Understanding Games and Game Cultures
Title | Understanding Games and Game Cultures PDF eBook |
Author | Ingrid Richardson |
Publisher | SAGE |
Pages | 194 |
Release | 2021-03-24 |
Genre | Language Arts & Disciplines |
ISBN | 1529738520 |
Digital games are one of the most significant media interfaces of contemporary life. Games today interweave with the social, economic, material, and political complexities of living in a digital age. But who makes games, who plays them, and what, how and where do we play? This book explores the ways in which games and game cultures can be understood. It investigates the sites, genres, platforms, interfaces and contexts for games and gameplay, offering a critical overview of the breadth of contemporary game studies. It is an essential companion for students looking to understand games and games cultures in our increasingly playful and ‘gamified’ digital society.
Game Cultures
Title | Game Cultures PDF eBook |
Author | Jon Dovey |
Publisher | McGraw-Hill Education (UK) |
Pages | 184 |
Release | 2006-05-16 |
Genre | Sports & Recreation |
ISBN | 0335224873 |
This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
Videogames Studies: Concepts, Cultures, and Communication
Title | Videogames Studies: Concepts, Cultures, and Communication PDF eBook |
Author | Monica Evans |
Publisher | BRILL |
Pages | 160 |
Release | 2020-04-14 |
Genre | Social Science |
ISBN | 1848880596 |
This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...
Game Cultures
Title | Game Cultures PDF eBook |
Author | Jon Dovey |
Publisher | Tata McGraw-Hill Education |
Pages | 0 |
Release | 2006 |
Genre | Computer games |
ISBN | 9780071074377 |
Exploring Videogames: Culture, Design and Identity
Title | Exploring Videogames: Culture, Design and Identity PDF eBook |
Author | Nick Webber |
Publisher | BRILL |
Pages | 189 |
Release | 2019-01-04 |
Genre | Social Science |
ISBN | 1848882408 |
This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from film and media studies, Russian studies, health, philosophy and human-computer interaction, among others. It includes theoretically and practically-informed explorations of the nature of games, their design and development, and their communities and culture.
Video Games as Culture
Title | Video Games as Culture PDF eBook |
Author | Daniel Muriel |
Publisher | Routledge |
Pages | 198 |
Release | 2018-03-14 |
Genre | Social Science |
ISBN | 1317223926 |
Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.
Culture at Play: How Video Games Influence and Replicate Our World
Title | Culture at Play: How Video Games Influence and Replicate Our World PDF eBook |
Author | |
Publisher | BRILL |
Pages | 152 |
Release | 2020-11-16 |
Genre | Social Science |
ISBN | 9004439781 |
What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.