The Philosophical Computer
Title | The Philosophical Computer PDF eBook |
Author | Patrick Grim |
Publisher | MIT Press |
Pages | 348 |
Release | 1998 |
Genre | Computers |
ISBN | 9780262071857 |
Philosophical modeling is as old as philosophy itself; examples range from Plato's Cave and the Divided Line to Rawls's original position. What is new are the astounding computational resources now available for philosophical modeling. Although the computer cannot offer a substitute for philosophical research, it can offer an important new environment for philosophical research. The authors present a series of exploratory examples of computer modeling, using a range of computational techniques to illuminate a variety of questions in philosophy and philosophical logic. Topics include self-reference and paradox in fuzzy logics, varieties of epistemic chaos, fractal images of formal systems, and cellular automata models in game theory. Examples in the last category include models for the evolution of generosity, possible causes and cures for discrimination, and the formal undecidability of patterns of social and biological interaction. The cross-platform CD-ROM provided with the book contains a variety of working examples, in color and often operating dynamically, embedded in a text that parallels that of the book. Source code of all major programs is included to facilitate further research.
Philosophy and Computing
Title | Philosophy and Computing PDF eBook |
Author | Luciano Floridi |
Publisher | Routledge |
Pages | 128 |
Release | 2002-01-04 |
Genre | Philosophy |
ISBN | 1134679599 |
Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertexts; Artificial Intelligence; the future of computing. Luciano Floridi shows us how the relationship between philosophy and computing provokes a wide range of philosophical questions: is there a philosophy of information? What can be achieved by a classic computer? How can we define complexity? What are the limits of quantam computers? Is the Internet an intellectual space or a polluted environment? What is the paradox in the Strong Artificial Intlligence program? Philosophy and Computing is essential reading for anyone wishing to fully understand both the development and history of information and communication technology as well as the philosophical issues it ultimately raises.
Philosophical Perspectives on Computer-Mediated Communication
Title | Philosophical Perspectives on Computer-Mediated Communication PDF eBook |
Author | Charles Ess |
Publisher | SUNY Press |
Pages | 332 |
Release | 1996-01-01 |
Genre | Computers |
ISBN | 9780791428719 |
The rush to the Information Superhighway and the transition to an Information Age have enormous political, ethical, and religious consequences. The essays collected here develop both interdisciplinary and international perspectives on privacy, critical thinking and literacy, democratization, gender, religion, and the very nature of the revolution promised in cyberspace. These essays are essential reading for anyone who wants to better understand and reflect upon these events and issues.
Calculated Surprises
Title | Calculated Surprises PDF eBook |
Author | Johannes Lenhard |
Publisher | Oxford University Press |
Pages | 273 |
Release | 2019-02-18 |
Genre | Science |
ISBN | 0190873299 |
If all philosophy starts with wondering, then Calculated Surprises starts with wondering about how computers are changing the face and inner workings of science. In this book, Lenhard concentrates on the ways in which computers and simulation are transforming the established conception of mathematical modeling. His core thesis is that simulation modeling constitutes a new mode of mathematical modeling that rearranges and inverts key features of the established conception. Although most of these new key features--such as experimentation, exploration, or epistemic opacity--have their precursors, the new ways in which they are being combined is generating a distinctive style of scientific reasoning. Lenhard also documents how simulation is affecting fundamental concepts of solution, understanding, and validation. He feeds these transformations back into philosophy of science, thereby opening up new perspectives on longstanding oppositions. By combining historical investigations with practical aspects, Calculated Surprises is accessible for a broad audience of readers. Numerous case studies covering a wide range of simulation techniques are balanced with broad reflections on science and technology. Initially, what computers are good at is calculating with a speed and accuracy far beyond human capabilities. Lenhard goes further and investigates the emerging characteristics of computer-based modeling, showing how this simple observation is creating a number of surprising challenges for the methodology and epistemology of science. These calculated surprises will attract both philosophers and scientific practitioners who are interested in reflecting on recent developments in science and technology.
The Role of Technology in Science: Philosophical Perspectives
Title | The Role of Technology in Science: Philosophical Perspectives PDF eBook |
Author | Sven Ove Hansson |
Publisher | Springer |
Pages | 261 |
Release | 2015-05-05 |
Genre | Philosophy |
ISBN | 9401797625 |
This edited volume explores the interplay between philosophies in a wide-ranging analysis of how technological applications in science inform our systems of thought. Beginning with a historical background, the volume moves on to explore a host of topics, such as the uses of technology in scientific observations and experiments, the salient relationship between technology and mechanistic notions in science and the ways in which today’s vast and increasing computing power helps scientists achieve results that were previously unattainable. Technology allows today’s researchers to gather, in a matter of hours, data that would previously have taken weeks or months to assemble. It also acts as a kind of metaphor bank, providing biologists in particular with analogies (the heart as a ‘pump’, the nervous system as a ‘computer network’) that have become common linguistic currency. This book also examines the fundamental epistemological distinctions between technology and science and assesses their continued relevance. Given the increasing amalgamation of the philosophies of science and technology, this fresh addition to the literature features pioneering work in a promising new field that will appeal both to philosophers and scientific historiographers.
Minds and Computers
Title | Minds and Computers PDF eBook |
Author | Matt Carter |
Publisher | Edinburgh University Press |
Pages | 240 |
Release | 2007-02-14 |
Genre | Philosophy |
ISBN | 0748629300 |
Could a computer have a mind? What kind of machine would this be? Exactly what do we mean by 'mind' anyway?The notion of the 'intelligent' machine, whilst continuing to feature in numerous entertaining and frightening fictions, has also been the focus of a serious and dedicated research tradition. Reflecting on these fictions, and on the research tradition that pursues 'Artificial Intelligence', raises a number of vexing philosophical issues. Minds and Computers introduces readers to these issues by offering an engaging, coherent, and highly approachable interdisciplinary introduction to the Philosophy of Artificial Intelligence.Readers are presented with introductory material from each of the disciplines which constitute Cognitive Science: Philosophy, Neuroscience, Psychology, Computer Science, and Linguistics. Throughout, readers are encouraged to consider the implications of this disparate and wide-ranging material for the possibility of developing machines with minds. And they can expect to de
The Philosophy of Computer Games
Title | The Philosophy of Computer Games PDF eBook |
Author | John Richard Sageng |
Publisher | Springer Science & Business Media |
Pages | 281 |
Release | 2012-07-10 |
Genre | Philosophy |
ISBN | 9400742495 |
Computer games have become a major cultural and economic force, and a subject of extensive academic interest. Up until now, however, computer games have received relatively little attention from philosophy. Seeking to remedy this, the present collection of newly written papers by philosophers and media researchers addresses a range of philosophical questions related to three issues of crucial importance for understanding the phenomenon of computer games: the nature of gameplay and player experience, the moral evaluability of player and avatar actions, and the reality status of the gaming environment. By doing so, the book aims to establish the philosophy of computer games as an important strand of computer games research, and as a separate field of philosophical inquiry. The book is required reading for anyone with an academic or professional interest in computer games, and will also be of value to readers curious about the philosophical issues raised by contemporary digital culture.