The Invisible Computer

The Invisible Computer
Title The Invisible Computer PDF eBook
Author Donald A. Norman
Publisher
Pages 320
Release 1999
Genre Business & Economics
ISBN 9780262640411

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This text argues that companies must start with an understanding of people in relation to the development of products: user needs first, technology last - the opposite of how things are done now.

The Invisible Computer

The Invisible Computer
Title The Invisible Computer PDF eBook
Author Donald A. Norman
Publisher
Pages
Release 1998
Genre Human-computer interaction
ISBN

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People and Computers XVI - Memorable Yet Invisible

People and Computers XVI - Memorable Yet Invisible
Title People and Computers XVI - Memorable Yet Invisible PDF eBook
Author Xristine Faulkner
Publisher Springer Science & Business Media
Pages 410
Release 2012-12-06
Genre Computers
ISBN 1447101057

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For the last 20 years the dominant form of user interface has been the Graphical User Interface (GUl) with direct manipulation. As software gets more complicated and more and more inexperienced users come into contact with computers, enticed by the World Wide Web and smaller mobile devices, new interface metaphors are required. The increasing complexity of software has introduced more options to the user. This seemingly increased control actually decreases control as the number of options and features available to them overwhelms the users and 'information overload' can occur (Lachman, 1997). Conversational anthropomorphic interfaces provide a possible alternative to the direct manipulation metaphor. The aim of this paper is to investigate users reactions and assumptions when interacting with anthropomorphic agents. Here we consider how the level of anthropomorphism exhibited by the character and the level of interaction affects these assumptions. We compared characters of different levels of anthropomorphic abstraction, from a very abstract character to a realistic yet not human character. As more software is released for general use with anthropomorphic interfaces there seems to be no consensus of what the characters should look like and what look is more suited for different applications. Some software and research opts for realistic looking characters (for example, Haptek Inc., see http://www.haptek.com). others opt for cartoon characters (Microsoft, 1999) others opt for floating heads (Dohi & Ishizuka, 1997; Takama & Ishizuka, 1998; Koda, 1996; Koda & Maes, 1996a; Koda & Maes, 1996b).

The Biology of Computer Life

The Biology of Computer Life
Title The Biology of Computer Life PDF eBook
Author SIMONS
Publisher Springer Science & Business Media
Pages 258
Release 2012-12-06
Genre Science
ISBN 1468480502

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The doctrine of computer life is not congenial to many people. Often they have not thought in any depth about the idea, and it necessarily disturbs their psychological and intellectual frame of reference: it forces a reappraisal of what it is to be alive, what it is to be human, and whether there are profound, yet un expected, implications in the development of modern com puters. There is abundant evidence to suggest that we are wit nessing the emergence of a vast new family of life-forms on earth, organisms that are not based on the familiar metabolic chemistries yet whose manifest 'life credentials' are accumulating year by year. It is a mistake to regard biology as a closed science, with arbitrarily limited categories; and we should agree with Jacob (1974) who observed that 'Contrary to what is imagined, biology is not a unified science'. Biology is essentially concerned with living things, and we should be reluctant to assume that at anyone time our concept and understanding of life are complete and incapable of further refinement. And it seems clear that much of the continuing refinement of biological categories will be stimulated by advances in systems theory, and in particular by those advances that relate to the rapidly expanding world of computing and robotics. We should also remember what Pant in (1968) said in a different context: 'the biological sciences are unrestricted . . . and their investigator must be prepared to follow their problems into any other science whatsoever.

Human Computer Interaction Handbook

Human Computer Interaction Handbook
Title Human Computer Interaction Handbook PDF eBook
Author Julie A. Jacko
Publisher CRC Press
Pages 1469
Release 2012-05-04
Genre Computers
ISBN 1439829446

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Winner of a 2013 CHOICE Outstanding Academic Title Award The third edition of a groundbreaking reference, The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications raises the bar for handbooks in this field. It is the largest, most complete compilation of HCI theories, principles, advances, case st

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction
Title Encyclopedia of Human Computer Interaction PDF eBook
Author Ghaoui, Claude
Publisher IGI Global
Pages 780
Release 2005-12-31
Genre Computers
ISBN 1591407982

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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Crossing Platforms A Macintosh/Windows Phrasebook

Crossing Platforms A Macintosh/Windows Phrasebook
Title Crossing Platforms A Macintosh/Windows Phrasebook PDF eBook
Author Adam Engst
Publisher "O'Reilly Media, Inc."
Pages 340
Release 1999
Genre Computers
ISBN 9781565925397

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Like travelers in a foreign land, Mac users working in Windows or Windowusers working on a Mac often find themselves in unfamiliar territory with no guidebook--until now. Engst and Pogue assembled a handy way of translating elements from one platform to the other, or for deciphering elements that are new and unfamiliar.