The State of Play

The State of Play
Title The State of Play PDF eBook
Author Daniel Goldberg
Publisher Seven Stories Press
Pages 204
Release 2015-10-20
Genre Games & Activities
ISBN 1609806409

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FEATURING: IAN BOGOST - LEIGH ALEXANDER - ZOE QUINN - ANITA SARKEESIAN & KATHERINE CROSS - IAN SHANAHAN - ANNA ANTHROPY - EVAN NARCISSE - HUSSEIN IBRAHIM - CARA ELLISON & BRENDAN KEOGH - DAN GOLDING - DAVID JOHNSTON - WILLIAM KNOBLAUCH - MERRITT KOPAS - OLA WIKANDER The State of Play is a call to consider the high stakes of video game culture and how our digital and real lives collide. Here, video games are not hobbies or pure recreation; they are vehicles for art, sex, and race and class politics. The sixteen contributors are entrenched—they are the video game creators themselves, media critics, and Internet celebrities. They share one thing: they are all players at heart, handpicked to form a superstar roster by Daniel Goldberg and Linus Larsson, the authors of the bestselling Minecraft: The Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything. The State of Play is essential reading for anyone interested in what may well be the defining form of cultural expression of our time. "If you want to explain to anyone why videogames are worth caring about, this is a single volume primer on where we are, how we got here and where we're going next. In every way, this is the state of play." —Kieron Gillen, author of The Wicked + the Divine, co-founder of Rock Paper Shotgun

The State of Play

The State of Play
Title The State of Play PDF eBook
Author Jack Balkin
Publisher NYU Press
Pages 304
Release 2006-11-01
Genre Law
ISBN 9780814799710

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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Social policy in the European Union: state of play 2015

Social policy in the European Union: state of play 2015
Title Social policy in the European Union: state of play 2015 PDF eBook
Author David Natali (OSE)
Publisher ETUI
Pages 298
Release 2015-09-23
Genre European Union countries
ISBN 2874523747

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The sixteenth edition of Social policy in the European Union: state of play has a triple ambition. First, it provides easily accessible information to a wide audience about recent developments in both EU and domestic social policymaking. Second, the volume provides a more analytical reading, embedding the key developments of the year 2014 in the most recent academic discourses. Third, the forward-looking perspective of the book aims to provide stakeholders and policymakers with specific tools that allow them to discern new opportunities to influence policymaking. In this 2015 edition of Social policy in the European Union: state of play, the authors tackle the topics of the state of EU politics after the parliamentary elections, the socialisation of the European Semester, methods of political protest, the Juncker investment plan, the EU’s contradictory education investment, the EU’s contested influence on national healthcare reforms, and the neoliberal Trojan Horse of the Transatlantic Trade and Investment Partnership (TTIP).

Leadership

Leadership
Title Leadership PDF eBook
Author W. B. Howieson
Publisher Emerald Group Publishing
Pages 247
Release 2019-02-27
Genre Business & Economics
ISBN 1787697851

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Leadership: The Current State of Play seeks to combine current academic and practitioner thinking to present an lluminating and accessible overview of historical and contemporary leadership thought.

The State of Play

The State of Play
Title The State of Play PDF eBook
Author Jack M. Balkin
Publisher NYU Press
Pages 313
Release 2006-11
Genre Computers
ISBN 0814799728

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The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind of adventure. Far more complicated and sophisticated than early video games, people now spend countless hours in virtual universes like Second Life and Star Wars Galaxies not to shoot space invaders but to create new identities, fall in love, build cities, make rules, and break them. As digital worlds become increasingly powerful and lifelike, people will employ them for countless real-world purposes, including commerce, education, medicine, law enforcement, and military training. Inevitably, real-world law will regulate them. But should virtual worlds be fully integrated into our real-world legal system or should they be treated as separate jurisdictions with their own forms of dispute resolution? What rules should govern virtual communities? Should the law step in to protect property rights when virtual items are destroyed or stolen? These questions, and many more, are considered in The State of Play, where legal experts, game designers, and policymakers explore the boundaries of free speech, intellectual property, and creativity in virtual worlds. The essays explore both the emergence of law in multiplayer online games and how we can use virtual worlds to study real-world social interactions and test real-world laws. Contributors include: Jack M. Balkin, Richard A. Bartle, Yochai Benkler, Caroline Bradley, Edward Castronova, Susan P. Crawford, Julian Dibbell, A. Michael Froomkin, James Grimmelmann, David R. Johnson, Dan Hunter, Raph Koster, F. Gregory Lastowka, Beth Simone Noveck, Cory Ondrejka, Tracy Spaight, and Tal Zarsky.

Sports Journalism

Sports Journalism
Title Sports Journalism PDF eBook
Author Tom Bradshaw
Publisher Routledge
Pages 281
Release 2019-08-16
Genre Social Science
ISBN 0429999798

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Based on interviews with leading sports journalists and grounded in the authors’ experience and expertise in both the sports journalism industry and sports media research, Sports Journalism gives in-depth insight into the editorial and ethical challenges facing sports journalists in a fast-changing media environment. The book considers how sports journalism’s past has shaped its present and explores the future trends and trajectories that the industry could take. The far-reaching consequences of the digital revolution and social media on sports journalists’ work are analysed, with prominent sports writers, broadcasters and academics giving their insights. While predominantly focused on the UK sports media industry, the book also provides a global perspective, and includes case studies, research and interviews from around the world. Issues of diversity – or a lack of it – in the industry are put into sharp focus. Sports Journalism gives both practising sports journalists and aspiring sports journalists vital contextualising information to make them more thoughtful and reflective practitioners.

Hamlet: The State of Play

Hamlet: The State of Play
Title Hamlet: The State of Play PDF eBook
Author Sonia Massai
Publisher Bloomsbury Publishing
Pages 273
Release 2021-03-25
Genre Literary Criticism
ISBN 1350117749

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This collection brings together emerging and established scholars to explore fresh approaches to Shakespeare's best-known play. Hamlet has often served as a testing ground for innovative readings and new approaches. Its unique textual history – surviving as it does in three substantially different early versions – means that it offers an especially complex and intriguing case-study for histories of early modern publishing and the relationship between page and stage. Similarly, its long history of stage and screen revival, creative appropriation and critical commentary offer rich materials for various forms of scholarship. The essays in Hamlet: The State of Play explore the play from a variety of different angles, drawing on contemporary approaches to gender, sexuality, race, the history of emotions, memory, visual and material cultures, performativity, theories and histories of place, and textual studies. They offer fresh approaches to literary and cultural analysis, offer accessible introductions to some current ways of exploring the relationship between the three early texts, and present analysis of some important recent responses to Hamlet on screen and stage, together with a set of approaches to the study of adaptation.