The MIPS Programmer's Handbook

The MIPS Programmer's Handbook
Title The MIPS Programmer's Handbook PDF eBook
Author Erin Farquhar
Publisher Morgan Kaufmann
Pages 420
Release 1994-02
Genre Computers
ISBN 9781558602977

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This book gives a "hands-on" approach to programming the MIPS chip (which is the world's most popular chip). This will be of interest to the same audience as other important MK books on architecture and to the same audience as Kane's book on MIPS RISC Architecture.

See MIPS Run

See MIPS Run
Title See MIPS Run PDF eBook
Author Dominic Sweetman
Publisher Elsevier
Pages 513
Release 2010-07-08
Genre Computers
ISBN 0080525237

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See MIPS Run, Second Edition, is not only a thorough update of the first edition, it is also a marriage of the best-known RISC architecture--MIPS--with the best-known open-source OS--Linux. The first part of the book begins with MIPS design principles and then describes the MIPS instruction set and programmers' resources. It uses the MIPS32 standard as a baseline (the 1st edition used the R3000) from which to compare all other versions of the architecture and assumes that MIPS64 is the main option. The second part is a significant change from the first edition. It provides concrete examples of operating system low level code, by using Linux as the example operating system. It describes how Linux is built on the foundations the MIPS hardware provides and summarizes the Linux application environment, describing the libraries, kernel device-drivers and CPU-specific code. It then digs deep into application code and library support, protection and memory management, interrupts in the Linux kernel and multiprocessor Linux. Sweetman has revised his best-selling MIPS bible for MIPS programmers, embedded systems designers, developers and programmers, who need an in-depth understanding of the MIPS architecture and specific guidance for writing software for MIPS-based systems, which are increasingly Linux-based. - Completely new material offers the best explanation available on how Linux runs on real hardware - Provides a complete, updated and easy-to-use guide to the MIPS instruction set using the MIPS32 standard as the baseline architecture with the MIPS64 as the main option - Retains the same engaging writing style that made the first edition so readable, reflecting the authors 20+ years experience in designing systems based on the MIPS architecture

A Programmers Guide to Assembler (Preliminary Version)

A Programmers Guide to Assembler (Preliminary Version)
Title A Programmers Guide to Assembler (Preliminary Version) PDF eBook
Author William J. Pervin
Publisher McGraw-Hill College
Pages 182
Release 2004-07
Genre Technology & Engineering
ISBN 9780073111674

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This text gives an introduction to MIPS Assembler using the PCSPIM simulator emphasizing software development. The object is to make high-level language programmers of embedded processors aware of what their compilers must do, what actually happens inside the hardware of their computers, and how these facts may well affect their programming decisions. The MIPS processor is chosen as the example of a real processor with a significant market that is still very simply and cleanly designed.The availability of an excellent free simulator makes this a good choice.

POSIX Programmers Guide

POSIX Programmers Guide
Title POSIX Programmers Guide PDF eBook
Author Donald Lewine
Publisher "O'Reilly Media, Inc."
Pages 654
Release 1991-04
Genre Computers
ISBN 9780937175736

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Software -- Operating Systems.

POSIX.4 Programmers Guide

POSIX.4 Programmers Guide
Title POSIX.4 Programmers Guide PDF eBook
Author Bill Gallmeister
Publisher "O'Reilly Media, Inc."
Pages 580
Release 1995
Genre Computers
ISBN 9781565920743

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Written in an informal, informative style, this authoritative guide goes way beyond the standard reference manual. It discusses each of the POSIX.4 facilities and what they mean, why and when you would use each of these facilities, and trouble spots you might run into. c.

The Android Game Developer's Handbook

The Android Game Developer's Handbook
Title The Android Game Developer's Handbook PDF eBook
Author Avisekhar Roy
Publisher Packt Publishing Ltd
Pages 369
Release 2016-08-19
Genre Computers
ISBN 1785886665

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Discover an all in one handbook to developing immersive and cross-platform Android games About This Book Practical tips and tricks to develop powerful Android games Learn to successfully implement microtransactions and monitor the performance of your game once it's out live. Integrate Google's DIY VR tool and Google Cardboard into your games to join in on the VR revolution Who This Book Is For This book is ideal for any game developer, with prior knowledge of developing games in Android. A good understanding of game development and a basic knowledge on Android platform application development and JAVA/C++ will be appreciated. What You Will Learn Learn the prospects of Android in Game Development Understand the Android architecture and explore platform limitation and variations Explore the various approaches for Game Development using Android Learn about the common mistakes and possible solutions on Android Game Development Discover the top Cross Platform Game Engines and port games on different android platform Optimize memory and performance of your game. Familiarize yourself with different ways to earn money from Android Games In Detail Gaming in android is an already established market and growing each day. Previously games were made for specific platforms, but this is the time of cross platform gaming with social connectivity. It requires vision of polishing, design and must follow user behavior. This book would help developers to predict and create scopes of improvement according to user behavior. You will begin with the guidelines and rules of game development on the Android platform followed by a brief description about the current variants of Android devices available. Next you will walk through the various tools available to develop any Android games and learn how to choose the most appropriate tools for a specific purpose. You will then learn JAVA game coding standard and style upon the Android SDK. Later, you would focus on creation, maintenance of Game Loop using Android SDK, common mistakes in game development and the solutions to avoid them to improve performance. We will deep dive into Shaders and learn how to optimize memory and performance for an Android Game before moving on to another important topic, testing and debugging Android Games followed by an overview about Virtual Reality and how to integrate them into Android games. Want to program a different way? Inside you'll also learn Android game Development using C++ and OpenGL. Finally you would walk through the required tools to polish and finalize the game and possible integration of any third party tools or SDKs in order to monetize your game when it's one the market! Style and approach The book follows a handbook approach, focused on current and future game development trend from every possible aspect including monetization and sustainability in the market.

MIPS Assembly Language Programming

MIPS Assembly Language Programming
Title MIPS Assembly Language Programming PDF eBook
Author Robert L. Britton
Publisher Pearson
Pages 172
Release 2004
Genre Business & Economics
ISBN 9780131420441

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For freshman/sophomore-level courses in Assembly Language Programming, Introduction to Computer Organization, and Introduction to Computer Architecture. Students using this text will gain an understanding of how the functional components of modern computers are put together and how a computer works at the machine language level. MIPS architecture embodies the fundamental design principles of all contemporary RISC architectures. By incorporating this text into their courses, instructors will be able to prepare their undergraduate students to go on to upper-division computer organization courses.