Welcome to the Game

Welcome to the Game
Title Welcome to the Game PDF eBook
Author Craig Henderson
Publisher Grove Press
Pages 321
Release 2022-11-15
Genre Fiction
ISBN 0802159710

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From a brilliant new voice, Welcome to the Game is a gripping thriller that races through Motor City at heart-stopping pace as its protagonists swerve to avoid danger at every turn Craig Henderson screeches onto the scene with this fast-paced debut starring ex-rally driver Spencer Burnham. Having moved his family from England to Detroit and opened a foreign car dealership, Spencer’s life was derailed by the death of his beloved wife. Now disconnected from his young daughter and losing control of the cocktail of drugs and alcohol that gets him through the day, he only just keeps Child Protective Services at bay while his business teeters on the edge of bankruptcy. Then he has a seemingly chance encounter with a charismatic but lethal gangster, Dominic McGrath. Feeling the squeeze from informants, the rise of tech surveillance, and a hotshot detective who’s made busting him a personal crusade, McGrath’s been planning a last heist that would allow a comfortable retirement, provided he can find a very special type of driver—one who’s capable, trustworthy . . . and naïve. Spencer quickly proves himself behind the wheel, with his innate sense of timing and precise, high-speed maneuvers. And McGrath even pays cash, lots of it. But it comes at a price; Spencer finds himself playing in an arena where rookies don’t last long. Wising up to the ruthlessness behind McGrath’s charming façade, he tries to break free, but McGrath has too much invested to allow him to leave. As the city swelters in a heat wave, the two men apply their considerable talents to besting each other, while mistakenly assuming they have only each other to beat.

Black Widow

Black Widow
Title Black Widow PDF eBook
Author Richard Morgan
Publisher Marvel Entertainment
Pages 288
Release 2020-01-08
Genre Comics & Graphic Novels
ISBN 1302518135

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Game

Game
Title Game PDF eBook
Author Anders de la Motte
Publisher Harper Collins
Pages 297
Release 2013-12-10
Genre Fiction
ISBN 1443417386

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Aimless young Henrik “HP” Petterson finds a cellphone on a Stockholm train that invites him to play a game: in no time, he’s embarking on daring, high-stakes missions that turn his ordinary life extraordinary. HP loves the thrill, and the rewards, but is there a sinister side to the seemingly innocent contest? Meanwhile, ambitious Detective Rebecca Normén is moving up the career ladder in the Swedish Secret Service but is troubled by the handwritten notes she keeps finding in her locker. Whoever writes them knows way too much about her past. HP’s and Rebecca’s worlds inevitably collide. But if reality is just a game, then what is real? Praise for The Game trilogy: “Exciting first in a thriller trilogy.... Relentless pacing leads to a stunning finale.” —Publishers Weekly “A taut thriller that will leave the reader excited for the next book in the series.” —Kirkus Reviews “Utterly brilliant.” —Dast Magazine (Sweden) “An insanely entertaining read.... A true thriller delight.” —Skånska Dagbladet (Sweden) “Entertaining and breathless.... Pure entertainment.” —Litteratursiden.dk (Denmark) “Brilliant and fast-paced.... Destined to be an international success.” —Chi (Italy) “Having read Game, you will put aside Mankell and Larsson.” —Polska Dziennik Lódzki (Poland) “Skillfully constructed, very suspenseful and incessantly astonishing.” —Sydsvenskan (Sweden) “A modern thriller that beats all the classic crime stories.” —Mladá fronta Dnes (Czech Republic) “A trilogy you shouldn’t miss.... Escalates to a breakneck level.” —Dagens Nyheter (Sweden) “Once you've picked up this breathtaking novel you won't be able to put it down.... Incredibly fascinating reading.” —AGM Magazin (Germany) “Delightful and thrilling.” —Ekstra Bladet (Denmark) “A perfect story and a completely new style of Scandinavian crime fiction.” —Deník (Czech Republic) “One of the best insights into the vernacular and thinking of the computer generation that we have seen in print... A fast-paced, suspenseful and fun story.” —Fréttabladid (Iceland) “Keeps you enthralled until the very last page.” —Politiken (Denmark)

The Game Trilogy

The Game Trilogy
Title The Game Trilogy PDF eBook
Author Anders de la Motte
Publisher Harper Collins
Pages 1050
Release 2013-12-10
Genre Fiction
ISBN 1443431583

