The World of Scary Video Games
Title | The World of Scary Video Games PDF eBook |
Author | Bernard Perron |
Publisher | Bloomsbury Publishing USA |
Pages | 517 |
Release | 2018-05-31 |
Genre | Games & Activities |
ISBN | 1501316214 |
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
The World of Scary Video Games
Title | The World of Scary Video Games PDF eBook |
Author | Bernard Perron |
Publisher | Bloomsbury Publishing USA |
Pages | 489 |
Release | 2018-05-31 |
Genre | Games & Activities |
ISBN | 1501316222 |
As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.
Videogames and Horror
Title | Videogames and Horror PDF eBook |
Author | Dawn Stobbart |
Publisher | University of Wales Press |
Pages | 284 |
Release | 2019-10-01 |
Genre | Games & Activities |
ISBN | 1786834383 |
Videogames are full of horrors – and of horror, a facet of the media that has been largely overlooked by the academic community in terms of lengthy studies in the fast-growing field of videogame scholarship. This book engages with the research of prominent scholars across the humanities to explore the presence, role and function of horror in videogames, and in doing so it demonstrates how videogames enter discussion on horror and offer a unique, radical space that horror is particularly suited to fill. The topics covered include the construction of stories in videogames, the role of the monster and, of course, how death is treated as a learning tool and as a facet of horror.
Horror Video Games
Title | Horror Video Games PDF eBook |
Author | Bernard Perron |
Publisher | McFarland |
Pages | 311 |
Release | 2014-01-10 |
Genre | Games & Activities |
ISBN | 0786454792 |
In this in-depth critical and theoretical analysis of the horror genre in video games, 14 essays explore the cultural underpinnings of horror's allure for gamers and the evolution of "survival" themes. The techniques and story effects of specific games such as Resident Evil, Call of Cthulhu, and Silent Hill are examined individually.
Silent Hill
Title | Silent Hill PDF eBook |
Author | Bernard Perron |
Publisher | University of Michigan Press |
Pages | 171 |
Release | 2012-01-03 |
Genre | Games & Activities |
ISBN | 0472051628 |
The second entry in the Landmark Video Games series
The Untold History of Japanese Game Developers
Title | The Untold History of Japanese Game Developers PDF eBook |
Author | John Szczepaniak |
Publisher | Createspace Independent Publishing Platform |
Pages | 0 |
Release | 2015-11-04 |
Genre | Computer games |
ISBN | 9781518655319 |
Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Dangerous Games to Play in the Dark
Title | Dangerous Games to Play in the Dark PDF eBook |
Author | Lucia Peters |
Publisher | Chronicle Books |
Pages | 202 |
Release | 2019-09-03 |
Genre | Body, Mind & Spirit |
ISBN | 1452179905 |
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.