The Great Tech Game

The Great Tech Game
Title The Great Tech Game PDF eBook
Author Anirudh Suri
Publisher Harper Collins
Pages 424
Release 2022-02-21
Genre Political Science
ISBN 9354894283

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After agriculture, trade, industrialization, colonization and capitalism, technology is arguably the next big shaper of geopolitics in the world. It is increasingly a major determinant of the destiny of nations today and is creating a new set of winners and losers on the global stage. In The Great Tech Game, the author provides a coherent framework outlining the key drivers that will determine the ability of a nation to succeed in this technology-dominant era. He lays out a roadmap for how any country must develop its own strategic plan for success. Leaders must inculcate a new set of capabilities to understand and take advantage of these trends, and create enabling environments for their nations to not be left behind. A particularly challenging aspect will be the ability of countries to define and manage the roles of state and non-state actors in a global race for technological leadership and success. The book goes on to evaluate whether digital colonialism is an inevitable reality, or whether new frameworks will emerge to govern relationships between technology-rich and technology-poor nations.

150 Great Tech Prep Careers

150 Great Tech Prep Careers
Title 150 Great Tech Prep Careers PDF eBook
Author
Publisher Infobase Publishing
Pages 574
Release 2009
Genre High school graduates
ISBN 1438116977

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Profiles 150 careers that do not require a four-year college degree; and provides job descriptions, requirements, and information on employers, advancement, earnings, work environment, outlook for the field, and other related topics.

Liberal Studies

Liberal Studies
Title Liberal Studies PDF eBook
Author Vidyut Joshi
Publisher IndraStra Global e-Journal Hosting Services
Pages 140
Release 2022-12-31
Genre Political Science
ISBN

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The Liberal Studies journal is a transdisciplinary biannual journal of the School of Liberal Studies, Pandit Deendayal Energy University, INDIA. Each issue amalgamates research articles, expert opinions, and book reviews on various strands with an endeavor to inquire about contemporary world concerns. Vol. 7 Issue 2, July-December 2022 ISSN 2688-9374 (Online) ISSN 2455-9857 (Print) OCLC No: 1119390574

The Great Tech Game

The Great Tech Game
Title The Great Tech Game PDF eBook
Author Anirudh Suri
Publisher
Pages 0
Release 2022
Genre Geopolitics
ISBN 9789356990203

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Teaching, Learning, Literacy in Our High-Risk High-Tech World

Teaching, Learning, Literacy in Our High-Risk High-Tech World
Title Teaching, Learning, Literacy in Our High-Risk High-Tech World PDF eBook
Author James Paul Gee
Publisher Teachers College Press
Pages 193
Release 2017
Genre Language Arts & Disciplines
ISBN 0807775959

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This is a profound look at learning, language, and literacy. It is also about brains and bodies. And it is about talk, texts, media, and society. These topics, though usually studied in different narrow academic silos, are all part of one highly interactive process—human development. Gee argues that children will need to be resilient, imaginative, hopeful, and deliberate learners to survive the deeply complex and unpredictable world in which they live. In a world beset by conflicting ideologies that give rise to hatred, violence, and war, Gee urges us to look to a broader set of ideas from seemingly unrelated disciplines for a viable vision of education. This book proposes a framework of principles that can be used to reconceptualize education, specifically literacy education, to better prepare students to be collaborators toward peace and sustainability. “A highly readable tour de force on development, teaching, and learning in the digital age; I think of Gee as an heir to Dewey.” —David C. Berliner, Arizona State University “This is the boldest and broadest of Gee’s already expansive and influential body of work—a must-read for citizens, parents, educators, and academics.” —Glynda A. Hull, University of California, Berkeley “The world would be a better place if all educators took seriously Gee’s recommendations to keep the ‘long battle for human dignity going’.” —Diana Hess, University of Wisconsin–Madison

Shake Down the Thunder

Shake Down the Thunder
Title Shake Down the Thunder PDF eBook
Author Murray A. Sperber
Publisher Indiana University Press
Pages 668
Release 2002-08-13
Genre Education
ISBN 9780253215680

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"Sperber. . .tackles the details, great and small, unearthing a treasure." —New York Times Book Review Shake Down the Thunder traces the history of the Notre Dame football program—which has acquired almost mythical proportions—from its humble origins in the 19th century to its status as the paragon of college sports. It presents the true story of the program's formative years, the reality behind the myths. Both social history and sports history, this book documents as never before the first half-century of Notre Dame football and relates it to the rise of big-time intercollegiate athletics, the college sports reform movement, and the corrupt sporting press of the period. Shake Down the Thunder is must reading for all Fighting Irish fans, their detractors, and any reader engaged by American cultural history.

Doom Guy

Doom Guy
Title Doom Guy PDF eBook
Author John Romero
Publisher Abrams
Pages 566
Release 2023-07-18
Genre Biography & Autobiography
ISBN 1647005361

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The inspiring, long-awaited autobiography of video-game designer and DOOM cocreator John Romero. “DOOM Guy: Life in First Person is…arguably the best non-fiction gaming book of all time, giving a unique insight into one of the industry’s most transformative eras through the eyes of one of its groundbreaking pioneers.”—Forbes John Romero, gaming’s original rock star, is the cocreator of DOOM, Quake, and Wolfenstein 3-D, some of the biggest video games of all time. Considered the godfather of the first-person shooter, a genre that continues to dominate the market today, he holds a unique place in gaming history. In DOOM Guy: Life in First Person, Romero chronicles, for the first time, his difficult childhood and storied career, beginning with his early days submitting Apple II game code to computer magazines and sneaking computers out the back door of his day job to write code at night. Industry-redefining breakthroughs in design and tech during Romero’s time at id Software made DOOM and Quake cultural phenomena, and this thrilling story recounts every step of the process, from collaborative, heavy metal–fueled days spent crafting the industry’s most revolutionary and cutting-edge games to a high-profile falling-out with id cofounder John Carmack. After years in the gaming spotlight, Romero is now telling his story—the whole story—shedding new light on the development of his games and his business partnerships, from the highest highs to the lowest lows, sharing insights about design, code, the industry, and his career right up to today. Sharing gratitude for a lifetime in games, Romero reveals the twists and turns that led him, ultimately, to be called DOOM Guy.