The Icon Programming Language
Title | The Icon Programming Language PDF eBook |
Author | Ralph E. Griswold |
Publisher | |
Pages | 396 |
Release | 1990 |
Genre | Icon (Computer program language). |
ISBN |
The Implementation of the Icon Programming Language
Title | The Implementation of the Icon Programming Language PDF eBook |
Author | Ralph E. Griswold |
Publisher | |
Pages | 336 |
Release | 1986 |
Genre | Computers |
ISBN | 9780691084312 |
The Description for this book, The Implementation of the Icon Programming Language, will be forthcoming.
Graphics Programming in Icon
Title | Graphics Programming in Icon PDF eBook |
Author | Ralph E. Griswold |
Publisher | Annabooks |
Pages | 0 |
Release | 1998 |
Genre | Computer graphics |
ISBN | 9781573980098 |
No publisher description provided for this product.
Programming Languages: Concepts and Implementation
Title | Programming Languages: Concepts and Implementation PDF eBook |
Author | Saverio Perugini |
Publisher | Jones & Bartlett Learning |
Pages | 889 |
Release | 2021-12-02 |
Genre | Computers |
ISBN | 128426498X |
Programming Languages: Concepts and Implementation teaches language concepts from two complementary perspectives: implementation and paradigms. It covers the implementation of concepts through the incremental construction of a progressive series of interpreters in Python, and Racket Scheme, for purposes of its combined simplicity and power, and assessing the differences in the resulting languages.
The Implementation of Functional Programming Languages
Title | The Implementation of Functional Programming Languages PDF eBook |
Author | Simon L. Peyton Jones |
Publisher | Prentice Hall |
Pages | 472 |
Release | 1987 |
Genre | Computers |
ISBN |
Build Your Own Programming Language
Title | Build Your Own Programming Language PDF eBook |
Author | Clinton L. Jeffery |
Publisher | Packt Publishing Ltd |
Pages | 495 |
Release | 2021-12-31 |
Genre | Computers |
ISBN | 1800200331 |
Written by the creator of the Unicon programming language, this book will show you how to implement programming languages to reduce the time and cost of creating applications for new or specialized areas of computing Key Features Reduce development time and solve pain points in your application domain by building a custom programming language Learn how to create parsers, code generators, file readers, analyzers, and interpreters Create an alternative to frameworks and libraries to solve domain-specific problems Book Description The need for different types of computer languages is growing rapidly and developers prefer creating domain-specific languages for solving specific application domain problems. Building your own programming language has its advantages. It can be your antidote to the ever-increasing size and complexity of software. In this book, you'll start with implementing the frontend of a compiler for your language, including a lexical analyzer and parser. The book covers a series of traversals of syntax trees, culminating with code generation for a bytecode virtual machine. Moving ahead, you'll learn how domain-specific language features are often best represented by operators and functions that are built into the language, rather than library functions. We'll conclude with how to implement garbage collection, including reference counting and mark-and-sweep garbage collection. Throughout the book, Dr. Jeffery weaves in his experience of building the Unicon programming language to give better context to the concepts where relevant examples are provided in both Unicon and Java so that you can follow the code of your choice of either a very high-level language with advanced features, or a mainstream language. By the end of this book, you'll be able to build and deploy your own domain-specific languages, capable of compiling and running programs. What you will learn Perform requirements analysis for the new language and design language syntax and semantics Write lexical and context-free grammar rules for common expressions and control structures Develop a scanner that reads source code and generate a parser that checks syntax Build key data structures in a compiler and use your compiler to build a syntax-coloring code editor Implement a bytecode interpreter and run bytecode generated by your compiler Write tree traversals that insert information into the syntax tree Implement garbage collection in your language Who this book is for This book is for software developers interested in the idea of inventing their own language or developing a domain-specific language. Computer science students taking compiler construction courses will also find this book highly useful as a practical guide to language implementation to supplement more theoretical textbooks. Intermediate-level knowledge and experience working with a high-level language such as Java or the C++ language are expected to help you get the most out of this book.
Implementing Programming Languages
Title | Implementing Programming Languages PDF eBook |
Author | Aarne Ranta |
Publisher | |
Pages | 224 |
Release | 2012 |
Genre | Computers |
ISBN | 9781848900646 |
Implementing a programming language means bridging the gap from the programmer's high-level thinking to the machine's zeros and ones. If this is done in an efficient and reliable way, programmers can concentrate on the actual problems they have to solve, rather than on the details of machines. But understanding the whole chain from languages to machines is still an essential part of the training of any serious programmer. It will result in a more competent programmer, who will moreover be able to develop new languages. A new language is often the best way to solve a problem, and less difficult than it may sound. This book follows a theory-based practical approach, where theoretical models serve as blueprint for actual coding. The reader is guided to build compilers and interpreters in a well-understood and scalable way. The solutions are moreover portable to different implementation languages. Much of the actual code is automatically generated from a grammar of the language, by using the BNF Converter tool. The rest can be written in Haskell or Java, for which the book gives detailed guidance, but with some adaptation also in C, C++, C#, or OCaml, which are supported by the BNF Converter. The main focus of the book is on standard imperative and functional languages: a subset of C++ and a subset of Haskell are the source languages, and Java Virtual Machine is the main target. Simple Intel x86 native code compilation is shown to complete the chain from language to machine. The last chapter leaves the standard paths and explores the space of language design ranging from minimal Turing-complete languages to human-computer interaction in natural language.