “conquer” our emotions. Denise Shull sees it in reverse: We need to use our emotions. Combining her expertise in neuroscience with her extensive trading experience, Shull seeks to help you improve your decision making by navigating the shifting relationships among reason, analysis, emotion, and intuition. This is your “psychological capital”—and it's the key to making decisions calmly and rationally during the heat of trading. Market Mind Games explains the basics of neuroscience in language you understand, which is the first tool you need to manage the emotional ups and downs of the trading. It then provides you with a rock-solid trading system designed to take full advantage of your emotional assets.
Game-Theoretic Models of Bargaining
Title | Game-Theoretic Models of Bargaining PDF eBook |
Author | Alvin E. Roth |
Publisher | Cambridge University Press |
Pages | 402 |
Release | 1985-11-29 |
Genre | Business & Economics |
ISBN | 0521267579 |
This book provides a comprehensive picture of the new developments in bargaining theory.
Games and Gamification in Market Research
Title | Games and Gamification in Market Research PDF eBook |
Author | Betty Adamou |
Publisher | Kogan Page Publishers |
Pages | 361 |
Release | 2018-11-03 |
Genre | Business & Economics |
ISBN | 0749483369 |
Games are the most engaging medium of all time: they harness storytelling and heuristics, drive emotion and push the evolution of technology in a way that no other platform has or can. It's no surprise, then, that games and gamification are revolutionizing the market research industry, offering opportunities to reinvigorate the notoriously sluggish engagement levels seen in traditional surveying methods. This not only improves data quality, but offers untapped insights unattainable through traditional methods. Games and Gamification in Market Research shows readers how to design ResearchGames and Gamified Surveys that will intrinsically engage participants and how best to use these methodologies to become, and stay, commercially competitive. In a world where brands and organizations are increasingly interested in the feelings and contexts that drive consumer choices, Games and Gamification in Market Research gives readers the skills to use the components in games to encourage play and observe consumer behaviours via simulations for predictive modelling. Written by Betty Adamou, the UK's leading research game designer and named as one of seven women shaping the future of market research, it explains the ways in which these methodologies will evolve with technologies such as virtual reality and artificial intelligence, and how it will shape research careers. Alongside a companion website, this book provides a fully immersive and fascinating overview of game-based research.
Markets, Games, and Strategic Behavior
Title | Markets, Games, and Strategic Behavior PDF eBook |
Author | Charles A. Holt |
Publisher | Princeton University Press |
Pages | 696 |
Release | 2019-03-12 |
Genre | Business & Economics |
ISBN | 0691188971 |
From a pioneer in experimental economics, an expanded and updated edition of a textbook that brings economic experiments into the classroom Economics is rapidly becoming a more experimental science, and the best way to convey insights from this research is to engage students in classroom simulations that motivate subsequent discussions and reading. In this expanded and updated second edition of Markets, Games, and Strategic Behavior, Charles Holt, one of the leaders in experimental economics, provides an unparalleled introduction to the study of economic behavior, organized around risky decisions, games of strategy, and economic markets that can be simulated in class. Each chapter is based on a key experiment, presented with accessible examples and just enough theory. Featuring innovative applications from the lab and the field, the book introduces new research on a wide range of topics. Core chapters provide an introduction to the experimental analysis of markets and strategic decisions made in the shadow of risk or conflict. Instructors can then pick and choose among topics focused on bargaining, game theory, social preferences, industrial organization, public choice and voting, asset market bubbles, and auctions. Based on decades of teaching experience, this is the perfect book for any undergraduate course in experimental economics or behavioral game theory. New material on topics such as matching, belief elicitation, repeated games, prospect theory, probabilistic choice, macro experiments, and statistical analysis Participatory experiments that connect behavioral theory and laboratory research Largely self-contained chapters that can each be covered in a single class Guidance for instructors on setting up classroom experiments, with either hand-run procedures or free online software End-of-chapter problems, including some conceptual-design questions, with hints or partial solutions provided
Game-Based Marketing
Title | Game-Based Marketing PDF eBook |
Author | Gabe Zichermann |
Publisher | John Wiley & Sons |
Pages | 240 |
Release | 2010-03-29 |
Genre | Business & Economics |
ISBN | 0470562234 |
Harness the power of games to create extraordinary customer engagement with Game-Based Marketing. Gamification is revolutionizing the web and mobile apps. Innovative startups like Foursquare and Swoopo, growth companies like Gilt and Groupon and established brands like United Airlines and Nike all agree: the most powerful way to create and engage a vibrant community is with game mechanics. By leveraging points, levels, badges, challenges, rewards and leaderboards – these innovators are dramatically lowering their customer acquisition costs, increasing engagement and building sustainable, viral communities. Game-Based Marketing unlocks the design secrets of mega-successful games like Zynga’s Farmville, World of Warcraft, Bejeweled and Project Runway to give you the power to create winning game-like experiences on your site/apps. Avoid obvious pitfalls and learn from the masters with key insights, such as: Why good leaderboards shouldn’t feature the Top 10 players. Most games are played as an excuse to socialize, not to achieve. Status is worth 10x more than cash to most consumers. Badges are not enough: but they are important. You don’t need to offer real-world prizing to run a blockbuster sweepstakes. And learn even more: How to architect a point system that works Designing the funware loop: the basics of points, badges, levels, leaderboards and challenges Maximizing the value and impact of badges Future-proofing your design Challenging users without distraction Based on the groundbreaking work of game expert and successful entrepreneur Gabe Zichermann, Game-Based Marketing brings together the game mechanics expertise of a decade’s worth of research. Driven equally by big companies, startups, 40-year-old men and tween girls, the world is becoming increasingly more fun. Are you ready to play?