Universal Design in Video Games
Title | Universal Design in Video Games PDF eBook |
Author | Adam Palmquist |
Publisher | Springer Nature |
Pages | 310 |
Release | |
Genre | |
ISBN | 3031305957 |
Game + Design Education
Title | Game + Design Education PDF eBook |
Author | Özge Cordan |
Publisher | Springer Nature |
Pages | 409 |
Release | 2021-07-19 |
Genre | Education |
ISBN | 303065060X |
This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.
Handbook of Research on Transformative and Innovative Pedagogies in Education
Title | Handbook of Research on Transformative and Innovative Pedagogies in Education PDF eBook |
Author | Keengwe, Jared |
Publisher | IGI Global |
Pages | 370 |
Release | 2022-05-13 |
Genre | Education |
ISBN | 1799895629 |
Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.
Disability and Video Games
Title | Disability and Video Games PDF eBook |
Author | Markus Spöhrer |
Publisher | Springer Nature |
Pages | 365 |
Release | 2023-12-18 |
Genre | Social Science |
ISBN | 3031343743 |
This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.
Culturally Responsive Design for English Learners
Title | Culturally Responsive Design for English Learners PDF eBook |
Author | Patti Kelly Ralabate |
Publisher | |
Pages | |
Release | 2017 |
Genre | LANGUAGE ARTS & DISCIPLINES |
ISBN | 9781930583061 |
The Universal Access Handbook
Title | The Universal Access Handbook PDF eBook |
Author | Constantine Stephanidis |
Publisher | CRC Press |
Pages | 1064 |
Release | 2009-06-11 |
Genre | Computers |
ISBN | 1420064991 |
In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles
Universal Design for Web Applications
Title | Universal Design for Web Applications PDF eBook |
Author | Wendy Chisholm |
Publisher | "O'Reilly Media, Inc." |
Pages | 198 |
Release | 2008-11-14 |
Genre | Computers |
ISBN | 0596518730 |
Describes how to use such standards-based technologies as XHTML, CSS, and Ajax to develop a variety of Web applications and devices.