Vision, Modeling, and Visualization
Title | Vision, Modeling, and Visualization PDF eBook |
Author | |
Publisher | |
Pages | 640 |
Release | 2003 |
Genre | Object-oriented programming (Computer science) |
ISBN |
Vision, Modeling, and Visualization 2002
Title | Vision, Modeling, and Visualization 2002 PDF eBook |
Author | Günther Greiner |
Publisher | IOS Press |
Pages | 548 |
Release | 2002 |
Genre | Diagnostic imaging |
ISBN | 9783898380348 |
Smart Graphics
Title | Smart Graphics PDF eBook |
Author | Andreas Butz |
Publisher | Springer |
Pages | 273 |
Release | 2006-09-28 |
Genre | Computers |
ISBN | 3540362959 |
This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.
GPU-Based Interactive Visualization Techniques
Title | GPU-Based Interactive Visualization Techniques PDF eBook |
Author | Daniel Weiskopf |
Publisher | Springer Science & Business Media |
Pages | 318 |
Release | 2006-10-13 |
Genre | Mathematics |
ISBN | 3540332634 |
This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
Real-Time Volume Graphics
Title | Real-Time Volume Graphics PDF eBook |
Author | Klaus Engel |
Publisher | CRC Press |
Pages | 508 |
Release | 2006-07-21 |
Genre | Computers |
ISBN | 1439864292 |
Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr
Proceedings of the Forum "Math-for-Industry" 2018
Title | Proceedings of the Forum "Math-for-Industry" 2018 PDF eBook |
Author | Jin Cheng |
Publisher | Springer Nature |
Pages | 191 |
Release | 2022-01-01 |
Genre | Technology & Engineering |
ISBN | 9811655766 |
This volume includes selected technical papers presented at the Forum “Math-for-Industry” 2018. The papers written by eminent researchers and academics working in the area of industrial mathematics from the viewpoint of financial mathematics, machine learning, neural networks, inverse problems, stochastic modelling, etc., discuss how the ingenuity of science, technology, engineering and mathematics are and will be expected to be utilized. This volume focuses on the role that mathematics-for-industry can play in interdisciplinary research to develop new methods. The contents are useful for researchers both in academia and industry working in interdisciplinary sectors.
Crowd Simulation
Title | Crowd Simulation PDF eBook |
Author | Daniel Thalmann |
Publisher | Springer Science & Business Media |
Pages | 305 |
Release | 2012-10-04 |
Genre | Computers |
ISBN | 144714449X |
Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.