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The groundbreaking thriller trilogy taking the world by storm: a deadly game that blurs the line between reality and fiction. Join Henrik “HP” Petterson in the thrilling world of the Game! This special bundle includes all three books in Anders de la Motte’s Game Trilogy: Game, Buzz, and Bubble. In Game, Henrik “HP” Petterson, a slacker with a big ego and no impulse control, finds a cellphone that invites him to play a mysterious, high-stakes game. HP loves the thrill, but it soon becomes clear there is something more sinister at play. In Buzz, HP is newly wealthy due to his success at the Game, but he misses the excitement. When he meets the beautiful and enigmatic Anna Argos, she throws HP’s life into chaos, pitting him against a threat whose existence he cannot prove. In Bubble, HP is living off the grid, hiding from both the police and the makers of the Game. With everything at stake, HP resolves to complete one final mission in order to expose the Game and finally uncover the truth behind it. Praise for The Game trilogy: “Exciting first in a thriller trilogy.... Relentless pacing leads to a stunning finale.” —Publishers Weekly “A taut thriller that will leave the reader excited for the next book in the series.” —Kirkus Reviews “Utterly brilliant.” —Dast Magazine (Sweden) “An insanely entertaining read.... A true thriller delight.” —Skånska Dagbladet (Sweden) “Entertaining and breathless.... Pure entertainment.” —Litteratursiden.dk (Denmark) “Brilliant and fast-paced.... Destined to be an international success.” —Chi (Italy) “Having read Game, you will put aside Mankell and Larsson.” —Polska Dziennik Lódzki (Poland) “Skillfully constructed, very suspenseful and incessantly astonishing.” —Sydsvenskan (Sweden) “A modern thriller that beats all the classic crime stories.” —Mladá fronta Dnes (Czech Republic) “A trilogy you shouldn’t miss.... Escalates to a breakneck level.” —Dagens Nyheter (Sweden) “Once you've picked up this breathtaking novel you won't be able to put it down.... Incredibly fascinating reading.” —AGM Magazin (Germany) “Delightful and thrilling.” —Ekstra Bladet (Denmark) “A perfect story and a completely new style of Scandinavian crime fiction.” —Deník (Czech Republic) “One of the best insights into the vernacular and thinking of the computer generation that we have seen in print... A fast-paced, suspenseful and fun story.” —Fréttabladid (Iceland) “Keeps you enthralled until the very last page.” —Politiken (Denmark)

Welcome to the Monkey House

Welcome to the Monkey House
Title Welcome to the Monkey House PDF eBook
Author Kurt Vonnegut
Publisher Dial Press
Pages 354
Release 2007-12-18
Genre Fiction
ISBN 0307423441

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“[Kurt Vonnegut] strips the flesh from bone and makes you laugh while he does it. . . . There are twenty-five stories here, and each hits a nerve ending.”—The Charlotte Observer Welcome to the Monkey House is a collection of Kurt Vonnegut’s shorter works. Originally printed in publications as diverse as The Magazine of Fantasy and Science Fiction and The Atlantic Monthly, these superb stories share Vonnegut’s audacious sense of humor and extraordinary range of creative vision. Includes the following stories: “Where I Live” “Harrison Bergeron” “Who Am I This Time?” “Welcome to the Monkey House” “Long Walk to Forever” “The Foster Portfolio” “Miss Temptation” “All the King’s Horses” “Tom Edison’s Shaggy Dog” “New Dictionary” “Next Door” “More Stately Mansions” “The Hyannis Port Story” “D.P.” “Report on the Barnhouse Effect” “The Euphio Question” “Go Back to Your Precious Wife and Son” “Deer in the Works” “The Lie” “Unready to Wear” “The Kid Nobody Could Handle” “The Manned Missiles” “Epicac” “Adam” “Tomorrow and Tomorrow and Tomorrow”

Welcome to the Creative Age

Welcome to the Creative Age
Title Welcome to the Creative Age PDF eBook
Author Mark Earls
Publisher John Wiley & Sons
Pages 288
Release 2003-01-03
Genre Business & Economics
ISBN 0470853018

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This book chronicles the dawn of the age of creativity in business, when new ideas and practices based on creativity will drastically change the way we do business. Starting with an overview of the age of marketing, the book winds its way through the past and the present to show us the future of business, backed up with insights from sociology and psychology.

Spooks! Welcome to the Great Beyond

Spooks! Welcome to the Great Beyond
Title Spooks! Welcome to the Great Beyond PDF eBook
Author Nathan Reese Maher
Publisher Nathan Reese Maher
Pages 362
Release
Genre Games & Activities
ISBN

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Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.