The Octopus Game

The Octopus Game
Title The Octopus Game PDF eBook
Author Nicky Beer
Publisher Carnegie Mellon Poetry
Pages 0
Release 2015
Genre Poetry
ISBN 9780887485930

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New poetry

My Octopus Arms

My Octopus Arms
Title My Octopus Arms PDF eBook
Author Keith Baker
Publisher Simon and Schuster
Pages 40
Release 2013-09-24
Genre Juvenile Fiction
ISBN 1442458437

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Little Crab asks what an octopus can do with his eight arms and gets a surprising, rhyming, reply.

Game On!

Game On!
Title Game On! PDF eBook
Author Linda Armstrong
Publisher Redleaf Press
Pages 164
Release 2018-06-05
Genre Education
ISBN 160554549X

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It appears the days of fun and games for young children have been replaced with apps and screen time. Electronic games promote individual play and connect young children to screens, not people. This book is a collection of screen-free, traditional games and activities for young children that require nothing more than people and their brains to play. All games and activities are adaptable according to the age of the children, their interests, and their abilities.

Octopus Shocktopus!

Octopus Shocktopus!
Title Octopus Shocktopus! PDF eBook
Author Peter Bently
Publisher Candlewick Press
Pages 33
Release 2022-08-23
Genre Juvenile Fiction
ISBN 1536223964

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"Charmingly silly...features bouncy, rhyming text that will enchant readers." —Kirkus Reviews An octopus falls from the sky one day. It lands on a roof and there it stays. The village’s children quickly make friends with it, even though the adults are wary. But the octopus proves very handy indeed, making a perfect slide, helping out with some painting, and even rescuing a cat stuck in a tree. But just when all the neighbors decide they want an octopus of their very own, it disappears. Where has it gone and will it come back?

The Queer Games Avant-Garde

The Queer Games Avant-Garde
Title The Queer Games Avant-Garde PDF eBook
Author Bo Ruberg
Publisher Duke University Press
Pages 181
Release 2020-03-20
Genre Games & Activities
ISBN 1478007303

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In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

Video Games Have Always Been Queer

Video Games Have Always Been Queer
Title Video Games Have Always Been Queer PDF eBook
Author Bo Ruberg
Publisher NYU Press
Pages 278
Release 2019-03-19
Genre Social Science
ISBN 1479843741

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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LGBTQ characters, like Mass Effect or Dragon Age, Bonnie Ruberg pushes the concept of queerness in games beyond a matter of representation, exploring how video games can be played, interpreted, and designed queerly, whether or not they include overtly LGBTQ content. Video Games Have Always Been Queer argues that the medium of video games itself can—and should—be read queerly. In the first book dedicated to bridging game studies and queer theory, Ruberg resists the common, reductive narrative that games are only now becoming more diverse. Revealing what reading D. A. Miller can bring to the popular 2007 video game Portal, or what Eve Sedgwick offers Pong, Ruberg models the ways game worlds offer players the opportunity to explore queer experience, affect, and desire. As players attempt to 'pass' in Octodad or explore the pleasure of failure in Burnout: Revenge, Ruberg asserts that, even within a dominant gaming culture that has proved to be openly hostile to those perceived as different, queer people have always belonged in video games—because video games have, in fact, always been queer.

The Egypt Game

The Egypt Game
Title The Egypt Game PDF eBook
Author Zilpha Keatley Snyder
Publisher Simon and Schuster
Pages 241
Release 2012-10-23
Genre Juvenile Fiction
ISBN 143913202X

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The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?