Virtual Worlds: The Virtual Reality and Augmented Reality Intersections
Title | Virtual Worlds: The Virtual Reality and Augmented Reality Intersections PDF eBook |
Author | |
Publisher | BRILL |
Pages | 90 |
Release | 2019-02-26 |
Genre | Social Science |
ISBN | 1848883846 |
Reality+: Virtual Worlds and the Problems of Philosophy
Title | Reality+: Virtual Worlds and the Problems of Philosophy PDF eBook |
Author | David J. Chalmers |
Publisher | W. W. Norton & Company |
Pages | 544 |
Release | 2022-01-25 |
Genre | Philosophy |
ISBN | 0393635813 |
A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.
Virtual Worlds: The Virtual Reality and Augmented Reality Intersections
Title | Virtual Worlds: The Virtual Reality and Augmented Reality Intersections PDF eBook |
Author | Paul Jerry |
Publisher | |
Pages | 90 |
Release | 2016 |
Genre | Augmented reality |
ISBN | 9789004374614 |
Spatial Augmented Reality
Title | Spatial Augmented Reality PDF eBook |
Author | Oliver Bimber |
Publisher | CRC Press |
Pages | 386 |
Release | 2005-08-08 |
Genre | Computers |
ISBN | 1439864942 |
Like virtual reality, augmented reality is becoming an emerging platform in new application areas for museums, edutainment, home entertainment, research, industry, and the art communities using novel approaches which have taken augmented reality beyond traditional eye-worn or hand-held displays. In this book, the authors discuss spatial augmented r
Digital Humanities and Scholarly Research Trends in the Asia-Pacific
Title | Digital Humanities and Scholarly Research Trends in the Asia-Pacific PDF eBook |
Author | Wong, Shun-han Rebekah |
Publisher | IGI Global |
Pages | 310 |
Release | 2019-01-25 |
Genre | Reference |
ISBN | 1522571965 |
Digital humanities is a dynamic and emerging field that aspires to enhance traditional research and scholarship through digital media. Although countries around the world are witnessing the widespread adoption of digital humanities, only a small portion of the literature discusses its development in the Asia Pacific region. Digital Humanities and Scholarly Research Trends in the Asia-Pacific provides innovative insights into the development of digital humanities and their ability to facilitate academic exchange and preserve cultural heritage. The content covers challenges including the need to maintain digital humanities momentum in libraries and research communities, to increase international collaboration, to maintain and promote developed digital projects, to deploy and redeploy resources to support research, and to build new skillsets and new professionals in the library. It is designed for librarians, government agencies, industry professionals, academicians, and researchers.
Reality Media
Title | Reality Media PDF eBook |
Author | Jay David Bolter |
Publisher | MIT Press |
Pages | 245 |
Release | 2021-11-16 |
Genre | Social Science |
ISBN | 0262045125 |
How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.
Augmented Reality and Virtual Reality
Title | Augmented Reality and Virtual Reality PDF eBook |
Author | M. Claudia tom Dieck |
Publisher | Springer |
Pages | 328 |
Release | 2019-02-19 |
Genre | Business & Economics |
ISBN | 3030062465 |
This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.