Virtual Environments and Scientific Visualization ’96

Virtual Environments and Scientific Visualization ’96
Title Virtual Environments and Scientific Visualization ’96 PDF eBook
Author Martin Göbel
Publisher Springer Science & Business Media
Pages 336
Release 2012-12-06
Genre Computers
ISBN 3709174880

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Selected papers from this year’s Workshops on Virtual Environments and on Visualization in Scientific Computing are included in this volume. The papers on VE discuss Virtual Environment System architecture, communication requirements, synthetic actors, crowd simulations and modeling aspects, application experience in surgery support, geographic information systems, and engineering and virtual housing systems. Contributions from the Visualization workshop are presented in four groups: volume rendering, user interfaces in scientific visualization, architecture of scientific visualization systems and flow visualization.

Virtual Environments ’99

Virtual Environments ’99
Title Virtual Environments ’99 PDF eBook
Author Michael Gervautz
Publisher Springer Science & Business Media
Pages 201
Release 2012-12-06
Genre Computers
ISBN 3709168058

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This book contains the scientific papers presented at the SthEUROGRAPHICS Workshop on Virtual Environments '99, which st st was held in Vienna May 31 and June 1 . It was organized by the Institute of Computer Graphics of the Vienna University of Technology together with the Austrian Academy of Sciences and EUROGRAPHICS. The workshop brought together scientists from all over the world to present and discuss the latest scientific advances in the field of Virtual Environments. 31 papers where submitted for reviewing and 18 where selected to be presented at the workshop. Most of the top research institutions working in the area submitted papers and presented their latest results. These presentations were complemented by invited lectures from Stephen Feiner and Ron Azuma, two key researchers in the area of Augmented Reality. The book gives a good overview of the state of the art in Augmented Reality and Virtual Environment research. The special focus of the Workshop was Augmented Reality, reflecting a noticeable strong trend in the field of Virtual Environments. Augmented Reality tries to enrich real environments with virtual objects rather than replacing the real world with a virtual world. The main challenges include real time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction, and interaction techniques in augmented environments. These problems are addressed by new research results documented in this book. Besides Augmented Reality, the papers collected here also address levels of detail, distributed environments, systems and applications, and interaction techniques.

Handbook of Virtual Environments

Handbook of Virtual Environments
Title Handbook of Virtual Environments PDF eBook
Author Kelly S. Hale
Publisher CRC Press
Pages 1273
Release 2002-01-01
Genre Technology & Engineering
ISBN 080583270X

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This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Data Mining and Data Visualization

Data Mining and Data Visualization
Title Data Mining and Data Visualization PDF eBook
Author
Publisher Elsevier
Pages 660
Release 2005-05-02
Genre Mathematics
ISBN 0080459404

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Data Mining and Data Visualization focuses on dealing with large-scale data, a field commonly referred to as data mining. The book is divided into three sections. The first deals with an introduction to statistical aspects of data mining and machine learning and includes applications to text analysis, computer intrusion detection, and hiding of information in digital files. The second section focuses on a variety of statistical methodologies that have proven to be effective in data mining applications. These include clustering, classification, multivariate density estimation, tree-based methods, pattern recognition, outlier detection, genetic algorithms, and dimensionality reduction. The third section focuses on data visualization and covers issues of visualization of high-dimensional data, novel graphical techniques with a focus on human factors, interactive graphics, and data visualization using virtual reality. This book represents a thorough cross section of internationally renowned thinkers who are inventing methods for dealing with a new data paradigm. - Distinguished contributors who are international experts in aspects of data mining - Includes data mining approaches to non-numerical data mining including text data, Internet traffic data, and geographic data - Highly topical discussions reflecting current thinking on contemporary technical issues, e.g. streaming data - Discusses taxonomy of dataset sizes, computational complexity, and scalability usually ignored in most discussions - Thorough discussion of data visualization issues blending statistical, human factors, and computational insights

Computer Animation and Simulation ’96

Computer Animation and Simulation ’96
Title Computer Animation and Simulation ’96 PDF eBook
Author Ronan Boulic
Publisher Springer Science & Business Media
Pages 226
Release 2012-12-06
Genre Computers
ISBN 3709174864

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The 14 papers in this volume vividly demonstrate the current state of research in real-time animation. Half of the papers are dedicated to algorithm allowing the real-time animation of complex articulated structure in particular (humans, legged robots, plants) and of dynamic scenes in general. The proposed approaches cover from motion capture to motion reusability which are essential issues for high-end applications as 3D games, virtual reality, etc. Other topics treated are motion management for fast design of realistic movements, 2D and 3D deformations, and various optimization techniques for simulation (adaptive mass-spring refinement, huge particule systems).

Visualization Handbook

Visualization Handbook
Title Visualization Handbook PDF eBook
Author Charles D. Hansen
Publisher Elsevier
Pages 1061
Release 2011-08-30
Genre Technology & Engineering
ISBN 0080481647

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The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a "who's who of international scientific visualization researchers covering every aspect of the discipline, including:·Virtual environments for visualization·Basic visualization algorithms·Large-scale data visualization·Scalar data isosurface methods·Visualization software and frameworks·Scalar data volume rendering·Perceptual issues in visualization·Various application topics, including information visualization.* Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Innovative Approaches of Data Visualization and Visual Analytics

Innovative Approaches of Data Visualization and Visual Analytics
Title Innovative Approaches of Data Visualization and Visual Analytics PDF eBook
Author Huang, Mao Lin
Publisher IGI Global
Pages 464
Release 2013-07-31
Genre Computers
ISBN 1466643102

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Due to rapid advances in hardware and software technologies, network infrastructure and data have become increasingly complex, requiring efforts to more effectively comprehend and analyze network topologies and information systems. Innovative Approaches of Data Visualization and Visual Analytics evaluates the latest trends and developments in force-based data visualization techniques, addressing issues in the design, development, evaluation, and application of algorithms and network topologies. This book will assist professionals and researchers working in the fields of data analysis and information science, as well as students in computer science and computer engineering, in developing increasingly effective methods of knowledge creation, management, and preservation.