Universal Design in Video Games

Universal Design in Video Games
Title Universal Design in Video Games PDF eBook
Author Adam Palmquist
Publisher Springer Nature
Pages 310
Release
Genre
ISBN 3031305957

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Game + Design Education

Game + Design Education
Title Game + Design Education PDF eBook
Author Özge Cordan
Publisher Springer Nature
Pages 409
Release 2021-07-19
Genre Education
ISBN 303065060X

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This book gathers the papers of the PUDCAD Universal Design Practice Conference: Game + Design Education, organized by Istanbul Technical University and held online on June 24-26, 2020. The conference represented one of the key events of the Practicing Universal Design Principles in Design Education through a CAD-Based Game (PUDCAD) project, which developed a design game on a CAD-based platform, enabling students and designers to learn about universal design principles and develop accessible and innovative design ideas. As such, the PUDCAD project met one of the foremost goals of the European Commission, making sure the inclusion and efficient accessibility for people with disabilities into everyday life. The main topics of the conference include: universal design and education, universal design and user experience, game and design studies, gamification, virtual reality experiment, e-learning in design, and playful spaces and interfaces. The contributions, which were selected by means of a rigorous international peer-review process, highlight numerous exciting ideas that will spur novel research directions and foster multidisciplinary collaboration among different specialists.

Handbook of Research on Transformative and Innovative Pedagogies in Education

Handbook of Research on Transformative and Innovative Pedagogies in Education
Title Handbook of Research on Transformative and Innovative Pedagogies in Education PDF eBook
Author Keengwe, Jared
Publisher IGI Global
Pages 370
Release 2022-05-13
Genre Education
ISBN 1799895629

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Various pedagogies, such as the use of digital learning in education, have been used and researched for decades, but many schools have little to show for these initiatives. This contrasts starkly with technology-supported initiatives in other fields such as business and healthcare. Traditional pedagogies and general digital technology applications have yet to impact education in a significant way that transforms learning. A primary reason for this minimal impact on learning is that digital technologies have attempted to make traditional instructional processes more efficient rather than using a more appropriate paradigm for learning. As such, it is important to look at digital technology as a partner and use transformative applications to become partners with students (not teachers) to empower their learning process both in and out of school. The Handbook of Research on Transformative and Innovative Pedagogies in Education is a comprehensive reference that identifies and justifies the paradigm of transformative learning and pedagogies in education. It provides exemplars of existing transformative applications that, if used as partners to empower student learning, have the potential to dramatically engage students in a type of learning that better fits 21st century learners. Covering topics such as gamification, project-based learning, and professional development, this major reference work is an essential resource for pre-service and in-service teachers, educational technologists, instructional designers, educational administration and faculty, researchers, and academicians seeking pedagogical models that inspire students to learn meaningfully.

Disability and Video Games

Disability and Video Games
Title Disability and Video Games PDF eBook
Author Markus Spöhrer
Publisher Springer Nature
Pages 365
Release 2023-12-18
Genre Social Science
ISBN 3031343743

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This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

Culturally Responsive Design for English Learners

Culturally Responsive Design for English Learners
Title Culturally Responsive Design for English Learners PDF eBook
Author Patti Kelly Ralabate
Publisher
Pages
Release 2017
Genre LANGUAGE ARTS & DISCIPLINES
ISBN 9781930583061

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The Universal Access Handbook

The Universal Access Handbook
Title The Universal Access Handbook PDF eBook
Author Constantine Stephanidis
Publisher CRC Press
Pages 1064
Release 2009-06-11
Genre Computers
ISBN 1420064991

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In recent years, the field of Universal Access has made significant progress in consolidating theoretical approaches, scientific methods and technologies, as well as in exploring new application domains. Increasingly, professionals in this rapidly maturing area require a comprehensive and multidisciplinary resource that addresses current principles

Universal Design for Web Applications

Universal Design for Web Applications
Title Universal Design for Web Applications PDF eBook
Author Wendy Chisholm
Publisher "O'Reilly Media, Inc."
Pages 198
Release 2008-11-14
Genre Computers
ISBN 0596518730

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Describes how to use such standards-based technologies as XHTML, CSS, and Ajax to develop a variety of Web applications and devices.