User-Avatar Bond: Risk and Opportunities in Gaming and Beyond
Title | User-Avatar Bond: Risk and Opportunities in Gaming and Beyond PDF eBook |
Author | Vasileios Stavropoulos |
Publisher | Frontiers Media SA |
Pages | 179 |
Release | 2022-06-07 |
Genre | Science |
ISBN | 2889763668 |
Is Justice Real When "Reality is Not?
Title | Is Justice Real When "Reality is Not? PDF eBook |
Author | Katherine B. Forrest |
Publisher | Elsevier |
Pages | 202 |
Release | 2023-07-06 |
Genre | Computers |
ISBN | 0323956211 |
Is Justice Real When "Reality is Not?: Constructing Ethical Digital Environments examines how frameworks and concepts of justice should evolve in virtual worlds. Directed at researchers working in, or with an interest in virtual reality, as well as those interested in the fields of artificial intelligence and justice, this book covers research regarding impacts on human psychological states existing within alternative ethical frameworks. With chapters dedicated to behavioral impacts of virtual events, robotics and "unconscious", and human psychological states of role playing and existing, readers will be well-equipped to navigate the virtual worlds in which millions of people currently spend time. - Provides an introduction into virtual worlds in which humans increasingly spend significant time - Analyzes the psychological impact on humans of spending time in virtual worlds - Discusses ethical and justice frameworks, robotics, the psychology of role playing and future virtual worlds
Digital Games and Mental Health
Title | Digital Games and Mental Health PDF eBook |
Author | Rachel Kowert |
Publisher | Frontiers Media SA |
Pages | 218 |
Release | 2021-10-04 |
Genre | Science |
ISBN | 2889714616 |
Multiplayer
Title | Multiplayer PDF eBook |
Author | Thorsten Quandt |
Publisher | Routledge |
Pages | 271 |
Release | 2013-10-30 |
Genre | Language Arts & Disciplines |
ISBN | 1134092199 |
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
Video Games and Social Competence
Title | Video Games and Social Competence PDF eBook |
Author | Rachel Kowert |
Publisher | Routledge |
Pages | 246 |
Release | 2014-11-27 |
Genre | Games & Activities |
ISBN | 1317620143 |
Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.
Fundamentals of Game Design
Title | Fundamentals of Game Design PDF eBook |
Author | Ernest Adams |
Publisher | Pearson Education |
Pages | 577 |
Release | 2014 |
Genre | Computers |
ISBN | 0321929675 |
Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
The Proteus Paradox
Title | The Proteus Paradox PDF eBook |
Author | Nick Yee |
Publisher | Yale University Press |
Pages | 262 |
Release | 2014-01-07 |
Genre | Social Science |
ISBN | 0300190999 |
A surprising assessment of the ways that virtual worlds are entangled with human psychology