Virtual Acoustics and 3-D Sound in Multimedia Signal Processing

Virtual Acoustics and 3-D Sound in Multimedia Signal Processing
Title Virtual Acoustics and 3-D Sound in Multimedia Signal Processing PDF eBook
Author Jyri Huopaniemi
Publisher
Pages 200
Release 1999
Genre Computer sound processing
ISBN

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3-D Sound for Virtual Reality and Multimedia

3-D Sound for Virtual Reality and Multimedia
Title 3-D Sound for Virtual Reality and Multimedia PDF eBook
Author Durand R. Begault
Publisher
Pages 248
Release 2000
Genre Computer sound processing
ISBN

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Audio Signal Processing for Next-Generation Multimedia Communication Systems

Audio Signal Processing for Next-Generation Multimedia Communication Systems
Title Audio Signal Processing for Next-Generation Multimedia Communication Systems PDF eBook
Author Yiteng (Arden) Huang
Publisher Springer Science & Business Media
Pages 375
Release 2004-03-31
Genre Technology & Engineering
ISBN 1402077688

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Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.

The Art and Science of 3D Audio Recording

The Art and Science of 3D Audio Recording
Title The Art and Science of 3D Audio Recording PDF eBook
Author Edwin Pfanzagl-Cardone
Publisher Springer Nature
Pages 433
Release 2023-03-11
Genre Technology & Engineering
ISBN 3031230469

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This professional book offers a unique, comprehensive and timely guide on 3D audio recording. Intended for sound engineers and professionals, and summarizing more than twenty-year research on this topic, it includes extensive information and details on various microphone techniques and loudspeaker layouts, such as Auro-3D®, Dolby® AtmosTM, DTS:X®, MMAD, SONY 360 Reality Audio and Ambisonics. It presents a rich set of results obtained from both objective measurements and subjective listening tests, and a number of case studies for 3D recording, ranging from solo-instrument techniques to full symphony orchestra, and microphone systems for virtual reality applications. Further, it includes a chapter on spatial hearing discussing issues of 3D audio sound reproduction. All in all, this book offers extensive, practical information for sound engineers and professionals.

Audio Signal Processing for Next-Generation Multimedia Communication Systems

Audio Signal Processing for Next-Generation Multimedia Communication Systems
Title Audio Signal Processing for Next-Generation Multimedia Communication Systems PDF eBook
Author Yiteng (Arden) Huang
Publisher Springer Science & Business Media
Pages 375
Release 2007-05-08
Genre Technology & Engineering
ISBN 1402077696

Download Audio Signal Processing for Next-Generation Multimedia Communication Systems Book in PDF, Epub and Kindle

Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.

Handbook of Signal Processing in Acoustics

Handbook of Signal Processing in Acoustics
Title Handbook of Signal Processing in Acoustics PDF eBook
Author David Havelock
Publisher Springer Science & Business Media
Pages 1932
Release 2008-10-26
Genre Science
ISBN 038730441X

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The Handbook of Signal Processing in Acoustics brings together a wide range of perspectives from over 100 authors to reveal the interdisciplinary nature of the subject. It brings the key issues from both acoustics and signal processing into perspective and is a unique resource for experts and practitioners alike to find new ideas and techniques within the diversity of signal processing in acoustics.

3D User Interfaces

3D User Interfaces
Title 3D User Interfaces PDF eBook
Author Doug Bowman
Publisher Addison-Wesley
Pages 867
Release 2004-07-26
Genre Business & Economics
ISBN 013339056X

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Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.