Undisputed Street Fighter
Title | Undisputed Street Fighter PDF eBook |
Author | Steve Hendershot |
Publisher | |
Pages | 0 |
Release | 2017-11-28 |
Genre | Computer adventure games |
ISBN | 9781524104665 |
Since its inception 30 years ago, the Street Fighter(TM) video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter(TM) features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe
Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series
Title | Undisputed Street Fighter: The Art And Innovation Behind The Game-Changing Series PDF eBook |
Author | Steve Henderstot |
Publisher | Dynamite Entertainment |
Pages | 308 |
Release | 2017-11-15 |
Genre | Comics & Graphic Novels |
ISBN | 1524104698 |
Since its inception 30 years ago, the Street Fighter™ video game series from Capcom has thrived based on a lethal combination of innovation, style and technique. From first-of-their-kind advances such as selectable characters and secret combo moves, to imagination-capturing characters such as Ryu, Chun-Li, and Akuma, Street Fighter has stayed a step ahead of the competition en route to becoming one of the most enduring and influential franchises in video game history. Undisputed Street Fighter™ features in-depth interviews and exclusive, behind-the-scenes looks into the making of the Street Fighter games, and the iconic art, design, and imagery from across the Street Fighter universe.
A History of Competitive Gaming
Title | A History of Competitive Gaming PDF eBook |
Author | Lu Zhouxiang |
Publisher | Routledge |
Pages | 320 |
Release | 2022-05-13 |
Genre | History |
ISBN | 100058853X |
Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.
Japanese Culture Through Videogames
Title | Japanese Culture Through Videogames PDF eBook |
Author | Rachael Hutchinson |
Publisher | Routledge |
Pages | 497 |
Release | 2019-05-28 |
Genre | Games & Activities |
ISBN | 0429655940 |
Examining a wide range of Japanese videogames, including arcade fighting games, PC-based strategy games and console JRPGs, this book assesses their cultural significance and shows how gameplay and context can be analyzed together to understand videogames as a dynamic mode of artistic expression. Well-known titles such as Final Fantasy, Metal Gear Solid, Street Fighter and Katamari Damacy are evaluated in detail, showing how ideology and critique are conveyed through game narrative and character design as well as user interface, cabinet art, and peripherals. This book also considers how ‘Japan’ has been packaged for domestic and overseas consumers, and how Japanese designers have used the medium to express ideas about home and nation, nuclear energy, war and historical memory, social breakdown and bioethics. Placing each title in its historical context, Hutchinson ultimately shows that videogames are a relatively recent but significant site where cultural identity is played out in modern Japan. Comparing Japanese videogames with their American counterparts, as well as other media forms, such as film, manga and anime, Japanese Culture Through Videogames will be useful to students and scholars of Japanese culture and society, as well as Game Studies, Media Studies and Japanese Studies more generally.
The Art of Street Fighter - Hardcover Edition
Title | The Art of Street Fighter - Hardcover Edition PDF eBook |
Author | Capcom |
Publisher | Udon Entertainment |
Pages | 448 |
Release | 2021-07-06 |
Genre | |
ISBN | 9781772941609 |
The king of fighting games gets the ultimate art book with The Art of Street Fighter(TM), collecting over 25 years of classic Street Fighter artwork! Covering the eras of Street Fighter I, II, III, IV, and Alpha, this 448-page behemoth of a book collects pin-ups, character designs, crossover artwork, rare sketches, tribute art, interviews and creator commentary.
The Palgrave Handbook of Music and Sound in Japanese Animation
Title | The Palgrave Handbook of Music and Sound in Japanese Animation PDF eBook |
Author | Marco Pellitteri |
Publisher | Springer Nature |
Pages | 1107 |
Release | |
Genre | |
ISBN | 9819704294 |
Art Of Atari
Title | Art Of Atari PDF eBook |
Author | Tim Lapetino |
Publisher | Dynamite Entertainment |
Pages | 354 |
Release | 2016-10-26 |
Genre | Art |
ISBN | 1524101060 |
Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!