There Will be Dragons, Second Edition
Title | There Will be Dragons, Second Edition PDF eBook |
Author | John Ringo |
Publisher | Baen Publishing Enterprises |
Pages | 686 |
Release | 2013-05-15 |
Genre | Fiction |
ISBN | 1625791844 |
Now with all new content by John Ringo! Paradise Lost In the future there is no want, no war, no disease nor ill-timed death. The world is a paradise¾and then, in a moment, it ends. The council that controls the Net falls out and goes to war. Everywhere people who have never known a moment of want or pain are left wondering how to survive. But scattered across the face of the earth are communities which have returned to the natural life of soil and small farm. In the village of Raven's Mill, Edmund Talbot, master smith and unassuming historian, finds that all the problems of the world are falling in his lap. Refugees are flooding in, bandits are roaming the woods, and his former lover and his only daughter struggle through the Fallen landscape. Enemies, new and old, gather like jackals around a wounded lion. But what the jackals do not know is that while old he may be, this lion is far from death. And hidden in the past is a mystery that has waited until this time to be revealed. You cross Edmund Talbot at your peril, for a smith is not all he once was. . . . At the publisher's request, this title is sold without DRM (Digital Rights Management). Praise for the Science Fiction of John Ringo "MARVELOUS!" ¾David Weber "Explosive. . . . Fans of strong military SF will appreciate Ringo's lively narrative and flavorful characters. . . . One of the best new practitioners of military SF." ¾Publishers Weekly ". . . since his imagination, clearly influenced by Kipling and rock and roll, is fertile, and his storytelling skill sound, [When the Devil Dances] is irresistible." ¾Booklist ". . . fast-paced military sf peopled with three-dimensional characters and spiced with personal drama as well as tactical finesse." ¾Library Journal "If Tom Clancy were writing SF, it would read much like John Ringo . . . good reading with solid characterizations¾a rare combination." ¾Philadelphia Weekly Press "Ringo provides a textbook example of how a novel in the military SF subgenre should be written. . . . Crackerjack storytelling." ¾Starlog
John Theophilus Desaguliers
Title | John Theophilus Desaguliers PDF eBook |
Author | Audrey T. Carpenter |
Publisher | Bloomsbury Publishing |
Pages | 356 |
Release | 2011-10-06 |
Genre | History |
ISBN | 1441173471 |
This is the first comprehensive biography of a major, but neglected, figure of his age. John Theophilus Desaguliers made his mark on the eighteenth century in several diverse ways. He was an assistant to Sir Isaac Newton and later elucidated the difficult concepts of Newtonian physics in private lectures. He was a member of the Royal Society, and was presented with the Society's highest honour, the Copley Medal, no less than three times. He was a pioneering engineer: the water supply of Edinburgh, the ventilation of the Houses of Parliament and the first Westminster Bridge all owed him a debt. In a different sphere, Desaguliers became the third Grand Master of the Grand Lodge of the Freemasons which was founded in 1717. He is remembered worldwide for his seminal influence during those early days of Freemasonry. He also wrote poetry and had an influential circle of patrons, including George I and Frederick, Prince of Wales (whom he initiated as a Mason at a specially convened lodge at Kew). This biography, based on original research, describes a charismatic character who was a major figure of his age.
Learning C# Programming with Unity 3D, second edition
Title | Learning C# Programming with Unity 3D, second edition PDF eBook |
Author | Alex Okita |
Publisher | CRC Press |
Pages | 691 |
Release | 2019-09-09 |
Genre | Computers |
ISBN | 042981027X |
Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more! Key Features Provides a starting point for the first-time programmer C# Code examples are simple short and clear Learn the very basics on up to interesting tricks which C# offers
Monsters, Aliens, and Holes in the Ground, Deluxe Edition
Title | Monsters, Aliens, and Holes in the Ground, Deluxe Edition PDF eBook |
Author | Stu Horvath |
Publisher | MIT Press |
Pages | 457 |
Release | 2023-10-10 |
Genre | Games & Activities |
ISBN | 026204823X |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Monsters, Aliens, and Holes in the Ground
Title | Monsters, Aliens, and Holes in the Ground PDF eBook |
Author | Stu Horvath |
Publisher | MIT Press |
Pages | 457 |
Release | 2023-10-10 |
Genre | Games & Activities |
ISBN | 0262048221 |
A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Game Design: Theory and Practice, Second Edition
Title | Game Design: Theory and Practice, Second Edition PDF eBook |
Author | Richard Rouse III |
Publisher | Jones & Bartlett Learning |
Pages | 730 |
Release | 2004-08-30 |
Genre | Computers |
ISBN | 1449633455 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Slaying the Dragon
Title | Slaying the Dragon PDF eBook |
Author | Ben Riggs |
Publisher | St. Martin's Press |
Pages | 206 |
Release | 2022-07-19 |
Genre | Games & Activities |
ISBN | 1250278058 |
Role-playing game historian Ben Riggs unveils the secret history of TSR— the company that unleashed imaginations with Dungeons & Dragons, was driven into ruin by disastrous management decisions, and then saved by their bitterest rival. "Ben Riggs manages to walk the fine line between historical accuracy and fun about as well as anyone and SLAYING THE DRAGON is equal parts historical accuracy and entertainment. It was an essential read for me while directing and producing the Official D&D documentary but I’d recommend it to anyone regardless of the subject material. It’s a wild and fun ride through the turbulent history of one the most influential brands in our lifetime." - JOE MANGANIELLO Co-created by wargame enthusiasts Gary Gygax and Dave Arneson, the original Dungeons & Dragons role-playing game released by TSR (Tactical Studies Rules) in 1974 created a radical new medium: the role-playing game. For the next two decades, TSR rocketed to success, producing multiple editions of D&D, numerous settings for the game, magazines, video games, New York Times bestselling novels by Margaret Weis, Tracy Hickman, and R. A. Salvatore, and even a TV show! But by 1997, a series of ruinous choices and failed projects brought TSR to the edge of doom—only to be saved by their fiercest competitor, Wizards of the Coast, the company behind the collectible card game Magic: The Gathering. Unearthed from Ben Riggs’s own adventurous campaign of in-depth research, interviews with major players, and acquisitions of secret documents, Slaying the Dragon reveals the true story of the rise and fall of TSR. Go behind the scenes of their Lake Geneva headquarters where innovative artists and writers redefined the sword and sorcery genre, managers and executives sabotaged their own success by alienating their top talent, ignoring their customer fanbase, accruing a mountain of debt, and agreeing to deals which, by the end, made them into a publishing company unable to publish so much as a postcard. As epic and fantastic as the adventures TSR published, Slaying the Dragon is the legendary tale of the rise and fall of the company that created the role-playing game world.