The Mathematica GuideBook for Programming

The Mathematica GuideBook for Programming
Title The Mathematica GuideBook for Programming PDF eBook
Author Michael Trott
Publisher Springer
Pages 1060
Release 2013-12-21
Genre Mathematics
ISBN 1441985034

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This comprehensive, detailed reference provides readers with both a working knowledge of Mathematica in general and a detailed knowledge of the key aspects needed to create the fastest, shortest, and most elegant implementations possible. It gives users a deeper understanding of Mathematica by instructive implementations, explanations, and examples from a range of disciplines at varying levels of complexity. The three volumes -- Programming, Graphics, and Mathematics, total 3,000 pages and contain more than 15,000 Mathematica inputs, over 1,500 graphics, 4,000+ references, and more than 500 exercises. This first volume begins with the structure of Mathematica expressions, the syntax of Mathematica, its programming, graphic, numeric and symbolic capabilities. It then covers the hierarchical construction of objects out of symbolic expressions, the definition of functions, the recognition of patterns and their efficient application, program flows and program structuring, and the manipulation of lists. An indispensible resource for students, researchers and professionals in mathematics, the sciences, and engineering.

The Mathematica GuideBook for Numerics

The Mathematica GuideBook for Numerics
Title The Mathematica GuideBook for Numerics PDF eBook
Author Michael Trott
Publisher Springer Science & Business Media
Pages 1243
Release 2006-10-27
Genre Computers
ISBN 0387288147

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Provides the reader with working knowledge of Mathematica and key aspects of Mathematica's numerical capabilities needed to deal with virtually any "real life" problem Clear organization, complete topic coverage, and an accessible writing style for both novices and experts Website for book with additional materials: http://www.MathematicaGuideBooks.org Accompanying DVD containing all materials as an electronic book with complete, executable Mathematica 5.1 compatible code and programs, rendered color graphics, and animations

The Mathematica GuideBook for Symbolics

The Mathematica GuideBook for Symbolics
Title The Mathematica GuideBook for Symbolics PDF eBook
Author Michael Trott
Publisher Springer Science & Business Media
Pages 1490
Release 2007-04-03
Genre Computers
ISBN 0387288155

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Provides reader with working knowledge of Mathematica and key aspects of Mathematica symbolic capabilities, the real heart of Mathematica and the ingredient of the Mathematica software system that makes it so unique and powerful Clear organization, complete topic coverage, and an accessible writing style for both novices and experts Website for book with additional materials: http://www/MathematicaGuideBooks.org Accompanying DVD containing all materials as an electronic book with complete, executable Mathematica 5.1 compatible code and programs, rendered color graphics, and animations

The Mathematica Graphics Guidebook

The Mathematica Graphics Guidebook
Title The Mathematica Graphics Guidebook PDF eBook
Author Cameron Smith
Publisher Addison Wesley Longman
Pages 380
Release 1995
Genre Computers
ISBN

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Mathematica is a system for doing mathematics with a computer. Among its features are powerful capabilities for producing mathematical graphics. This guidebook explains everything you need to know in order to use these functions to write custom programs and to get the most out of Mathematica's graphics. Source code from the program examples are included in the disk.

Mathematica Graphics

Mathematica Graphics
Title Mathematica Graphics PDF eBook
Author Tom Wickham-Jones
Publisher Springer Science & Business Media
Pages 754
Release 1994-11-04
Genre Computers
ISBN 9780387940472

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Since its first release in 1988, Mathematica has sold over a quarter of a million copies throughout the world, enabling the manipulation of fields of mathematics such as numerics, symbolic algebra, and graphics. This step-by-step guide deals solely with generating computer graphics using the Mathematica software. It is written by an expert in the field, himself an employee of Wolfram Research, Inc., the creators and distributors of the software. Dr. Wickham-Jones is directly involved in all the technical issues and programs relating to the graphics side of the Mathematica package, and is therefore an obvious choice as author of such a publication.

Hands-on Start to Wolfram Mathematica

Hands-on Start to Wolfram Mathematica
Title Hands-on Start to Wolfram Mathematica PDF eBook
Author Cliff Hastings
Publisher
Pages 0
Release 2016
Genre Computers
ISBN 9781579550127

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For more than 25 years, Mathematica has been the principal computation environment for millions of innovators, educators, students, and others around the world. This book is an introduction to Mathematica. The goal is to provide a hands-on experience introducing the breadth of Mathematica with a focus on ease of use. Readers get detailed instruction with examples for interactive learning and end-of-chapter exercises. Each chapter also contains authors' tips from their combined 50+ years of Mathematica use.

Mastering Mathematica

Mastering Mathematica
Title Mastering Mathematica PDF eBook
Author John W. Gray
Publisher Academic Press
Pages 656
Release 1998
Genre Computers
ISBN 9780122961052

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This new edition of Mastering Mathematica focuses on using Mathematica as a programming language, because programming in Mathematica is the best way to use the software to its fullest capacity. The book covers functional programming, imperative programming, rewrite programming, and object-oriented programming. It also addresses the use of Mathematica as a symbolic manipulator and a general tool for knowledge representation. * Focus on four different types of programming styles with Mathematica: functional programming, rewrite (or rule-based) programmng, imperative (or procedural) programming, and object-oriented programming, with many examples of each style * Compatible with Mathematica 3.0 and its programming language * Chapters on graphics programming show how to make the most of the considerable graphics capabilities of Mathematica * Includes coverage of programming needed for creation of Mathematica packages that allow a user to extend the language as needed for particular uses * Applications include: * Polya pattern analysis * Critical points of functions * Object-oriented graph theory * Minimal surfaces * Mathematica-Enhanced CD-ROM Enclosed * Complete text in active Mathematica Notebook files, enhanced for v3.0; Allows you to evaluate complex examples without retyping; Extensive use of the v3.0 math typesetting system * Hyperlink index and table of contents * Instant access to any chapter or topic * Index is automatically merged with the main Mathematica help system forming a master index of all the user's Mathematica related information; Quickly see listings on a given topic from The Mathematica Book, Mastering Mathematica, the Guide to Standard Packages, or any other Help Browswer aware books you have installed