The Invent to Learn Guide to Fun
Title | The Invent to Learn Guide to Fun PDF eBook |
Author | Josh Burker |
Publisher | |
Pages | 0 |
Release | 2015-05-07 |
Genre | Technology |
ISBN | 9780989151184 |
Features an assortment of insanely clever classroom-tested "maker" projects for learners of all ages.
Invent to Learn
Title | Invent to Learn PDF eBook |
Author | Sylvia Libow Martinez |
Publisher | |
Pages | 324 |
Release | 2019-01-05 |
Genre | Maker movement in education |
ISBN | 9780997554373 |
A new and expanded edition of one of the decade's most influential education books. In this practical guide, Sylvia Martinez and Gary Stager provide K-12 educators with the how, why, and cool stuff that supports making in the classroom, library, makerspace, or anywhere learners learn.
The Invent to Learn Guide to 3D Printing in the Classroom
Title | The Invent to Learn Guide to 3D Printing in the Classroom PDF eBook |
Author | David D. Thornburg |
Publisher | |
Pages | 163 |
Release | 2014-06-01 |
Genre | Educational technology |
ISBN | 9780989151146 |
"3D printing will be bigger than the Web." Chris Anderson, former editor-in-chief of Wired magazine This book is an essential guide for educators interested in bringing the amazing world of 3D printing to their classrooms. Learn about the technology, exciting powerful new design software, and even advice for purchasing your first 3D printer. The real power of the book comes from a variety of teacher-tested step-by-step classroom projects. Eighteen fun and challenging projects explore science, technology, engineering, and mathematics, along with forays into the visual arts and design. The Invent To Learn Guide to 3D Printing in the Classroom is written in an engaging style by authors with decades of educational technology experience.
Unbored
Title | Unbored PDF eBook |
Author | Joshua Glenn |
Publisher | A&C Black |
Pages | 353 |
Release | 2013-07-18 |
Genre | Crafts & Hobbies |
ISBN | 1408830256 |
Unbored is the book every modern child needs. Brilliantly walking the line between cool and constructive, it's crammed with activities that are not only fun and doable but that also get kids standing on their own two feet. If you're a kid, you can: -- Build a tipi or an igloo -- Learn to knit -- Take stuff apart and fix it -- Find out how to be constructively critical -- Film a stop-action movie or edit your own music -- Do parkour like James Bond -- Make a little house for a mouse from lollipop sticks -- Be independent! Catch a bus solo or cook yourself lunch -- Make a fake exhaust for your bike so it sounds like you're revving up a motorcycle -- Design a board game -- Go camping (or glamping) -- Plan a road trip -- Get proactive and support the causes you care about -- Develop your taste and decorate your own room -- Make a rocket from a coke bottle -- Play farting games There are gross facts and fascinating stories, reports on what stuff is like (home schooling, working in an office...), Q&As with inspiring grown-ups, extracts from classic novels, lists of useful resources and best ever lists like the top clean rap songs, stop-motion movies or books about rebellion. Just as kids begin to disappear into their screens, here is a book that encourages them to use those tech skills to be creative, try new things and change the world. And it gets parents to join in. Unbored is fully illustrated, easy to use and appealing to young and old, girl and boy. Parents will be comforted by its anti-perfectionist spirit and humour. Kids will just think it's brilliant.
The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn
Title | The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn PDF eBook |
Author | Colleen Graves |
Publisher | McGraw Hill Professional |
Pages | 304 |
Release | 2016-11-11 |
Genre | Technology & Engineering |
ISBN | 125964426X |
Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements
Meaningful Making
Title | Meaningful Making PDF eBook |
Author | Paulo Blikstein |
Publisher | |
Pages | 158 |
Release | 2016-05-12 |
Genre | Activity programs in education |
ISBN | 9780989151191 |
The FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter.
Explore Makerspace!
Title | Explore Makerspace! PDF eBook |
Author | Alicia Z. Klepeis |
Publisher | Nomad Press |
Pages | 200 |
Release | 2017-09-15 |
Genre | Juvenile Nonfiction |
ISBN | 161930564X |
Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.