The Game Is Not Over

The Game Is Not Over
Title The Game Is Not Over PDF eBook
Author Jean-Pierre D’Auteuil
Publisher Tournoi international de hockey pee-wee
Pages 294
Release 2020-01-09T00:00:00-05:00
Genre Sports & Recreation
ISBN 2981789244

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After publishing the Quebec Major Junior hockey League: from Lafleur to Lemieux and Crosby, in 2012, authors, Jean-Pierre D’Auteuil (right) and Jean-Philippe Otis (left), present The Game Is Not Over: The epic story of the most prestigious Pee wee hockey tournament in the world. The Quebec City International Pee Wee Hockey Tournament took off in 1960, when five die-hard hockey fans, led by Gérard Bolduc, decided to bring together young Pee-Wee calibre players in Quebec City. After starting out at the Aréna du Parc Victoria, the adventure continued for many years at the Colisée de Québec and currently takes place at the Centre Vidéotron. This book tells the beautiful and great story of this prestigious event, which has enabled millions of hockey fans to see the great players of yesterday and the stars of today at work: Guy Lafleur, Auston Matthews, Wayne Gretzky, Manon Rhéaume, Connor McDavid, Patrick Roy, Jonathan Quick, Nikolaj Ehlers, Brett Hull, Brendan Gallagher, Nico Hischier, Mario Lemieux, Sylvain Côté, Steven Stamkos, Thomas Chabot, Anze Kopitar, Jonathan Audy-Marches-sault, Pierre Larouche, Yanni Gourde, Réal Cloutier, Mathew Barzal et Guy Chouinard, just to name a few. While reading this book, you will also discover Gaétan Boucher, Arthur Quoquochi, Raynald Fortier, Gilles Levasseur, Benoît Parke, Jeannot Ferland, Tim Connolly, Gilles Duclos, Freddie Meyer and many others, as well as players, who are less well known today, but who have made their own mark on the history of the Quebec City International Pee-Wee Hockey Tournament. Statistics, anecdotes, highlights, quotes and more than 400 photos. A real piece of anthology!

The Game's Not Over

The Game's Not Over
Title The Game's Not Over PDF eBook
Author Gregg Easterbrook
Publisher PublicAffairs
Pages 241
Release 2015-12-08
Genre Sports & Recreation
ISBN 1610396499

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Is there anything more universally American than NFL football? Love of the NFL runs deep and broad. It is a primetime TV event on multiple national networks, subsidized by public funds and popular from Mount Rainier to Miami Beach. The 2015 Super Bowl, a thriller between the Patriots and Seahawks, was the most-watched program in the history of television, with more than a third of the country watching. Yet football is in trouble. Public anxiety over football spiked in 2014 during the heat of the Ray Rice domestic violence scandal, the ongoing concussion crisis and the league's appropriations of tax money for its own ends. The mounting problems have led some to question the ethics of watching America's beloved game. In this sharply argued, witty, observant book, Gregg Easterbrook makes a spirited case in defense of the NFL. As he shows, the league brings together Americans of all stripes, providing a rare space to talk about what matters. Indeed, the various issues we see in the league are often microcosms of the ones we see elsewhere, whether it's suspicion of the rich, or gender politics or even concern over bullying. The NFL's social, economic and legal problems are real, but they also produce some of our best and most valuable discussions of those issues. Football is a magnificent incarnation of our national character. It has many flaws, and they need fixing -- but the game's not over.

Great Big Book of Children's Games

Great Big Book of Children's Games
Title Great Big Book of Children's Games PDF eBook
Author Derba Wise
Publisher McGraw Hill Professional
Pages 324
Release 2003-11-10
Genre Family & Relationships
ISBN 9780071422468

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450 indoor and outdoor games for pre-school to middle-school-age kids arranged by age group.

The Games Bible

The Games Bible
Title The Games Bible PDF eBook
Author Leigh Anderson
Publisher Workman Publishing Company
Pages 390
Release 2010
Genre Games
ISBN 9780761153894

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A comprehensive compendium celebrating the old-fashioned pleasure of pure play.

No Game for Boys to Play

No Game for Boys to Play
Title No Game for Boys to Play PDF eBook
Author Kathleen Bachynski
Publisher UNC Press Books
Pages 297
Release 2019-11-25
Genre Health & Fitness
ISBN 1469653710

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From the untimely deaths of young athletes to chronic disease among retired players, roiling debates over tackle football have profound implications for more than one million American boys—some as young as five years old—who play the sport every year. In this book, Kathleen Bachynski offers the first history of youth tackle football and debates over its safety. In the postwar United States, high school football was celebrated as a "moral" sport for young boys, one that promised and celebrated the creation of the honorable male citizen. Even so, Bachynski shows that throughout the twentieth century, coaches, sports equipment manufacturers, and even doctors were more concerned with "saving the game" than young boys' safety—even though injuries ranged from concussions and broken bones to paralysis and death. By exploring sport, masculinity, and citizenship, Bachynski uncovers the cultural priorities other than child health that made a collision sport the most popular high school game for American boys. These deep-rooted beliefs continue to shape the safety debate and the possible future of youth tackle football.

It's Not Over Until You Win

It's Not Over Until You Win
Title It's Not Over Until You Win PDF eBook
Author Les Brown
Publisher Simon and Schuster
Pages 260
Release 1998-01-08
Genre Self-Help
ISBN 0684835282

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A step-by-step plan offers examples and exercises on how to determine and live by a set of values, experiment with failure as a formula for success, and take life beyond set limits.

Learning C# by Programming Games

Learning C# by Programming Games
Title Learning C# by Programming Games PDF eBook
Author Wouter van Toll
Publisher Springer Nature
Pages 518
Release 2019-11-21
Genre Computers
ISBN 3662592525

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Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.