Sam and Pam Can and You Can Too! We Can Count

Sam and Pam Can and You Can Too! We Can Count
Title Sam and Pam Can and You Can Too! We Can Count PDF eBook
Author Amanda Litz
Publisher Amanda Litz
Pages 33
Release 2011-09-10
Genre Juvenile Nonfiction
ISBN 0984149635

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"Sam and Pam are twins, but they are very different from each other. Even though they are not alike, Sam and Pam can do many things the same. Join them as the twins discover how many things they can count"--Website

Sam and Pam Can and You Can Too! We Can Ride Our Bikes

Sam and Pam Can and You Can Too! We Can Ride Our Bikes
Title Sam and Pam Can and You Can Too! We Can Ride Our Bikes PDF eBook
Author Amanda Litz
Publisher Amanda Litz
Pages 33
Release 2011-09-10
Genre Juvenile Nonfiction
ISBN 0984149627

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"Sam and Pam are twins, but they are very different from each other. Even though they are not alike, Sam and Pam can do many things the same. Join them as the twins discover how they can ride their bikes"--Website

The First 20 Hours

The First 20 Hours
Title The First 20 Hours PDF eBook
Author Josh Kaufman
Publisher Penguin
Pages 290
Release 2013-06-13
Genre Self-Help
ISBN 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

The Cat in the Hat

The Cat in the Hat
Title The Cat in the Hat PDF eBook
Author Theodor Seuss Geisel
Publisher Ishi Press
Pages 66
Release 2015-01-17
Genre Juvenile Fiction
ISBN 9784871876957

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Two children sitting at home on a rainy day are visited by the cat in the hat who shows them some tricks and games.

We Can Do I.T. Too

We Can Do I.T. Too
Title We Can Do I.T. Too PDF eBook
Author Verity Stokes
Publisher Routledge
Pages 134
Release 2017-07-05
Genre Education
ISBN 1351371622

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Using computers as part of activity programmes for people with dementia. Many people feel that computers and people with dementia don't mix. However computers and other digital gadgets such as cameras and phones are part of our lives and so it is important that people with dementia engage with these IT driven activities. This book demystifies the use of computers and other information technologies and provides a multitude of ideas and case-studies demonstrating how IT can be used effectively. Using computers in a variety of ways with people with dementia is extremely rewarding and benefits individuals, staff and family members. Based on real experiences this book is designed to inspire people working in any dementia service. It discusses why this is important, the multitude of uses and the practicalities of introducing I.T. activities. Recording people's lives - digital life story books; diary making things - calendars; photo albums; reminders helping with conversations - word finding; topics communicating with friends (email; Skype, social networking/discussion forums); helping with planning - personal planning; care plans; using services. It is suitable for care workers and managers, occupational and speech language therapists, specialist activity works and volunteers working people's homes, in day care, voluntary organisations or care homes.

We Can Reuse It!

We Can Reuse It!
Title We Can Reuse It! PDF eBook
Author Craig Marks
Publisher Carson-Dellosa Publishing
Pages 24
Release 2018-11-16
Genre Juvenile Fiction
ISBN 1643695665

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Raina is helping clean the house. She finds new ways to reuse old things. Find out how you can make pretty presents for your parents.

We Can Be Anything!

We Can Be Anything!
Title We Can Be Anything! PDF eBook
Author Bryanna Kaye
Publisher
Pages
Release 2019-08-05
Genre
ISBN 9780578552767

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Multicultural Children's Book