The Monsters Know What They're Doing

The Monsters Know What They're Doing
Title The Monsters Know What They're Doing PDF eBook
Author Keith Ammann
Publisher Simon and Schuster
Pages 560
Release 2019-10-29
Genre Games & Activities
ISBN 1982122684

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

MOAR! Monsters Know What They're Doing

MOAR! Monsters Know What They're Doing
Title MOAR! Monsters Know What They're Doing PDF eBook
Author Keith Ammann
Publisher Simon and Schuster
Pages 624
Release 2022-01-04
Genre Games & Activities
ISBN 1982171340

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From the author of The Monsters Know What They’re Doing comes a follow-up strategy guide with MOAR! monster tactics for Dungeon Masters playing fifth edition Dungeons & Dragons. Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Manual. Now, in MOAR! Monsters Know What They’re Doing, he analyzes the likely combat behaviors of more than 100 new enemies found in Volo’s Guide to Monsters and Mordenkainen’s Tome of Foes. Your campaign will never be the same!

Live to Tell the Tale

Live to Tell the Tale
Title Live to Tell the Tale PDF eBook
Author Keith Ammann
Publisher Gallery / Saga Press
Pages 240
Release 2020-07-07
Genre Games & Activities
ISBN 1982122692

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From the author of The Monsters Know What They’re Doing comes an introduction to combat tactics for Dungeons & Dragons players. In his first book, The Monsters Know What They’re Doing (based on his popular blog), Keith Ammann unleashed upon the D&D world a wave of clever, highly evolved monster tactics. Now it’s only fair that he gives players the tools they need to fight back…and prevail! An introduction to combat tactics for fifth-edition Dungeons & Dragons players, Live to Tell the Tale evens the score. It examines the fundamentals of D&D battles: combat roles, party composition, attacking combos, advantage and disadvantage, Stealth and Perception, and more…including the ever-important consideration of how to run away! Don’t worry about creating a mathematically perfect character from square one. Survival isn’t about stats—it’s about behavior! With four turn-by-turn, roll-by-roll, blow-by-blow sample battles, Live to Tell the Tale breaks down how to make the best choices for your cherished characters so that they can survive their adventures, retire upon their accumulated riches, and tell stories about the old days that nobody will ever believe.

How to Defend Your Lair

How to Defend Your Lair
Title How to Defend Your Lair PDF eBook
Author Keith Ammann
Publisher Simon and Schuster
Pages 352
Release 2022-11-29
Genre Games & Activities
ISBN 1982171375

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Defend yourself and protect your assets in a lair that feels as real and alive as your monsters with advice from Keith Ammann, author of The Monsters Know What They’re Doing: Combat Tactics for Dungeon Masters. The world is a dangerous place—especially when you’re up to no good. Whether you’re a rampaging monster, a calculating mastermind, or the current possessor of the Golden MacGuffin, someone’s going to come at you. Probably more than one someone. You can’t know when, but you can choose where. You need to be ready. You need a lair. In How to Defend Your Lair, gamemaster Keith Ammann pulls back the curtain on an underrated but crucial part of any tabletop roleplaying game: the theater of battle. Say goodbye to encounters in randomly generated dungeons and hello to a game in which where the fight takes place is just as important as who is doing the fighting. This book teaches you how to use real-world principles of building security and area defense to create strongholds infused with flavor, informed by narrative, and complex enough to force your players to think strategically. You’ll look at the strengths and weaknesses of both defenders and potential attackers, creating spaces that are strong enough to keep out ordinary intruders...and to provide thrilling challenges to extraordinary ones. Including more than a dozen fleshed-out sample strongholds, How to Defend Your Lair is a crucial resource for any RPG gamemaster who wants to push players to think about how to solve problems before running at them head-on.

Frankenstein

Frankenstein
Title Frankenstein PDF eBook
Author Shelley
Publisher
Pages 0
Release 2023-01-11
Genre
ISBN 9789356845138

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Frankenstein is a novel by Mary Shelley. It was first published in 1818. Ever since its publication, the story of Frankenstein has remained brightly in the imagination of the readers and literary circles across the countries. In the novel, an English explorer in the Arctic, who assists Victor Frankenstein on the final leg of his chase, tells the story. As a talented young medical student, Frankenstein strikes upon the secret of endowing life to the dead. He becomes obsessed with the idea that he might make a man. The Outcome is a miserable and an outcast who seeks murderous revenge for his condition. Frankenstein pursues him when the creature flees. It is at this juncture t that Frankenstein meets the explorer and recounts his story, dying soon after. Although it has been adapted into films numerous times, they failed to effectively convey the stark horror and philosophical vision of the novel. Shelley's novel is a combination of Gothic horror story and science fiction.

Traps & Treachery II

Traps & Treachery II
Title Traps & Treachery II PDF eBook
Author Fantasy Flight Games
Publisher
Pages 0
Release 2002
Genre Dungeons and Dragons (Game)
ISBN 9781589940277

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"Requires the use of the Dungeons & Dragons Player's Handbook, third edition, published by Wizards of the Coast"--Cover.

Tome of Beasts

Tome of Beasts
Title Tome of Beasts PDF eBook
Author Wolfgang Baur
Publisher
Pages 0
Release 2016-11-08
Genre Games & Activities
ISBN 9781936781560

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"Whether you need dungeon vermin or a world-shaking personification of evil, the Tome of beasts has it. Here are more than 400 new foes for your 5th edition game--everything from tiny drakes and peculiar spiders, to demon lords and ancient dragons."--Back cover.