Virtual Archaeology

Virtual Archaeology
Title Virtual Archaeology PDF eBook
Author Franco Niccolucci
Publisher British Archaeological Reports Oxford Limited
Pages 250
Release 2002
Genre Social Science
ISBN

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The VAST conference brought together a large number of scholars working with or researching virtual reality in archaeology, a subject which also includes 3D modelling, computer visualisation and GIS for example. This volume publishes the papers given at the 2000 conference and covers a broad range of scientific and virtual cultural research, with case studies from the ancient Near East, Cumae near Naples, a prehistoric cave in Lecce (Italy), historic Bologna, and Pompeii among others. The papers are all in English and can also be found on the accompanying CD-Rom.

Digital Archaeology

Digital Archaeology
Title Digital Archaeology PDF eBook
Author Thomas Laurence Evans
Publisher Psychology Press
Pages 290
Release 2006
Genre Architecture
ISBN 9780415310482

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The authors address how digital technologies have been and can be incorporated within different aspects of archaeology and heritage management. They aim to stimulate widespread thought and debate on how IT can be holistically integrated into the study of past cultures.

Digital Methods and Remote Sensing in Archaeology

Digital Methods and Remote Sensing in Archaeology
Title Digital Methods and Remote Sensing in Archaeology PDF eBook
Author Maurizio Forte
Publisher Springer
Pages 499
Release 2017-02-10
Genre Social Science
ISBN 3319406582

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​​This volume debuts the new scope of Remote Sensing, which was first defined as the analysis of data collected by sensors that were not in physical contact with the objects under investigation (using cameras, scanners, and radar systems operating from spaceborne or airborne platforms). A wider characterization is now possible: Remote Sensing can be any non-destructive approach to viewing the buried and nominally invisible evidence of past activity. Spaceborne and airborne sensors, now supplemented by laser scanning, are united using ground-based geophysical instruments and undersea remote sensing, as well as other non-invasive techniques such as surface collection or field-walking survey. Now, any method that enables observation of evidence on or beneath the surface of the earth, without impact on the surviving stratigraphy, is legitimately within the realm of Remote Sensing. ​The new interfaces and senses engaged in Remote Sensing appear throughout the book. On a philosophical level, this is about the landscapes and built environments that reveal history through place and time. It is about new perspectives—the views of history possible with Remote Sensing and fostered in part by immersive, interactive 3D and 4D environments discussed in this volume. These perspectives are both the result and the implementation of technological, cultural, and epistemological advances in record keeping, interpretation, and conceptualization. Methodology presented here builds on the current ease and speed in collecting data sets on the scale of the object, site, locality, and landscape. As this volume shows, many disciplines surrounding archaeology and related cultural studies are currently involved in Remote Sensing, and its relevance will only increase as the methodology expands.

Virtual Heritage

Virtual Heritage
Title Virtual Heritage PDF eBook
Author Erik Malcolm Champion
Publisher Ubiquity Press
Pages 153
Release 2021-07-22
Genre Social Science
ISBN 1914481011

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Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Technologies and Utopias

Technologies and Utopias
Title Technologies and Utopias PDF eBook
Author Maren Hartmann
Publisher Verlag Reinhard Fischer
Pages 314
Release 2004
Genre Cyberpunk culture
ISBN 9783889273611

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Die Aufmerksamkeit auf die Rolle des Web als eine ńeue Technologieíst momentan in der Auflösung begriffen. Vor zehn Jahren aber kam das Web mit diversen Utopien im Gepäck. Insbesondere im Vokabular, welches versucht das Neue zu beschreiben, finden sich utopische Elemente. In dieser Studie wurde eine spezifische Untergruppe des Vokabulars untersucht: die Nutzertypen.

Between Humanities and the Digital

Between Humanities and the Digital
Title Between Humanities and the Digital PDF eBook
Author Patrik Svensson
Publisher MIT Press
Pages 589
Release 2023-12-05
Genre Technology & Engineering
ISBN 0262549921

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Scholars from a range of disciplines offer an expansive vision of the intersections between new information technologies and the humanities. Between Humanities and the Digital offers an expansive vision of how the humanities engage with digital and information technology, providing a range of perspectives on a quickly evolving, contested, and exciting field. It documents the multiplicity of ways that humanities scholars have turned increasingly to digital and information technology as both a scholarly tool and a cultural object in need of analysis. The contributors explore the state of the art in digital humanities from varied disciplinary perspectives, offer a sample of digitally inflected work that ranges from an analysis of computational literature to the collaborative development of a “Global Middle Ages” humanities platform, and examine new models for knowledge production and infrastructure. Their contributions show not only that the digital has prompted the humanities to move beyond traditional scholarly horizons, but also that the humanities have pushed the digital to become more than a narrowly technical application. Contributors Ian Bogost, Anne Cong-Huyen, Mats Dahlström, Cathy N. Davidson, Johanna Drucker, Amy E. Earhart, Kathleen Fitzpatrick, Maurizio Forte, Zephyr Frank, David Theo Goldberg, Jennifer González, Jo Guldi, N. Katherine Hayles, Geraldine Heng, Larissa Hjorth, Tim Hutchings, Henry Jenkins, Matthew Kirschenbaum, Cecilia Lindhé, Alan Liu, Elizabeth Losh, Tara McPherson, Chandra Mukerji, Nick Montfort, Jenna Ng, Bethany Nowviskie, Jennie Olofsson, Lisa Parks, Natalie Phillips, Todd Presner, Stephen Rachman, Patricia Seed, Nishant Shah, Ray Siemens, Jentery Sayers, Jonathan Sterne, Patrik Svensson, William G. Thomas III, Whitney Anne Trettien, Michael Widner

Archaeological 3D GIS

Archaeological 3D GIS
Title Archaeological 3D GIS PDF eBook
Author Nicolò Dell’Unto
Publisher Routledge
Pages 201
Release 2022-02-06
Genre Social Science
ISBN 1000554309

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Archaeological 3D GIS provides archaeologists with a guide to explore and understand the unprecedented opportunities for collecting, visualising, and analysing archaeological datasets in three dimensions. With platforms allowing archaeologists to link, query, and analyse in a virtual, georeferenced space information collected by different specialists, the book highlights how it is possible to re-think aspects of theory and practice which relate to GIS. It explores which questions can be addressed in such a new environment and how they are going to impact the way we interpret the past. By using material from several international case studies such as Pompeii, Çatalhöyük, as well as prehistoric and protohistoric sites in Southern Scandinavia, this book discusses the use of the third dimension in support of archaeological practice. This book will be essential for researchers and scholars who focus on archaeology and spatial analysis, and is designed and structured to serve as a textbook for GIS and digital archaeology courses. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.