Wireless Game Development in C/C++ with BREW
Title | Wireless Game Development in C/C++ with BREW PDF eBook |
Author | Ralph Barbagallo |
Publisher | Wordware Publishing, Inc. |
Pages | 417 |
Release | 2003 |
Genre | Computers |
ISBN | 1556229054 |
Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.
American Book Publishing Record
Title | American Book Publishing Record PDF eBook |
Author | |
Publisher | |
Pages | 724 |
Release | 2003 |
Genre | American literature |
ISBN |
Wireless Internet Applications and Architecture
Title | Wireless Internet Applications and Architecture PDF eBook |
Author | Mark Beaulieu |
Publisher | Addison-Wesley Professional |
Pages | 658 |
Release | 2002 |
Genre | Computers |
ISBN | 0201733544 |
This guide for developers and architects presents a technical overview of wireless Internet technology, applications, and content issues. The text begins with a discussion of basic wireless concepts and technological trends. Next, the construction of messaging, browsing, and interactive and conversational voice portal applications is described. The final section is devoted to the architecture of the wireless Internet. Coverage extends to a discussion of mCommerce servers. Annotation copyrighted by Book News Inc., Portland, OR.
Advanced Android Application Development
Title | Advanced Android Application Development PDF eBook |
Author | Joseph Annuzzi (Jr.) |
Publisher | Pearson Education |
Pages | 610 |
Release | 2015 |
Genre | Computers |
ISBN | 0133892387 |
"This book--a renamed new edition of Android Wireless Application Development, Volume II--is the definitive guide to advanced commercial-grade Android development, updated for the latest Android SDK. The book serves as a reference for the Android API."--
Ultimate Game Design: Building Game Worlds
Title | Ultimate Game Design: Building Game Worlds PDF eBook |
Author | Tom Meigs |
Publisher | McGraw Hill Professional |
Pages | 372 |
Release | 2003-06-09 |
Genre | Computers |
ISBN | 9780072228991 |
Build games with techniques and insights from a pro.
An Introduction to Linear Programming and Game Theory
Title | An Introduction to Linear Programming and Game Theory PDF eBook |
Author | Paul R. Thie |
Publisher | John Wiley & Sons |
Pages | 476 |
Release | 2011-09-15 |
Genre | Mathematics |
ISBN | 1118165454 |
Praise for the Second Edition: "This is quite a well-done book: very tightly organized, better-than-average exposition, and numerous examples, illustrations, and applications." —Mathematical Reviews of the American Mathematical Society An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real-world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems. This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add-in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book's related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add-in for Microsoft Office Excel is introduced so readers can solve the book's linear and integer programming problems. A detailed appendix contains instructions for the use of both applications. Additional features of the Third Edition include: A discussion of sensitivity analysis for the two-variable problem, along with new examples demonstrating integer programming, non-linear programming, and make vs. buy models Revised proofs and a discussion on the relevance and solution of the dual problem A section on developing an example in Data Envelopment Analysis An outline of the proof of John Nash's theorem on the existence of equilibrium strategy pairs for non-cooperative, non-zero-sum games Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper-undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
Retro Gaming with Raspberry Pi
Title | Retro Gaming with Raspberry Pi PDF eBook |
Author | The Makers of The MagPi magazine |
Publisher | Raspberry Pi Press |
Pages | 180 |
Release | 2024-02-20 |
Genre | Computers |
ISBN | 1916868282 |
The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.