Warrior Mage Rogue Healer

Warrior Mage Rogue Healer
Title Warrior Mage Rogue Healer PDF eBook
Author Lightning Dream Gaming
Publisher Independently Published
Pages 122
Release 2019-05-24
Genre
ISBN 9781099948992

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Do you love to play pen and paper RPG tabletop games? Roll the D20 dice and show off your passion for fantasy roleplaying with a cool journal. It's the perfect place to write down notes, character stats, missions, and any thoughts you don't want to forget. Use it as a diary, logbook, or composition book, and level up your charisma and intelligence. The notebook is 8.5" x 11" with matte paperback cover and 120 pages of blank lined white paper. Small enough to fit into your bag, backpack or purse. Big enough to put a smile on your face. Makes a great gift for a RPG video gamer or anybody who loves tabletop gaming and role playing adventures.

Know Your Role Warrior Mage Rogue Healer

Know Your Role Warrior Mage Rogue Healer
Title Know Your Role Warrior Mage Rogue Healer PDF eBook
Author Lightning Dream Gaming
Publisher Independently Published
Pages 122
Release 2019-05-24
Genre
ISBN 9781099950148

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Do you love to play pen and paper RPG tabletop games? Roll the D20 dice and show off your passion for fantasy roleplaying with a cool journal. It's the perfect place to write down notes, character stats, missions, and any thoughts you don't want to forget. Use it as a diary, logbook, or composition book, and level up your charisma and intelligence. The notebook is 6" x 9" with matte paperback cover and 120 pages of blank lined cream paper. Small enough to fit into your bag, backpack or purse. Big enough to put a smile on your face. Makes a great gift for a RPG video gamer or anybody who loves tabletop gaming and role playing adventures.

Know Your Role Warrior Mage Rogue Healer

Know Your Role Warrior Mage Rogue Healer
Title Know Your Role Warrior Mage Rogue Healer PDF eBook
Author Lightning Dream Gaming
Publisher Independently Published
Pages 122
Release 2019-05-24
Genre
ISBN 9781099949944

Download Know Your Role Warrior Mage Rogue Healer Book in PDF, Epub and Kindle

Do you love to play pen and paper RPG tabletop games? Roll the D20 dice and show off your passion for fantasy roleplaying with a cool journal. It's the perfect place to write down notes, character stats, missions, and any thoughts you don't want to forget. Use it as a diary, logbook, or composition book, and level up your charisma and intelligence. The notebook is 6" x 9" with matte paperback cover and 120 pages of blank lined cream paper. Small enough to fit into your bag, backpack or purse. Big enough to put a smile on your face. Makes a great gift for a RPG video gamer or anybody who loves tabletop gaming and role playing adventures.

Gladiators of Warsong

Gladiators of Warsong
Title Gladiators of Warsong PDF eBook
Author Thomas K. Carpenter
Publisher Black Moon Books
Pages 420
Release
Genre Fiction
ISBN

