Using VR in Engineering

Using VR in Engineering
Title Using VR in Engineering PDF eBook
Author Sara Chuirazzi
Publisher Cavendish Square Publishing, LLC
Pages 82
Release 2019-07-15
Genre Young Adult Nonfiction
ISBN 1502645653

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In the 1960s, electrical engineer and computer scientist Ivan Sutherland's work at the University of Utah resulted in a head-mounted 3D computer display. It was one of the earliest virtual reality-associated technologies. The tech has since progressed to offer everything from headsets to smart glasses to fully immersive virtual reality experiences, all of which aid engineers in efficiently modeling prototypes, streamlining design technology, and approaching other initiatives with increased ease and capability. Readers will learn about the history of virtual and augmented reality in engineering, related career paths, and the development and expansion of practical applications in recent years.

Virtual Reality in Engineering

Virtual Reality in Engineering
Title Virtual Reality in Engineering PDF eBook
Author Kevin Warwick
Publisher
Pages 220
Release 1993
Genre Computers
ISBN

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An introduction to virtual reality as it can be applied within the engineering profession, in such areas as the rapid prototyping of new products, simulation and systems management. The text combines tutorials with material which demonstrates the existing technology available.

Virtual and Augmented Reality Applications in Manufacturing

Virtual and Augmented Reality Applications in Manufacturing
Title Virtual and Augmented Reality Applications in Manufacturing PDF eBook
Author S.K. Ong
Publisher Springer Science & Business Media
Pages 393
Release 2013-04-17
Genre Technology & Engineering
ISBN 1447138732

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Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

Augmented Reality in Education

Augmented Reality in Education
Title Augmented Reality in Education PDF eBook
Author Vladimir Geroimenko
Publisher Springer Nature
Pages 422
Release 2020-05-26
Genre Computers
ISBN 3030421562

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This is the first comprehensive research monograph devoted to the use of augmented reality in education. It is written by a team of 58 world-leading researchers, practitioners and artists from 15 countries, pioneering in employing augmented reality as a new teaching and learning technology and tool. The authors explore the state of the art in educational augmented reality and its usage in a large variety of particular areas, such as medical education and training, English language education, chemistry learning, environmental and special education, dental training, mining engineering teaching, historical and fine art education. Augmented Reality in Education: A New Technology for Teaching and Learning is essential reading not only for educators of all types and levels, educational researchers and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in the educational use of emerging augmented reality technology.

Engineering Design Applications

Engineering Design Applications
Title Engineering Design Applications PDF eBook
Author Andreas Öchsner
Publisher Springer
Pages 515
Release 2018-05-19
Genre Technology & Engineering
ISBN 3319790056

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This volume gives an overview on recent developments for various applications of modern engineering design. Different engineering disciplines such as mechanical, materials, computer and process engineering provide the foundation for the design and development of improved structures, materials and processes. The modern design cycle is characterized by an interaction of different disciplines and a strong shift to computer-based approaches where only a few experiments are performed for verification purposes. A major driver for this development is the increased demand for cost reduction, which is also connected to environmental demands. In the transportation industry (e.g. automotive or aerospace), this is connected with the demand for higher fuel efficiency, which is related to the operational costs and the lower harm for the environment. One way to fulfil such requirements are lighter structures and/or improved processes for energy conversion. Another emerging area is the interaction of classical engineering with the health and medical sector. In this book, many examples of the mentioned design applications are presented.

Product Engineering

Product Engineering
Title Product Engineering PDF eBook
Author Doru Talaba
Publisher Springer Science & Business Media
Pages 569
Release 2008-04-06
Genre Technology & Engineering
ISBN 1402082002

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This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.

State of the Art Virtual Reality and Augmented Reality Knowhow

State of the Art Virtual Reality and Augmented Reality Knowhow
Title State of the Art Virtual Reality and Augmented Reality Knowhow PDF eBook
Author Nawaz Mohamudally
Publisher BoD – Books on Demand
Pages 150
Release 2018-05-23
Genre Computers
ISBN 1789231620

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State-of-the-Art Virtual Reality and Augmented Reality Knowhow is a compilation of recent advancements in digital technologies embracing a wide arena of disciplines. Amazingly, this book presents less business cases of these emerging technologies, but rather showcases the scientific use of VR/AR in healthcare, building industry and education. VR and AR are known to be resource intensive, namely, in terms of hardware and wearables - this is covered in a chapter on head-mounted display (HMD). The research work presented in this book is of excellent standard presented in a very pragmatic way; readers will appreciate the depth and breadth of the methodologies and discussions about the findings. We hope it serves as a springboard for future research and development in VR/AR and stands as a lighthouse for the scientific community.