Vision, Modeling, and Visualization

Vision, Modeling, and Visualization
Title Vision, Modeling, and Visualization PDF eBook
Author
Publisher
Pages 640
Release 2003
Genre Object-oriented programming (Computer science)
ISBN

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Vision, Modeling, and Visualization 2002

Vision, Modeling, and Visualization 2002
Title Vision, Modeling, and Visualization 2002 PDF eBook
Author Günther Greiner
Publisher IOS Press
Pages 548
Release 2002
Genre Diagnostic imaging
ISBN 9783898380348

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Smart Graphics

Smart Graphics
Title Smart Graphics PDF eBook
Author Andreas Butz
Publisher Springer
Pages 273
Release 2006-09-28
Genre Computers
ISBN 3540362959

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This book constitutes the refereed proceedings of the 6th International Symposium on Smart Graphics, SG 2006, held in Vancouver, Canada, July 2006. The book presents 19 revised full papers and 8 revised short papers. The papers are organized in topical sections on intelligent text processing, perceptive systems, smart visualization, visual features, sketching and graphical abstraction, intelligent image and film composing, as well as smart interaction.

GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques
Title GPU-Based Interactive Visualization Techniques PDF eBook
Author Daniel Weiskopf
Publisher Springer Science & Business Media
Pages 318
Release 2006-10-13
Genre Mathematics
ISBN 3540332634

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This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Real-Time Volume Graphics

Real-Time Volume Graphics
Title Real-Time Volume Graphics PDF eBook
Author Klaus Engel
Publisher CRC Press
Pages 508
Release 2006-07-21
Genre Computers
ISBN 1439864292

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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

Proceedings of the Forum "Math-for-Industry" 2018

Proceedings of the Forum
Title Proceedings of the Forum "Math-for-Industry" 2018 PDF eBook
Author Jin Cheng
Publisher Springer Nature
Pages 191
Release 2022-01-01
Genre Technology & Engineering
ISBN 9811655766

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This volume includes selected technical papers presented at the Forum “Math-for-Industry” 2018. The papers written by eminent researchers and academics working in the area of industrial mathematics from the viewpoint of financial mathematics, machine learning, neural networks, inverse problems, stochastic modelling, etc., discuss how the ingenuity of science, technology, engineering and mathematics are and will be expected to be utilized. This volume focuses on the role that mathematics-for-industry can play in interdisciplinary research to develop new methods. The contents are useful for researchers both in academia and industry working in interdisciplinary sectors.

Crowd Simulation

Crowd Simulation
Title Crowd Simulation PDF eBook
Author Daniel Thalmann
Publisher Springer Science & Business Media
Pages 305
Release 2012-10-04
Genre Computers
ISBN 144714449X

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Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area. The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations – which is an additional challenge, particularly when crowds are very large. Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: · Population modeling · Virtual human animation · Behavioral models for crowds · The connection between virtual and real crowds · Path planning and navigation · Visual attention models · Geometric and populated semantic environments · Crowd rendering The second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention – individuals appearing conscious of their environment and of others – is introduced, and a free-of-collision method for crowds is also discussed.