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Not all games were meant to be beaten. After the first year in Gamemakers Online, one of near solitude, Alex is looking forward to pitting herself against the gladiators of the Warsong Plains. But she quickly learns why she was warned away from challenging the zone—the game is rigged. With the clans conspiring against her, Alex must lead a team to uncertain victory in the battle circle. If she can't defeat them at their own game, then she'll be kicked out of the Hundred Halls forever. Season One of the Hundred Halls Universe THE HUNDRED HALLS Series Trials of Magic Web of Lies Alchemy of Souls Gathering of Shadows City of Sorcery THE RELUCTANT ASSASSIN Series The Reluctant Assassin The Sorcerous Spy The Veiled Diplomat Agent Unraveled The Webs That Bind GAMEMAKERS ONLINE Series The Warped Forest Gladiators of Warsong Citadel of Broken Dreams Enter the Daemon Pits Plane of Twilight ANIMALIANS HALL Series Wild Magic Bane of the Hunter Mark of the Phoenix Arcane Mutations Untamed Destiny STONE SINGERS HALL Series Song of Siren and Blood House of Snake and Tome Storm of Dragon and Stone Sonata of Shadow and Thorn Well of Demon and Bone THE ORDER OF MERLIN Trilogy The Order of Merlin Infernal Alliances Tower of Horn and Blood What Readers Are Saying: I just found my new book to talk peoples ears off about! I could not put this book down and have told all of my friends to get a copy to read. I can't wait for the rest of the series!!! It was a fun refreshing take on magic and creatures. The characters are so captivating. I am glad to see a magic related series that is more female based and has more of the "Supernatural" feel to it.- L. Coffing Added to my collection of urban fantasy beautifully written – Tevin I've read other things by this author, but this one stands head and shoulders above the others! Fast paced, fascinating characters, twists and turns, loved it all and am so happy I could dive right into the second. Keep them coming - don't want to go into withdrawals! – Tami Cowles This is a well-structured and exciting tale, with a magical system that any Fantasy lover would die for. This inspiring first novel shows a promising start to a series and kept a firm grasp on my attention throughout. Trials of Magic makes for an addictive read. Many times, I even found myself shouting at the characters, praying either for their safety or for them to succeed in their endeavors. A true work of fiction with great artistic flair. There is a lot of heart embedded within these pages. Trials of magic is a five-star read and a real credit to Mr. Thomas Carpenter. – Dax Munro TRA I've always enjoyed coming-of-age novels and this one is fantastic. It is Well written, well plotted, and gripping. The characters and plot do not let you go. -PRBC I thoroughly enjoyed reading this book. The characters are all interesting, I couldn't predict what would happen (which I LOVE), and I can hardly wait to find out what happens next. (I also appreciate that I want more, but that the book actually ended very well, and not in a cliffhanger.) Thomas Carpenter is a new favorite author for me! – Skipperdo Loved this new book. It's amazing how real Carpenter makes this world and all the people in it. – Sharon Brigham Spratt Animalians I really love how quickly you fall head over heels for the Animalian Hall. – Yorkiemom The Animalians series is easily one of the most enjoyable reads I have had in the past year. Filled with a relatable heroine, strong character building and equal doses of magic and action, the series starts strong and only gets better. – amazon customer This is an excellent series. Fun and amazing characters with each a great separate plot. – Zippy Inger This is one of the most amazing, spellbound series I have read in a long time. Loads of action, adventure, suspense and supernatural creatures. A must read series!- Liza van der Pluym Gamemakers- Fast paced and spot on descriptions will keep you turning pages well into the night. If you adore Jordan and Martin, Thomas Carpenter and his Hundred Halls series are MUST READS as sci-fantasy of today! – Lynda C. If you want lots of interesting action and characters, this book has it. – J Krug LitRPG has become very formulaic as a genre. The warped Forest steps beyond those norms and explores character development and world exploration/design in excellent ways. – Scott Reimers Stone singers I have treasured each and every one of the Hundred Halls stories. Tom Carpenter has a unique style of writing which is always brilliantly researched, detailed for easy visualization and reads like you have a master storyteller in your head. – Lynda C It’s a well written, enthralling read that grabs you from the get go. The world building is incredible, the storyline, action packed and fast paced and the characters intriguing. Thrust into a world of soul swapping, magic, music, secrets and so much more, this had me on the edge of my seat and I could not put it down. – Debbie Like all the other hundred hall series this one does not disappoint. Very unique scenarios and most unsuspecting plots. Fall in love with Minerva and follow her on her path of survival. – Liza van der Pluym KEYWORDS: contemporary fantasy, coming of age, fae, complete series, bestselling, urban fantasy, action adventure, academy, new adult, university, dark fantasy, family, young adult, YA fantasy, wizard, mage, witch, dragon, supernatural, supernatural suspense, fantasy series, fantasy series for adults, paranormal mystery, magical worlds, modern fantasy, occult, paranormal, enemies to friends, legend, folk tale, elite, dark magic, thrilling, college, hero, power, privilege, hundred halls, thomas k. carpenter, forbidden magic, strong female lead, orphans, alternate worlds, class differences, badass women, binge read, loners and outcasts, found family, enemies to lovers, sword, spellbinding, magical heist, sprawling series, assassins, spies, diplomacy, rune spells, demonology, shape changing, soul magic, arcane, divination, harry potter, magicians, hundred halls, multi-series, epic adventure, animal companion, fantastic families, magical academies Similar Authors: Christopher Nuttal, L. Jagi Lamplighter, Katie Cross, Sarah J. Maas, Leigh Bardugo, Naomi Novik, Garth Nix, Tamora Pierce, Jane Yolen, Rachel E. Carter, Richelle Mead, Holly Black, Rachel Hawkins, Lev Grossman, J.K. Rowling, Brent Weeks, Rick Riordan, Caroline Peckham, Susanne Valenti, Barbara Hartzler, S.W. Clarke, Marie Mackay, Alexa B. James, Lexi C. Foss, Lucia Ashta, Elisa Hennessy, G.K. DeRosa, Violet Fox, Michael Pierce, Jen L. Grey

Shadowbane

Shadowbane
Title Shadowbane PDF eBook
Author John Henderson
Publisher Bradygames
Pages 372
Release 2003
Genre Games & Activities
ISBN 9780744001754

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BradyGames Shadowbane Official Strategy Guide provides complete coverage of the races, classes, and disciplines in the realm of Shadowbane. Comprehensive lists of the guild systems and the special powers associated with each. Strategies for building guilds, cities, and a strong economy are also included. Bestiary and multiplayer tactics will help gamers prevail.

Directing Game Animation

Directing Game Animation
Title Directing Game Animation PDF eBook
Author Mike Jungbluth
Publisher CRC Press
Pages 222
Release 2024-03-15
Genre Performing Arts
ISBN 1003854613

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The best character animation has a strong creative intent, driving a compelling performance. With the addition of interactivity, game animation adds complexity to the craft of how best to balance art, design and technology to realize a character’s performance. As a director, you are responsible for not only defining a vision for how those should balance but also being a leader, mentor and advocate for your team. But in a field of rapid iteration of ideas and techniques, that strong creative intent can be easily lost or sacrificed if not properly fostered and defined. Directing Game Animation: Building a Vision and a Team with Intent breaks down the process of creating an intentional animation vision that can be both unique and flexible. From defining the high-level experience to breaking down tech needs, projecting a team size and empowering everyone to work together, this book will help you to wrap your mind around a project’s animation needs. Animation, like every part of a game, cannot succeed—let alone function—in a vacuum. This book looks to foster a discussion around the process, needs and benefits of an empowered animation team and its vision as a universal benefit for the entire industry. This book is a guide to answer some of the most common questions people encounter when engaging with the overlap between creative and project leadership. What is your role? Learn how to establish expectations and needs specific to the project and team. How do you establish a vision? Learn how to better define and communicate creative topics such as a cohesive character performance and animation style. How do you build a team? Learn how to establish early on the team structure, skills and workflows needed to deliver on the needs of the project. How do you balance creative and production needs? Learn how to define quality, reviews and approvals in a way that empowers creativity and decision-making.

Leaving Mundania

Leaving Mundania
Title Leaving Mundania PDF eBook
Author Lizzie Stark
Publisher Chicago Review Press
Pages 274
Release 2012-05-01
Genre Games & Activities
ISBN 1613740670

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Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.