The Renaissance Computer

The Renaissance Computer
Title The Renaissance Computer PDF eBook
Author Jonathan Sawday
Publisher Routledge
Pages 224
Release 2002-09-11
Genre Computers
ISBN 1134599803

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Some of today's foremost Renaissance scholars look afresh at the remarkable products of the first age of print and explore how these anticipated many of the conditions of the present digital age.

Leonardo to the Internet

Leonardo to the Internet
Title Leonardo to the Internet PDF eBook
Author Thomas J. Misa
Publisher JHU Press
Pages 401
Release 2011-05-16
Genre Science
ISBN 1421401541

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Historian Thomas J. Misa's sweeping history of the relationship between technology and society over the past 500 years reveals how technological innovations have shaped -- and have been shaped by -- the cultures in which they arose. Spanning the preindustrial past, the age of scientific, political, and industrial revolutions, as well as the more recent eras of imperialism, modernism, and global security, this compelling work evaluates what Misa calls "the question of technology." Misa brings his acclaimed text up to date by examining how today's unsustainable energy systems, insecure information networks, and vulnerable global shipping have helped foster geopolitical risks and instability. A masterful analysis of how technology and culture have influenced each other over five centuries, Leonardo to the Internet frames a history that illuminates modern-day problems and prospects faced by our technology-dependent world. Praise for the first edition "Closely reasoned, reflective, and written with insight, grace, and wit, Misa's book takes us on a personal tour of technology and history, seeking to define and analyze paradigmatic techno-cultural eras." -- Technology and Culture "Follows [Thomas] Hughes's model of combining an engaging historical narrative with deeper lessons about technology." -- American Scholar "His case studies, such as that of Italian futurism or the localizations of the global McDonalds, provide good starting points for thought and discussion." -- Journal of Interdisciplinary History "This review cannot do justice to the precision and grace with which Misa analyzes technologies in their social contexts. He convincingly demonstrates the usefulness of his conceptual model." -- History and Technology "A fascinating, informative, and well-illustrated book." -- Choice

The Digital Renaissance

The Digital Renaissance
Title The Digital Renaissance PDF eBook
Author Carlyn Beccia
Publisher Ilex Press
Pages 527
Release 2014-05-13
Genre Computers
ISBN 1781571651

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The Digital Renaissance teaches you how to translate the methods and skills found in traditional art to the digital medium. By covering fundamental painting principles and the basics of digital software, before moving into tutorials that break down key techniques, professional artist Carlyn Beccia encourages you to use the tools at hand to paint your own works of art. Each chapter showcases one great painter - the selection includes Michelangelo, Van Gogh, Sargent, Gustav Klimt, Matisse, and Picasso - and analyses the techniques that set each one apart. These techniques are then emulated in step-by-step tutorials, allowing today's digital artist to achieve amazing results in Corel Painter and Adobe Photoshop.

A People’s History of Computing in the United States

A People’s History of Computing in the United States
Title A People’s History of Computing in the United States PDF eBook
Author Joy Lisi Rankin
Publisher Harvard University Press
Pages 337
Release 2018-10-08
Genre Computers
ISBN 0674970977

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Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism. The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto. By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.

The New Renaissance

The New Renaissance
Title The New Renaissance PDF eBook
Author Douglas S. Robertson
Publisher
Pages 216
Release 1998
Genre Computers
ISBN

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The electronic computer, argues Douglas Robertson, is the most important invention in the history of technology, if not all history It has already set off an information explosion that has changed many facets of civilization beyond recognition. These changes have ushered in nothing less than the dawn of a new level of civilization. In The New Renaissance, Robertson offers an important historical perspective on the computer revolution, by comparing it to three earlier landmarks of human development--language, writing, and printing. We see how these three inventions changed how we capture, store, and distribute information, and how each thereby triggered an information explosion that transformed society, ushering in a new civilization utterly unlike anything before. But history has never seen a revolution on the scale of the one being sparked by computers today. What can we expect from the most important technological breakthrough in human history? Robertson lays out possible scenarios regarding transformations in science and mathematics, education, language, the arts, and everyday life. School children, for instance, will forsake pencil and paper for keyboard and calculator, much as their forebears forsook clay tablets and abaci for pencil and paper. In films, the computer simulations of Jurassic Park could be eclipsed by "synthespians," artificial actors indistinguishable from living ones. Whether one is a computer enthusiast, a popular science buff, or simply someone fascinated by the future, The New Renaissance provides a breathtaking peek at the magnitude of changes we can expect as the full power of computers is unleashed.

From Mainframes to Smartphones

From Mainframes to Smartphones
Title From Mainframes to Smartphones PDF eBook
Author Martin Campbell-Kelly
Publisher Harvard University Press
Pages 249
Release 2015-06-08
Genre Business & Economics
ISBN 0674286553

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This compact history traces the computer industry from its origins in 1950s mainframes, through the establishment of standards beginning in 1965 and the introduction of personal computing in the 1980s. It concludes with the Internet’s explosive growth since 1995. Across these four periods, Martin Campbell-Kelly and Daniel Garcia-Swartz describe the steady trend toward miniaturization and explain its consequences for the bundles of interacting components that make up a computer system. With miniaturization, the price of computation fell and entry into the industry became less costly. Companies supplying different components learned to cooperate even as they competed with other businesses for market share. Simultaneously with miniaturization—and equally consequential—the core of the computer industry shifted from hardware to software and services. Companies that failed to adapt to this trend were left behind. Governments did not turn a blind eye to the activities of entrepreneurs. The U.S. government was the major customer for computers in the early years. Several European governments subsidized private corporations, and Japan fostered R&D in private firms while protecting its domestic market from foreign competition. From Mainframes to Smartphones is international in scope and broad in its purview of this revolutionary industry.

The Middle Ages in Computer Games

The Middle Ages in Computer Games
Title The Middle Ages in Computer Games PDF eBook
Author Robert Houghton
Publisher Boydell & Brewer
Pages 373
Release 2024-11-05
Genre Games & Activities
ISBN 1843847299

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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. This book explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching.