Volume Graphics
Title | Volume Graphics PDF eBook |
Author | Min Chen |
Publisher | Springer Science & Business Media |
Pages | 429 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 1447107373 |
Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Volume Graphics 2001
Title | Volume Graphics 2001 PDF eBook |
Author | K. Mueller |
Publisher | Springer Science & Business Media |
Pages | 425 |
Release | 2012-12-06 |
Genre | Computers |
ISBN | 3709167566 |
This book contains the proceedings of the International Workshop on Volume Graphics 200 1 (VG'O I) which took place on June 21 and June 22 at Stony Brook, New York. This year's event was the second in the series, following a successful premiere in Swansea, Wales, in March 1999, and was co-sponsored by the IEEE Technical Committee on Visualization and Graphics (TC-VG) as well as EUROGRAPHICS. The Volume Graphics Workshop is held bi-annually and has been created to pro vide a forum for the exploration and advancement of volume-based techniques, beyond the scope of just volume visualization. It brings together researchers and practitioners both from academia and industry, from many parts of the world. Volume graphics is in the process of evolving into a general graphics technology, and the papers included in these proceedings are testimonial to the wide spectrum of unique applications and solu tions that volumetric representations are able to offer.
Real-Time Volume Graphics
Title | Real-Time Volume Graphics PDF eBook |
Author | Klaus Engel |
Publisher | CRC Press |
Pages | 515 |
Release | 2006-07-21 |
Genre | Computers |
ISBN | 1439864292 |
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
Information Graphics
Title | Information Graphics PDF eBook |
Author | Robert L. Harris |
Publisher | Oxford University Press, USA |
Pages | 450 |
Release | 1999 |
Genre | Business & Economics |
ISBN | 9780195135329 |
Visual tools for analysing, managing and communicating.
Encyclopedia of Microcomputers
Title | Encyclopedia of Microcomputers PDF eBook |
Author | Allen Kent |
Publisher | CRC Press |
Pages | 558 |
Release | 2000-12-05 |
Genre | Computers |
ISBN | 9780824727253 |
This is the 26th volume in the Encyclopedia of Microcomputers series. It covers topics such as volume graphics and an automatic fuzzy rule generation method for handwriting recognition.
Intelligent Computer Graphics 2009
Title | Intelligent Computer Graphics 2009 PDF eBook |
Author | Dimitri Plemenos |
Publisher | Springer Science & Business Media |
Pages | 228 |
Release | 2009-10-22 |
Genre | Computers |
ISBN | 3642034519 |
The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volume "Artificial Intelligence Techniques for Computer Graphics". Nowadays, intelligent techniques are more and more used in Computer Graphics in order, not only to optimise the processing time, but also to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2009), which has been held in Athens (Greece) in May 2009. The Computer Graphics areas approached in this volume are behavioural modelling, declarative modelling, intelligent modelling and rendering, data visualisation, scene understanding, realistic rendering, and more.
Discrete Geometry for Computer Imagery
Title | Discrete Geometry for Computer Imagery PDF eBook |
Author | Serge Miguet |
Publisher | Springer Science & Business Media |
Pages | 372 |
Release | 1996-11-06 |
Genre | Computers |
ISBN | 9783540620051 |
This book constitutes the refereed proceedings of the 6th International Workshop on Discrete Geometry for Computer Imagery, DGCI'96, held in Lyon, France, in November 1996. Computer imaging essentially depends on discrete models for coding, processing, recognition, representation, etc. The volume presents 24 revised full papers selected from 41 submissions together with 3 invited contributions and a tutorial paper, which bridges the gap between theory and practice. The issues addressed are topology, geometry, shape representation, 3D surfaces and volumes, models for discrete space, image transformation and generation.