Understanding Game Scoring

Understanding Game Scoring
Title Understanding Game Scoring PDF eBook
Author Mack Enns
Publisher CRC Press
Pages 187
Release 2021-11-21
Genre Computers
ISBN 1000473643

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Understanding Game Scoring explores the unique collaboration between gameplay and composition that defines musical scoring for video games. Using an array of case studies reaching back into the canon of classic video games, this book illuminates the musical flexibility, user interactivity and sound programming that make game scoring so different from traditional modes of composition. Mack Enns explores the collaboration between game scorers and players to produce the final score for a game, through case studies of the Nintendo Entertainment System sound hardware configuration, and game scores, including the canonic scores for Super Mario Bros. (1985) and The Legend of Zelda (1986). This book is recommended reading for students and researchers interested in the composition and production of video game scores, as well as those interested in ludo-musicology.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Understanding Video Games

Understanding Video Games
Title Understanding Video Games PDF eBook
Author Simon Egenfeldt-Nielsen
Publisher Routledge
Pages 407
Release 2009-03-23
Genre Games & Activities
ISBN 1135868786

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From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Card Games For Dummies

Card Games For Dummies
Title Card Games For Dummies PDF eBook
Author Barry Rigal
Publisher John Wiley & Sons
Pages 387
Release 2011-03-04
Genre Games & Activities
ISBN 1118054768

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Card games offer loads of fun and one of the best socializing experiences out there. But picking up winning card strategies is a bit of a challenge, and though your buddies may think that picking up the rules of the game is easy, winning is a totally different story. With Card Games For Dummies, Second Edition, you’ll not only be able to play the hottest card games around, you can also apply game-winning strategies and tips to have fun and beat your opponents. Now updated, this hands-on guide shows you everything you need to know—the basics, the tricks, and the techniques—to become a master card player, with expanded coverage on poker as well as online gaming and tournaments. Soon you will have the card-playing power to: Pin down your opponents in Texas Hold’em Show off your power in Stud Poker Hit wisely in Blackjack Break hearts ruthlessly in Hearts Mix up the night with Gin and Rummy Build yourself a victory in Bridge Send them fishing in Go Fish This straightforward, no-nonsense guide features great ways to improve your game and have more fun, as well as a list of places to find out more about your favorite game. It also profiles different variations of each game, making you a player for all seasons!

Teaching Games and Sport for Understanding

Teaching Games and Sport for Understanding
Title Teaching Games and Sport for Understanding PDF eBook
Author Shane Pill
Publisher Taylor & Francis
Pages 231
Release 2023-05-02
Genre Education
ISBN 1000871797

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This new book brings together leading and innovative thinkers in the field of teaching and sport coaching pedagogy to provide a range of perspectives on teaching games and sport for understanding. Teaching Games and Sport for Understanding engages undergraduate and postgraduate students in physical education and sport coaching, practicing teachers, practicing sport coaches, teacher educators and coach developers. The contributions, taken together or individually, provide insight, learning and opportunities to foster game-based teaching and coaching ideas, and provide conceptual and methodological clarity where a sense of pedagogical confusion may exist. Each chapter raises issues that can resonate with the teacher and sport practitioner and researcher. In this way, the chapters can assist one to make sense of their own teaching or sport coaching, provide deeper insight into personal conceptualisations of the concept of game-based teaching and sport coaching or stimulate reflections on their own teaching or coaching or the contexts they are involved in. Teaching games and sport for understanding in various guises and pedagogical models has been proposed as leading practice for session design and instructional delivery of sport teaching in PE and sport coaching since the late 1960s. At its core, it is a paradigm shift from what can be described as a behaviourist model of highly directive instruction for player replication of teacher/coach explanation and demonstration to instructional models that broadly are aimed at the development of players self-autonomy as self-regulated learners –‘thinking players’. This innovative new volume both summarises current thinking, debates and practical considerations about the broad spectrumof what teaching games for understanding means as well as providing direction for further practical, pragmatic and research consideration of the concept and its precepts and, as such, is key reading for both undergraduate and postgraduate students of physical education and sport coaching as well as practicing teachers and sport coaches.

Understanding Sports Culture

Understanding Sports Culture
Title Understanding Sports Culture PDF eBook
Author Tony Schirato
Publisher SAGE
Pages 162
Release 2007-09-27
Genre Sports & Recreation
ISBN 1446239667

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"In only 138 pages Schirato manages a broad sweep across sports history and culture... he brings the eye of a critical fan to his analysis of sport, treating it seriously as a social practice and as a social institution... A useful, provocative and non-dogmatic text that should be useful to undergraduate and graduate sport studies programmes." - Malcolm MacLean, Sport in History Understanding Sport Culture traces and analyzes the development of the modern field of sport from its ancient and medieval precursors (the festivals of Greece and Rome, and games such as folk football), through to its inception in the mid-nineteenth century as a set of activities designed to instill character and discipline in students in exclusive British public schools, up to its transformation into a global institution and popular spectacle. The narrative also focuses on and provides a detailed account of the gradual coming together of sport and the media. It explains how this relationship has accentuated sport′s status as one of the most important sites in contemporary culture, while simultaneously threatening its existence. As part of the Understanding Contemporary Culture series this book is aimed at a broad range of students from undergraduate to graduate level, who want to know more and be fully informed on sport, its relationship to the media, and its cultural dynamics.

Elementary Physical Education

Elementary Physical Education
Title Elementary Physical Education PDF eBook
Author Inez Rovegno
Publisher Jones & Bartlett Publishers
Pages 894
Release 2013
Genre Education
ISBN 144960403X

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Elementary Physical Education is designed to help students plan lesson objectives for motor, cognitive, affective and social domains that are linked appropriately. Throughout the text, the authors illustrate various ways to teach motivational thinking, social skills and concepts. Tasks are labeled and symbols appear in the margins of lesson plans so readers can find examples of how to teach these skills and concepts to children. Each chapter includes sample lesson plans designed to be teaching tools which will help transform the ideas discussed in the textbook. The content is presented in complete lesson plans, lesson segments, lesson and unit outlines of tasks, or descriptions of content for lessons. The lesson plans are linked to the NASPE standards and can be downloaded from the book's companion website to enable students to design lessons to meet the needs of their situations and the lesson format requirements of their programs.Overall, this is a very research oriented text. Dr. Rovegno has translated the current research on learning, motivation, perceptions of competence, constructivism, higher-order thinking skills, social responsibility and multicultural diversity into easy to understand concepts and instructional techniques. The book will reinforce and extend student's understanding of topics tested in state and national certification exams and required by state and national certification agencies, and illustrate how to integrate these concepts and instructional techniques into lesson plans.